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Screw Intestinal Distress An Earthworm Jim Question

#1 User is offline Machenstein 

Posted 21 December 2011 - 06:59 PM

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I don't know if this thread belongs here, but I want to take Intestinal Distress out of the Genesis version of Earthworm Jim. I love the game, but god how I hate that level. It's no wonder the Super Nintendo version took it out. Is there a way to modify the Earthworm Jim ROM to take Intestinal Distress out of the game?

#2 User is offline Ritz 

Posted 21 December 2011 - 07:07 PM

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Well! I hope your hex editing skills are up to snuff, because for this project, we're going to have to pause the game and enter the level select code.

#3 User is offline Machenstein 

Posted 21 December 2011 - 07:27 PM

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I prefer not to cheat, but thanks anyway.

#4 User is offline Ritz 

Posted 21 December 2011 - 07:42 PM

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Hacking the game is the ultimate cheat. It isn't even cheating if the game natively allows for it to occur.

#5 User is offline Chilly Willy 

Posted 21 December 2011 - 07:44 PM

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View PostMachenstein, on 21 December 2011 - 07:27 PM, said:

I prefer not to cheat, but thanks anyway.


If you're skipping it because you hate it rather than just because you can't ever complete it, I wouldn't call it cheating, even if you use a cheat code to skip it. Asking someone to hack the game to skip it would be "cheating" as well if you were doing it for the wrong reasons.

#6 User is offline Machenstein 

Posted 21 December 2011 - 09:02 PM

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I can complete Intestinal Distress without cheating, I simply don't like the stage. It has poor obstacle placement as well as just dick-ish level design. What I want to do is create a version for first-time players who probably wouldn't want to play that level. Than again, I doubt those "first-time players" could make it past For Pete's Sake without some degree of frustration (even though I like that level in a masochistic way).

#7 User is offline Chilly Willy 

Posted 22 December 2011 - 01:58 AM

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View PostMachenstein, on 21 December 2011 - 09:02 PM, said:

I can complete Intestinal Distress without cheating, I simply don't like the stage. It has poor obstacle placement as well as just dick-ish level design. What I want to do is create a version for first-time players who probably wouldn't want to play that level. Than again, I doubt those "first-time players" could make it past For Pete's Sake without some degree of frustration (even though I like that level in a masochistic way).


Hehehe - I like whipping Pete... it's a bit of payback for what he does in the first game. :)

#8 User is offline Robochao 

Posted 22 December 2011 - 03:17 AM

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View PostMachenstein, on 21 December 2011 - 09:02 PM, said:

I can complete Intestinal Distress without cheating, I simply don't like the stage. It has poor obstacle placement as well as just dick-ish level design. What I want to do is create a version for first-time players who probably wouldn't want to play that level. Than again, I doubt those "first-time players" could make it past For Pete's Sake without some degree of frustration (even though I like that level in a masochistic way).


Why would you want to remove something as important as one of the levels?

For the life of me, I still don't understand why they didn't include the stage in the SNES version. Doug Tennapel as usual, would state that the SNES wasn't their prime target.
Anywho, it's what makes Earthworm Jim.. Earthworm Jim! You just need to bite the bullet.
This post has been edited by Robochao: 22 December 2011 - 03:17 AM

#9 User is offline Machenstein 

Posted 22 December 2011 - 07:08 AM

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View PostRobochao, on 22 December 2011 - 03:17 AM, said:

View PostMachenstein, on 21 December 2011 - 09:02 PM, said:

I can complete Intestinal Distress without cheating, I simply don't like the stage. It has poor obstacle placement as well as just dick-ish level design. What I want to do is create a version for first-time players who probably wouldn't want to play that level. Than again, I doubt those "first-time players" could make it past For Pete's Sake without some degree of frustration (even though I like that level in a masochistic way).


Why would you want to remove something as important as one of the levels?

For the life of me, I still don't understand why they didn't include the stage in the SNES version. Doug Tennapel as usual, would state that the SNES wasn't their prime target.
Anywho, it's what makes Earthworm Jim.. Earthworm Jim! You just need to bite the bullet.

Off-topic: Holy shit, a Dynamite Headdy avatar! Let's be friends.

On-topic: Tell you what, maybe there's a way for me/us/someone to edit the level as opposed to removing it. I just don't like the obstacle placement. Those rolling meat things tend to appear out of nowhere and they take lots of health from you. Is there like some kind of Earthworm Jim level editor? That would rule.

#10 User is offline Shadow Hog 

Posted 22 December 2011 - 09:43 AM

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And here I was kind of hoping that we were proposing to put Intestinal Distress into the SNES version.

Although it'd kind of lack music, wouldn't it...

#11 User is offline Clutch 

Posted 22 December 2011 - 11:23 AM

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View PostMachenstein, on 21 December 2011 - 09:02 PM, said:

What I want to do is create a version for first-time players who probably wouldn't want to play that level.


I've a feeling "first-time players" would still like to see every level. Little touches like moving some objects around to make them more predictable and more forgiving collision detection would probably be more appreciated than just cropping out entire sections of the game for being too hard.

#12 User is offline Overlord 

Posted 22 December 2011 - 03:28 PM

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Intestinal Distress's biggest problem isn't the level anyway, it's the boss. Doc Duodenum is a fucking PAIN.

#13 User is offline Machenstein 

Posted 22 December 2011 - 06:03 PM

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View PostClutch, on 22 December 2011 - 11:23 AM, said:

View PostMachenstein, on 21 December 2011 - 09:02 PM, said:

What I want to do is create a version for first-time players who probably wouldn't want to play that level.


I've a feeling "first-time players" would still like to see every level. Little touches like moving some objects around to make them more predictable and more forgiving collision detection would probably be more appreciated than just cropping out entire sections of the game for being too hard.

Well yeah, that's what I just said. My proposal to remove Intestinal Distress from the game was really just a knee-jerk reaction. It would be much better had it relied less on cheap difficulty and unfair object placement.

View PostOverlord, on 22 December 2011 - 03:28 PM, said:

Intestinal Distress's biggest problem isn't the level anyway, it's the boss. Doc Duodenum is a fucking PAIN.

Is there even a strategy for that guy, or is it just keep shooting and hope for the best? Maybe YouTube has a video on that.
This post has been edited by Machenstein: 22 December 2011 - 06:07 PM

#14 User is offline FuzzballFox 

Posted 03 January 2012 - 10:15 AM

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...if the boss is too hard all I can say is. "GET BETTER"

What ammuses me in the HD port of the game is that the hardest difficult setting is basicly like playing the original...why do games have to be so easy for players! What ever happened to getting better at games?

#15 User is offline Chilly Willy 

Posted 04 January 2012 - 05:31 PM

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View PostFuzzballFox, on 03 January 2012 - 10:15 AM, said:

...if the boss is too hard all I can say is. "GET BETTER"

What ammuses me in the HD port of the game is that the hardest difficult setting is basicly like playing the original...why do games have to be so easy for players! What ever happened to getting better at games?


It's a recognition that the average gamer is now a working stiff and can't spend 18 hours a day playing the game for weeks on end like they used to when they were a kid. ;)

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