Sonic and Sega Retro Message Board: Boss Hitcount locations for Sonic 3D Blast - Sonic and Sega Retro Message Board

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Boss Hitcount locations for Sonic 3D Blast These belong in an editor!

#1 User is offline Mustapha 

  Posted 18 February 2005 - 08:37 PM

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Green Grove Zone - $DDBB
Rusty Ruins - $6DD5
Spring Stadium Zone - $8851
Diamond Dust Zone - $F265
Volcano Valley Zone - $9E65
Gene Gadget Zone - $11113
Panic Puppet Zone Right Arm Part 1? - $125ED
Panic Puppet Zone Right Arm Part 2? - $13097

I bet you all predicted that I'd do something like this.

#2 User is offline Tweaker 

Posted 18 February 2005 - 08:49 PM

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Great job Mustapha! Now just find the hitcounts for the rest of these bosses, and then move on to the other games.

#3 User is offline saxman 

Posted 18 February 2005 - 08:55 PM

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A+

Reply peoples!

#4 User is offline Aurochs 

Posted 18 February 2005 - 09:00 PM

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saxman, on Feb 18 2005, 08:55 PM, said:

Reply peoples!

No.

Aww, fuck...

#5 User is offline ComPro 

Posted 18 February 2005 - 09:03 PM

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I wish it were up to me to decide who the tech members were because Mustapha would be one in a minute.

#6 User is offline Aurochs 

Posted 18 February 2005 - 09:08 PM

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ComPro, on Feb 18 2005, 09:03 PM, said:

I wish it were up to me to decide who the tech members were because Mustapha would be one in a minute.

Yeah, he does deserve the title. He probably has for quite some time...

#7 User is offline Kles 

Posted 18 February 2005 - 09:10 PM

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I concur. You keep stiffing this guy, Simon. :D
This post has been edited by Kles: 18 February 2005 - 09:10 PM

#8 User is offline LOst 

Posted 18 February 2005 - 10:41 PM

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Good work Mustapha! It takes time to find such stuff.

#9 User is offline Trigahd 

Posted 19 February 2005 - 01:26 AM

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I agree, Mustapha has deserved the title of Tech Member for quite some time.

Nice find, Mustapha!

#10 User is offline Sonic Hachelle-Bee 

Posted 19 February 2005 - 04:37 AM

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That's a great work, but boss hitcounts are very easy to find.
This just requires time, that's why nobody made this before.

I'm waiting for more bosses modifications and reprogramming rather than their hitcounts.

#11 User is offline drx 

Posted 19 February 2005 - 05:59 AM

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Sonic Hachelle-Bee: No. I haven't done this before because Sonic 3d is boring =P

#12 User is offline Syren 

Posted 19 February 2005 - 06:31 AM

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Quote

These belong in an editor!


Maybe Icy Guy could implement them into his boss hitcount editor.

#13 User is offline ComPro 

Posted 19 February 2005 - 08:37 AM

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I still don't particularly understand how one can go about finding this stuff.

When you are looking for anything in a ROM, how do you know what to look for and where to look for it?

#14 User is offline Elusive 

Posted 19 February 2005 - 10:00 AM

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I take a savestate beofre and after something's changed. For example, take one before you lose a life and one after, then compare the savestates in a hex editor. If there's any values that're similar but different, fiddle with them and test them out.

#15 User is offline Tweaker 

Posted 19 February 2005 - 10:51 AM

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ComPro, on Feb 19 2005, 08:37 AM, said:

I still don't particularly understand how one can go about finding this stuff.

When you are looking for anything in a ROM, how do you know what to look for and where to look for it?

Well, hitcounts, like music or mappings, are generally in a shared format throughout the game. One you fully understand the format of something, you learn things that are the same in each block of data. So, you can look up these similar characteristics, and learn to recognize the results as a certain type of data by the rest of its format.

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