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Boss and Boss Spawn Object Moving Values Make the Wrecking Ball Go in Circles!

#1 User is offline Sonic 65 

Posted 09 January 2005 - 06:34 PM

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Boss and boss spawned object moving offsets:

GHZ:

178CD - Byte 1 For GHZ Boss (Negative Hex Number, Value for going right)
17B09 - For Wrecking Ball (Negative Hex Number, Value for going...left/right for sometime)

LZ:

17F2B - For LZ Boss (Negative Hex NUmber, Value for going up)

MZ I'm not sure of. =P

SLZ:

189BA - For SLZ Boss (Value for going left/right)

SYZ:

191CE - For SYZ Boss

I'll find the rest later...



The bytes are in this format:

(before bytes) 31 7C
after the 31 7C...
(the actual bytes)mm mm dd dd

Where mmmm = how fast to move and dddd = what direction to move.

mmmm is always negative.

dddd's values I know of are listed below:


10 = left
12 = up
14 = down

#2 User is offline Lostgame 

Posted 09 January 2005 - 08:34 PM

  • 'There are feathers everywhere, but it's fine...'
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Cool! Not many people are working at boss stuff... I don't care 'cause I'm not really into ROM hacking, aside from sprite stuff... But it's cool!
This post has been edited by lostgame: 09 January 2005 - 08:34 PM

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