Beautiful man. Just beautiful. Especially that Green Hill Zone updated background. Have you considered releasing a Mania-style re-done playable Green Hill Zone with these wonderful new graphics? Or is that on the cards? Would be an awesome way to promote this amazing project and I'd love to play something like that. Keep up the awe-inspiring work.
I am actually considering the first demo being a playable level created (with no editor or anything purely an engine test) So we'll see about that! Edit:
Yeah you aren't wrong - it could be considered a proof of concept which I may improve when I get better ideas (like involving diagonals so it seems more deliberate). It has to be a dense packed mesh of holes since this can be placed freely anywhere. Each stage has a different method of 'holes' like Chemical Plant has the grates etc and Wood zone already has those holey tunnels to base them on - and each will involve a back and optional front layer for caves. Edit: New short video:
I love how everything is animated with fluidty and very smooth, especially the enemies, because they were neve given too much atention to it..
Little bit more to do to them though! Like their little flames/smoke. Basically aiming for Maina standards :v: Pic of the layout from that vid:
Actually, I think Mania didn't give enemies that much of an overhaul, but anyway my memory could be wrong.
Nope Mania overhauled all the badnik sprites in a similar fashion to Sonic and Tails, but because their designs weren't overhauled like Knuckles, Ray, or in this case this project the updates were more subtle. But man does this whole project look beautiful. Are there any plans for like a level uploader so people can download levels like in Mega Maker or Mario Maker?
I'm trying some things in that regard, we'll have to wait and see. http://www.youtube.com/watch?v=DFixyQVbiNI I'll try to make this the last Green Hill vid I post for a while because I'm sure its grating by now.
This entire production is absurdly professional, including the UI design and graphical elements. Great work. Your making not only an innovative tool for production/experimentation, but a design kit that looks legitimately fun to use. Taking the appeal of Mario Maker but ensuring you cut little to no corners. GREAT job. Also, gotta say seeing your sprite update to GHZ with the atmospheric perspective is very satisfying. When I first saw that I was honestly upset Mania's palette limitations would probably hinder a mod from doing something similar. Really nailing the game feel dude.
Yeah that green hill BG is one of the most beautiful pieces of sprite work I've seen in quite some time
Ooh! I really like the night one! That'll be awesome if there's a shooting star in the background every now and then (Disclaimer: I like the Day and Sunset ones too)
Happy Halloween from Sonic...! Spoiler Animation of Eggy Boi in Sonic Studio's style with some Mushroom Hill-ness in the background.