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The Supreme Topic of 'Other' Knowledge. The stuff that simply has no other home.

#4786 User is offline Black Squirrel 

Posted 11 February 2017 - 08:58 AM

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You got your Green Hill Zone in my Prehistorik II for the Amstrad 464 Plus (1993)
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you'd think they'd like, flip the graphics or something. Just to make it less obvious.

The trees don't appear in the non-Plus or the DOS versions.

#4787 User is offline Black Squirrel 

Posted 11 February 2017 - 04:23 PM

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Check it out, it's an Amstrad double:

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Fluff (1994) takes more than a few cues from Sonic in its first stage. This was developed by Radical Software, who have form on this sort of thing.


Apparently it's a dull game.

#4788 User is offline Dark Sonic 

Posted 12 February 2017 - 11:22 AM

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View PostBlack Squirrel, on 11 February 2017 - 04:23 PM, said:

Check it out, it's an Amstrad double:

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Fluff (1994) takes more than a few cues from Sonic in its first stage. This was developed by Radical Software, who have form on this sort of thing.


Apparently it's a dull game.

Cool original logo Ball Bearing

#4789 User is offline Windii 

Posted 24 February 2017 - 11:06 AM

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Hope this is an appropriate topic to post, but yesterday Mr. Maekawa Shiro (aka Sonic Adventure 2/Heroes/Storybooks writer dude) just posted these two "proposal-ish" Chao in Space comics he drew in 2001 on his Twitter. They're pretty amusing. You read the strips on each image from up to down, right to left.

https://twitter.com/...685587336491008
https://twitter.com/...685744773947392

I took a shot at translating them here. No, I have no idea what "Shimura, behind you!" is supposed to mean.

#4790 User is offline doc eggfan 

Posted 25 February 2017 - 09:12 PM

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Has it ever been discussed where the idea of collecting rings came from? Apart from Mario already having a monopoly on coins?

I was just looking at this from 1988, and started wildly speculating...

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#4791 User is offline Billy 

Posted 26 February 2017 - 01:54 AM

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My guess is they just needed an expy for the Mario coins and went "well, gold rings are also valuable". They very well might have be inspired by the Olympic rings or something. (Because Sonic runs? I dunno.) Though I like the idea that they were inspired by Manowar more.

#4792 User is offline Dark Sonic 

Posted 28 February 2017 - 08:42 AM

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So I didn't know this, maybe others did, but apparently in Twinkle Circuit in Sonic Adventure 1 you can use the D pad to change the camera zoom. You can zoom out more and you can get a first person view.

#4793 User is offline Okamikurainya 

Posted 03 March 2017 - 04:12 PM

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Sort of in response to the Greenhill palm tree in the old Amstrad game...

But don't the palms from Adventure Island 4 look eerily similar to Green Hill's?

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This post has been edited by Okamikurainya: 03 March 2017 - 04:16 PM

#4794 User is offline Black Squirrel 

Posted 03 March 2017 - 04:40 PM

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Yes they do, but in Prehistorik II they are exactly the same shape.

Truthfully you probably don't have to look very far to find an early 90s game inspired by Sonic the Hedgehog (2) in some way. It was a pretty big deal

#4795 User is offline SonicGenesis89 

Posted 05 March 2017 - 09:20 AM

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I couldn't help but notice that quite a few people have a hard time telling what each area is on Little Planet in the DA Garden in Sonic CD. So I decided to make a diagram with all three timelines of Little Planet to show and explain in more depth what each area is supposed to be and what is going on with them in each timeline. I've actually been wanting to do something like this for a long time now.

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First, I'll start with Palmtree Panic Zone. Palmtree Panic is the area circled in red. You can see in the present that there is a bunch of green vegetation and a palm tree with some mountains. You can see the mountains in the present version of the stage except they are a brownish color in the level instead of a whitish color here in DA Garden and of course the palm trees. I think this is the easiest of the areas on Little Planet to figure out because of the one palm tree. In the Bad Future all the palm tree's are withered and dead and laying on the ground and has been turned into a type of futuristic city with a pipe connecting it with Wacky Workbench. In the Good Future all the vegetation and palm trees are alive and healthy and the mountainous area has become a type of futuristic city. It now has a road that connects it to Wacky Workbench and a large roadway surrounded by a row of hedges that leads to the futuristic city of Collision Chaos.

A picture of Palmtree Panic Present that shows the palm trees, mountainous background, and the white rocks that match the rocky mountains on the DA Garden Little Planet version of Palmtree Panic.

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Next is Collision Chaos Zone. I was surprised when I saw quite a few people confusing Collision Chaos' location with Wacky Workbench's. Collision Chaos is circled in orange. In the present you can see large clouds, large cube shaped landmasses and thick vegetation with primitive looking plants that curl. You can see the large clouds in any timeline in the actual stage and the primitive vegetation that curls inwards can be seen in the Past. The cube shaped bits of land is what Sonic is usually running and climbing on throughout the stage and in the Past you can also see them in midair where the neon signs will be in the Present and Good and Bad futures. In the Bad Future all of the vegetation is withered and dead and cube shaped landmasses have become some type of factory or refinery. You can also see pipes connecting it to Wacky Workbench and R2 (Round 2). In the Good Future Collision Chaos' prehistoric looking plants and vegetation are alive and healthy and it has become a futuristic city with tall cone shaped hedges and shrubs. It also has a road that connects it with Palmtree Panic Zone.

Several pictures of Collision Chaos Past and Present showing the primitive curly plants and the cubic shaped landmasses found throughout the stage and seen on the DA Garden Little Planet.

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Now for the notorious R2 Zone. R2 is circled in light blue. In the Present two active volcanoes, clouds, and a large area of Cacti. The larger Cacti may or may not be some type of important area because there is a road connecting it to Wacky Workbench. Since this stage never made it into the final game we can never be completely sure how it worked or what it looked like but the Little Planet in DA Garden gives us a lot of interesting clues as to how it may have been in each timeline. In the Bad Future the small Cacti have become withered and less of them are present and the larger Cacti from the Present has been turned into a factory or refinery. There are now pipes connected to the volcanoes and the factory which have pipes connecting to Collision Chaos, Tidal Tempest, and the smaller cacti behind it most likely poisoning the plants. Now this is another interesting and important point but I'll discuss it a little later on. In the Good Future all of the Cacti are healthy and alive and were not reduced in numbers like in the Bad Future. The larger Cacti seen in the Present is still around and it's pathway is still connecting to Wacky Workbench. There is also now a new factory behind the larger Cacti next to the volcanoes but unlike in the Bad Future this one is environmentally friendly not harming the nearby vegetation and it also does not have pipes connecting it to the volcanoes, Cacti, or nearby areas. It also has a pathway connecting it to Wacky Workbench.

Next is Tidal Tempest Zone. Tidal Tempest is circled in pink. In the Present Tidal Tempest is located in an area that is surrounded by cone shaped mountains which you can see in the very beginning of the stage. You can also see the volcanoes and Cacti from R2 in the distance. In the Bad Future the cone shaped mountains are turned into a factory and it now has pipes connecting it to the factory in R2 and pipes that go deep into the water. In the Good Future it becomes a type of BioDome in the middle of the water on Little Planet. Inside the BioDome you can see aquatic plants. In the actual stage you can see all of the aquatic plants in little domes throughout the foreground and background.

Pictures of Tidal Tempest Present that shows the volcanoes and cacti in the far distance (R2 Zone) and the cone shaped mountains that you can see in better detail on the DA Garden Little Planet in the Present.

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A picture of Tidal Tempest Good Future that shows the aquatic plants in small BioDomes in the background.

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Metallic Madness Zone is next. Metallic Madness is circled in yellow. Metallic Madness is a pretty large area taking up quite a bit of area on Little Planet. It's an industrial city and factory and the base of Dr. Eggman's opperations. In the Present you can see various buildings, cone shaped shrubs and hedges, and a tall, towering lime green building. That is where you fight Dr. Eggman at the end of Metallic Madness Act 3. That is the location of the final fever boss fight. In the Bad Future it looks pretty similar to the Present except that the shrubs are gone and are now replaced with another building, and there are large pipes going into the water and smaller pipes connecting to Stardust Speedway and the tower where the final fever boss encounter takes place. That tower is also now a red color instead of lime green. In the Good Future the cone shaped shrubs and hedges return and there are even more than in the Present. The buildings look the same as they did in the Present and the tall tower where you fought Dr. Eggman has become an area with small buildings, plants, and a giant palm tree. In the actual stage you can see palm trees and various shrubs in the background.

Now for Stardust Speedway Zone. This is also one of the more easier areas to figure out on Little Planet because of the iconic Eggman building. Stardust Speedway is circled in lime green. In the Present Stardust Speedway is a modern city with buildings, strobe lights, and an Eggman building that is under construction. On Little Planet in the Present you can see the city, the Eggman building, and a pathway connecting Stardust Speedway to Metallic Madness. That can explain why Sonic is seen with Amy escaping Metallic Madness that is falling apart with Stardust Speedway and the Eggman building being seen in the distance at the beginning of the ending cutscene in Sonic CD. There is also what looks like either roadways or pipes connecting Stardust Speedway to Wacky Workbench and Quartz Quadrant. In the Bad Future there are more city buildings, the Eggman building is complete, and there is a pipe connecting Stardust Speedway to Metallic Madness. In the Good Future the Eggman building no longer exists and is replaced with a Castle looking building with twisting roads and a lake with cone shaped shrubs. There is a pathway connecting Stardust Speedway to Metallic Madness and a small path that leads to a new area with small buildings and a big, lone palm tree. This area has two branching paths that connects to Quartz Quadrant and Wacky Workbench.

Next is Quartz Quadrant Zone. Quartz Quadrant is circled in pink. In the Present Quartz Quadrant has three cone shaped beehive looking structures that are purple and pink colored with a palm tree and cone shaped shrubs and hedges. There is another part of Quartz Quadrant next to it which is an area full of crystals. In the actual stage throughout different timelines Sonic is running between both areas appearing both inside and outside different parts of Quartz Quadrant. There is also either a pathway or pipes connecting Quartz Quadrant with Stardust Speedway and Wacky Workbench. In the Bad Future the beehive looking structures are dead and withered, the cone shaped shrubs are dead, and the lone palm tree is also dead and laying on the ground. The crystal areas has now become an underground city or factory or refinery and has various pipes going into the water. There is either a pathway or pipes connecting Quartz Quadrant to Stardust Speedway and Wacky Workbench. In the Good Future the beehive structures have become futuristic looking buildings and the cone shaped shrubs and palm tree are healthy and alive. The area where the crystals once where has now become a futuristic underground city or factory with cone shaped shrubs surrounding it. There is a pathway connecting this area to Wacky Workbench. There is also either pipes or a pathway connecting the beehive buildings area to a new small area with small buildings and a lone palm tree which connects to Stardust Speedway and Wacky Workbench.

Three pictures of Quartz Quadrant that shows the various crystals in the Present and the dead, withered beehive structures in the Bad Future.

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Last but certainly not least is Wacky Workbench Zone. Wacky Workbench is circled in purple. This area on Little Planet is the one where I notice people scratching their heads the most as they try to figure out which zone it belongs to. In the Present Wacky Workbench is a fairly large factory in the middle of the water on Little Planet. It has a pathway connecting it to the large Cacti area of R2 and what looks like either a pathway or pipes connecting it to Stardust Speedway and Quartz Quadrant. In the Bad Future Wacky Workbench has expanded in size and has become a main hub and power source for Dr. Eggman powering up different areas on Little Planet. The factory has grown in size and now has pipes connecting it to Palmtree Panic, Collision Chaos, R2, Tidal Tempest, and Quartz Quadrant. There is either a pathway or pipes connecting it to Quartz Quadrant and Stardust Speedway. In the Good Future it has become a smaller and more environmentally friendly factory with a smaller, cylinder shaped futuristic building surrounded by tall palm trees and plants. It has many branching pathways connecting it to Palmtree Panic, Quartz Quadrant, the Cacti area in R2 and the two factory buildings in R2. There is also either pipes or a pathway connecting Wacky Workbench to a new small area with a palm tree and small buildings. That small area connects to Quartz Quadrant and Stardust Speedway.

Now the other interesting thing I wanted to point out and talk about was R2's Bad Future shown on Little Planet. In the Bad Future for R2 there is a factory or refinery which has pipes connecting it to the volcanoes, Collision Chaos, Tidal Tempest, and the Cacti behind the factory. The factory in R2 has a pathway that connects it to Wacky Workbench and Wacky Workbench has pipes connecting it to Collision Chaos and Quartz Quadrant. Basically, Dr. Eggman is ciphoning the lava out of the volcanoes and he's using it to power his cities and factories. There's evidence in the actual levels that proves and supports this as well. In the Bad Future of Collision Chaos you can see a series of large and small pipes all over the place throughout the background and there is now a river of molten lava where the lake water had once been in the Present, Past, and Good Future.

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In Tidal Tempest Bad Future the reason why the water is a pinkish red color is because the water is diluted with Lava.

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In Quartz Quadrant Bad Future there is also a river of molten lava flowing beneath the factory buildings.

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Dr. Eggman is literally poisoning and killing Little Planet with his actions. It's actually pretty amazing how much level of detail and thought went into this game and how much detail and thought went into all of the locations and how they connect to each other and to what timeline they are in.

#4796 User is offline Adamis 

Posted 05 March 2017 - 10:23 AM

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A few Sonic CD model sheets popped up on Twitter. Source.

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This one was in Generations :

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#4797 User is offline BluexBlur 

Posted 05 March 2017 - 10:54 AM

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Here's some Sonic Unleashed goodies.

While being similar, the cutscenes for the SD and HD version of Unleashed aren't exactly the same. Now, there's the obvious stuff like missing hub world items, change of the order and names of the cutscenes, the exclusion of "The Key", lighting differences, and no framerate issues due to pre-rendered cutscenes in the SD version. However, there's one cutscene that has the strangest change, and that's that the SD version actually has something the HD version doesn't! 

"No reason" ("Do You Need a Reason?" in the SD version)

For some bizzarre reason, the boardwalk that Sonic and Chip are standing on has a net railing in the SD version that is completely absent in the HD version.

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It's quite strange, there doesn't seem to be any reason why it was removed.


But, that's not all!

There's something that the SD version reveals: Did you know that this cutscene actually took place during day time and in a different location?!

If you take a look at the gallery in the SD version, this is the thumbnail for this cutscene:

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Yeap, BETA screenshot!
This post has been edited by BluexBlur: 05 March 2017 - 12:21 PM

#4798 User is offline Blue Blood 

Posted 05 March 2017 - 11:08 AM

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How odd and interesting! I believe there are other quirks that imply the SD version has more "complete" cutscenes than the HD one. In the scene where Pickle is explaining the Gaia Manuscripts in his lab in Spagonia, Chip cam be seen pouring some tea from a pot in the background. Only, the tea is invisible in the HD version whilst it can clearly be seen in the SD one.

Something tells me there'll be a lot of differences like these. Maybe bits were removed from the HD version to ease rendering?

#4799 User is offline SonicGenesis89 

Posted 05 March 2017 - 11:12 AM

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View PostAdamis, on 05 March 2017 - 10:23 AM, said:

A few Sonic CD model sheets popped up on Twitter. Source.

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This one was in Generations :

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I found these a few days ago and already added them to the Wiki. The person who posted them says that he was an animator and director for Sonic CD's animation team and he said that he animated the first half of the opening sequence and a part of the ending sequence. I would really love to ask him some questions about the animating process behind Sonic CD but I don't know if it would be wise to do so. I am playing things safe, waiting and hoping that he will share even more Sonic CD Character model sheets or even concept art for the animated backgrounds and such. I'd love to see Character model sheets for Metal Sonic and Amy Rose for the animation. If it wasn't already obvious Sonic CD is my favorite game and my favorite art style for Sonic. Another thing that is interesting to note is that the Character model sheets are a little bit different and more finalized than the ones shown in Sonic Generations.

In the Sonic Generations version, Sonic has only two head quills and his shoes are shaped differently. He also has two back quills.

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In the Character model sheet that this person shared, he has four head quills and his shoes are more oval and softer in shape. He also now has only one back quill instead of two.

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There's also some other interesting differences with another Character model sheet that he's shown.

This is a page from Beep! Magazine that talks about Sonic CD.

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On the lower right it shows one of the Character model sheets that was shown on Twitter.

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Sonic is shown standing in a pose that he does in the ending cutscene animation and is looking up. What's interesting is that again he has only two head quills here and one of his back quills is also missing.

Now if you look at the Character model sheet that was shared on Twitter it's a little bit different. It's more finalized and looks almost identical to the final version seen in the animation.

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He now has five head quills and both back quills. I find it kind of interesting how even the concept art changed and became finalized over time.

This very pose is used in the final animation as seen here. The only difference is the camera angle. In the Character model sheet the camera is looking down towards Sonic as he looks up whereas in the final animation the camera angle is more eye level.

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EDIT: The silly Character model sheet that shows Sonic smoking a cigarette is my favorite. I think it's hilarious. I also love the pose and Sonic's expression. This was drawn for a laugh and was used as a welcome sign for the animation team's staff room.

ANOTHER EDIT: The text and dialogue on the Sonic Generations Character model sheet is also different than the text and dialogue on the other Character model sheet where he has more head quills and is more finalized.
This post has been edited by SonicGenesis89: 05 March 2017 - 11:42 AM

#4800 User is offline BluexBlur 

Posted 05 March 2017 - 12:20 PM

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View PostBlue Blood, on 05 March 2017 - 11:08 AM, said:

How odd and interesting! I believe there are other quirks that imply the SD version has more "complete" cutscenes than the HD one. In the scene where Pickle is explaining the Gaia Manuscripts in his lab in Spagonia, Chip cam be seen pouring some tea from a pot in the background. Only, the tea is invisible in the HD version whilst it can clearly be seen in the SD one.

Something tells me there'll be a lot of differences like these. Maybe bits were removed from the HD version to ease rendering?


Actually, it's the other way around for that one.

However, there's this:

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