Sonic and Sega Retro Message Board: Debug Guide to Sonic 2 ▀ETA - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 2 Pages +
  • 1
  • 2
    Locked
    Locked Forum

Debug Guide to Sonic 2 ▀ETA

#1 User is offline Luigi Link 

Posted 27 January 2003 - 11:50 PM

  • Posts: 16
  • Joined: 11-January 03
  • Gender:Male
Since I'm bored, I thought I'd give you a guide to the intracisies of debug in Sonic 2 Beta. :P

DEBUG CODE
At the title screen, press C, C, Up, Down, Down, Down, Down, Up. There could be any amount of C's, but a minimum of 2, and they can be positioned anywhere, except at the end of the code.

DEBUG DISPLAY
SCORE - The top line shows your position on the screen (every 1 pixel). Every digit is a bit, two digits are a byte, four are a word, and eight are a Dword. The left most word on the top row gives your X axis (horizontal) position on the grid. The right most word gives you your Y axis (vertical) position on the grid. For the bottom row, the left most word acts as what TIME would act like in a normal game, upping the number every second, except it's in hexadecimal. The right most word is a timing clock, cycling from 0000 to 0080 and then from 0080 to 0000 and so on. This cycling clock is used for timing objects such as swaying platforms, water movement, and etc.
TIME - Displays how many sprites are on the screen at once. This number shouldn't surpass 80.
RINGS - Displays your ring count.

DEBUG FUNCTIONS

Normal Play
B - Toggle Debug On

Debug Toggled On
A - Move Forward in Object Cycle
B - Toggle Debug Off
C - Place Object on Screen
A + C - Move Backward in Object Cycle

TOGGLING

To toggle debug in a level, make sure the code is on, and hold A and press start to enter the level with debug. This carries over from level to level.

To toggle 2P interlaced mode, make sure the debug code is on, and hold B and press start to enter the level with 2P interlaced mode. Note: This will not work with levels where there is water (or "Mega-Mack") This doesn't carry over from level to level.

To toggle the Video Display Processor's shadowing and highlighting feature, which some call Night Mode, make sure the debug code is enabled and hold C and press start to enter the level. This doesn't carry over from level to level.

Note: When exiting a stage through egg container or end signpost, you may trigger debug if it's not triggered, 2P interlace, or "Night Mode" by holding their respective buttons after the results for the level are calculated.

Tell me what you think.

#2 User is offline LOst 

Posted 28 January 2003 - 09:08 AM

  • Posts: 4886
  • Joined: 10-January 03
  • Gender:Male
  • Wiki edits:2
Nice, LL, as always.

#3 User is offline Simon 

Posted 28 January 2003 - 12:28 PM

  • Posts: 1538
  • Joined: 17-December 02
  • Gender:Male
  • Location:Canadia
  • Wiki edits:1
Informative stuff, I like it :P
Awesome post Luigi Link.

#4 User is offline Sz 

Posted 29 January 2003 - 10:28 PM

  • Posts: 65
  • Joined: 11-January 03
  • Location:Behind you. With an axe.
Or you could just... use the Genecyst savestate I made... oh, about 4 years ago. ;)

#5 User is offline Gunner112k 

Posted 31 January 2003 - 10:10 AM

  • Catch Thirty-Three
  • Posts: 742
  • Joined: 11-January 03
  • Gender:Male
  • Location:Montr├ęal, Qu├ębec, Canada
  • Project:Making money.
Also, the dwords besides the score helps you to get information in object placing, which is useless right now with SonED Freeware

#6 User is offline Ashura96 

Posted 01 February 2003 - 02:08 PM

  • FUTURE 2222
  • Posts: 1379
  • Joined: 13-January 03
  • Gender:Male
  • Location:Dallas, Texas
  • Wiki edits:6
heh, good stuff, I had forgotten the Debug code

#7 *Teflon*

Posted 08 February 2003 - 10:19 PM

Nice guide, LL.

#8 User is offline Schala 

Posted 16 April 2003 - 04:58 PM

  • ...
  • Posts: 143
  • Joined: 15-April 03
  • Gender:Female
  • Location:...
  • Project:Nothing atm
  • Wiki edits:92
Does Gens support split-screen?

#9 User is offline Mystical Ninja 

Posted 22 April 2003 - 03:37 PM

  • For old time's sake.
  • Posts: 3335
  • Joined: 21-April 03
  • Gender:Male
  • Location:New Castle, Delaware
  • Project:Nothing that concerns this place in the least.
  • Wiki edits:282
I'm not sure, but definately DGen does. =P

#10 User is offline Vague Rant 

Posted 22 April 2003 - 08:58 PM

  • Deceptively cute
  • Posts: 82
  • Joined: 17-April 03
  • Gender:Male
  • Location:Melbourne, Australia
  • Wiki edits:173
Yes, Chaotix, Gens supports Splitscreen.

#11 User is offline Irondude 

  Posted 19 August 2003 - 11:53 AM

  • I need some doggone help!
  • Posts: 718
  • Joined: 23-January 03
  • Wiki edits:5
Very Provesional Luigi Link.

#12 *BombwithNapalm*

Posted 26 October 2003 - 02:48 PM

cool

#13 User is offline LocalH 

Posted 09 January 2005 - 06:04 PM

  • roxoring your soxors
  • Posts: 3211
  • Joined: 11-January 03
  • Gender:Male
  • Location:wouldn't you like to know
  • Project:Guitar Hero II: Rhythm Games Community Edition aka Pizza Hero II: Electric Pizza
  • Wiki edits:3

Luigi_Link, on Jan 27 2003, 11:50 PM, said:

DEBUG DISPLAY
SCORE - The top line shows your position on the screen (every 1 pixel). Every digit is a bit, two digits are a byte, four are a word, and eight are a Dword.

HOLY MINOR ERROR CORRECTION BATMAN

One digit's a nybble, not a bit. Can't believe I only now noticed that, heh.

#14 User is offline Gunner112k 

Posted 09 January 2005 - 06:34 PM

  • Catch Thirty-Three
  • Posts: 742
  • Joined: 11-January 03
  • Gender:Male
  • Location:Montr├ęal, Qu├ębec, Canada
  • Project:Making money.
Your self-esteem should be in an all-time low, you managed to record the biggest bump in S2B's history, a year and a half.

#15 User is offline LocalH 

Posted 09 January 2005 - 07:04 PM

  • roxoring your soxors
  • Posts: 3211
  • Joined: 11-January 03
  • Gender:Male
  • Location:wouldn't you like to know
  • Project:Guitar Hero II: Rhythm Games Community Edition aka Pizza Hero II: Electric Pizza
  • Wiki edits:3
It's archives, so bumping shouldn't matter.

  • 2 Pages +
  • 1
  • 2
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users