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Knuckles in Sonic 1?

#16 User is offline Quickman 

Posted 27 August 2005 - 04:02 PM

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drx, on Aug 27 2005, 07:01 PM, said:

Yes. Working on it right now. To be *uber* perfect, I made a disassembly of S2K ;) Which I should release in a week or so.

OMG. I could kiss you. *waits*

#17 User is offline drx 

Posted 27 August 2005 - 06:56 PM

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Actually, I'm just disassembling the UPMEM ($300000). And you can easily assemble it by putting 'align $300000' before the code

#18 User is offline Puto 

Posted 30 August 2005 - 07:29 PM

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Weird Person, on Aug 27 2005, 11:58 AM, said:

erm... Eu sempre achei que "Sonic 1 & Knuckles" fosse vlido. Knuckles pode planar e escalar paredes. No um jogo pirata, mas ainda sim voc pode jogar com o Knuckles perfeitamente.

and hey, If Knuckles is in the "Sonic 1 & Knuckles", is there possible port its original programming to Sonic 1, but without the lock-on (and when I ask, "its possible", that's pretty obvious, but I mean if somebody alredy have done this before.)?

erm... locking sonic 1 onto s&k gives you the Get Blue Spheres game, not Knuckles in Sonic 1...

#19 User is offline LocalH 

Posted 30 August 2005 - 08:09 PM

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And I'd also say it's possible to hack a standalone S&K ROM to give you either the "random cart" blue spheres game, or the Sonic 1 blue spheres game. Just hack the cart detection routine to treat either blue spheres game as the default, instead of S&K.

#20 User is offline Stealth 

Posted 31 August 2005 - 05:35 AM

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Quote

One day someone (me/drx/MoD) will put Knuckles in Sonic 1


My name's not on there? I'm hurt..
You can never click this link. Ever.

Edit:
You also can't click it again for an updated version that addresses issues raised later in this thread, and contains the updates listed in this post
This post has been edited by Stealth: 12 September 2005 - 01:57 AM

#21 User is offline Puto 

Posted 31 August 2005 - 11:26 AM

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That thing's great! Thanks! It even has spin-dash! :lol:

Now it only needs a palette change...

#22 User is offline ICEknight 

Posted 31 August 2005 - 02:05 PM

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What an amazing hack. That was a quite clever change in Knuckles' color arrangement, shame about the few graphic bugs, I guess this is as good as it can get without having to recode many other things.

Pu7o, on Aug 31 2005, 11:26 AM, said:

Now it only needs a palette change...

I think you missed the point of Knuckles' recolor...
This post has been edited by ICEknight: 31 August 2005 - 02:06 PM

#23 User is offline Quickman 

Posted 31 August 2005 - 02:30 PM

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Am I right in thinking that Knuckles' recolour was so the blue colours used on other sprites are unaffected?

#24 User is offline ICEknight 

Posted 31 August 2005 - 02:52 PM

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Well, I don't think there's any other way to make everything look like it should... Knuckles already got an official socks change in Sonic & Knuckles, anyway.

#25 User is offline Neo 

Posted 31 August 2005 - 03:58 PM

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Weird. Recently I had been thinking of what had to be made to create S1&K and now this topic appears.

Well to make S1&K you would have to edit loads and loads of graphics (and I mean loads):
- Enemies
- Barriers
- Bosses
- Misc. objects
- Splash Screens
- the whole credits / Sonic Team Presents font
- etc.

These would have to be edited to use the 4-colour grey gradient in pallet line 0, just like many objects in Sonic 2 (memory patch anyone?). It is entirely too much trouble from a practical point of view. But it could be done.

Stealth, I never knew you made a S1&K hack! But then again, I only know you for SonED, SonED 2, Mettrix and E02. Shame on me, you also did the Chaotix Cheat Patcher! :P (j/k)

Pu7o: Acho que tu s o nico outro gajo de Portugal nesta comunidade. Viv'os portugas!

#26 User is offline Puto 

Posted 31 August 2005 - 04:08 PM

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ICEknight, on Aug 31 2005, 11:52 AM, said:

Knuckles already got an official socks change in Sonic & Knuckles, anyway.

Well, but he could have given Knuckles yellow socks (since the shoes have a slight yellow portion, the same could be done about the socks...)

Still, it's a great hack, the best I've seen so far! :thumbsup:

#27 User is offline Tweaker 

Posted 31 August 2005 - 09:16 PM

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How in God's name did you port the acceleration system? Tell me!

Source plz.

#28 User is offline Hivebrain 

Posted 31 August 2005 - 09:30 PM

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Stealth, on Aug 31 2005, 10:35 AM, said:

Quote

One day someone (me/drx/MoD) will put Knuckles in Sonic 1


My name's not on there? I'm hurt..
You can never click this link. Ever.

I only mentioned people who said they'd do it.

Very impressive though. This is the holy grail of Sonic hacking. Just a few minor bugs need to be fixed.

Tweaker said:

How in God's name did you port the acceleration system? Tell me!

Gliding/climbing is fairly simple - just a few extra subroutines and some extra lines in the "jumping" code.

#29 User is offline Tweaker 

Posted 31 August 2005 - 09:37 PM

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I meant the acceleration system, AKA you run faster on slanted ground. I want that so badly.

#30 User is offline Hez 

Posted 31 August 2005 - 11:59 PM

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*creams self*

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