As you may know, the developers at Sonic Team had no SonED to edit their levels with, and if they did, it was much more primitive than ours. Knowing this, they programmed a debug mode in the Sonic games to get the information they needed to know from the game. The "Night Mode" itself is actually pretty useful. It takes advantage of the VDP's shadowing and highlighting ability. For all tiles on the Plane A High and Plane B High graphic layers, the VDP highlights those tiles. For all tiles on the Plane A Low and Plane B Low graphic layers, the VDP shadows these tiles. Sonic Team could then see if they got the highs and lows in their proper spot. A lot of you know this already, a lot may not. So this is here for the general informing of everyone. For more codes like this, visit my doc, the Genesis Sonic Code Database, at http://www.angelfire.com/vi/zgamesoftware/...onic/index.html These do not have the beta codes.
It can't be! It's the appocolypze(sp)! The great hacker didn't know something! O_O But what's freaky, is earlier, I was playing S2B in Night Mode O_o
Hmm. o.o I knew of this, I never got it to work, because I was always using Genecyst. =/ So I never saw that 'highlighted' and 'shaded' bit. Wonder what it looks like.
I knew about it...that's weird..."Night" mode belongs there just as much as Debug,infact,it's really part of it,because you have to enable debug to use it in the final.
hmm. I didn't know that either XD I always wondered why there was a night mode..... I didn't think it had any use ~Kat
I never knew that myself I guess Sonic Team needed some way to test objects, so they created Debug for Level Select: they needed a way to teet zones without having to go through the zones before it
Actually, they could've just changed the level to start with and do it that way, but that would require going into the file and editing this and that...pressing A + Start is much easier.
Wasn't the code.... for that mode enter level select's code and press s + start to choose your starting level at night or sumthin? I knew of that. I thought some other sonic games had them as well.
I already knew about that, but there's something I'm still wondering about this "layer debug" mode. Is it possible to activate it in either of the games that are known to use older versions of the same engine, such as Sonic 1, Castle of Illusion or Ghouls 'N' Ghosts? There you have this week's mystery. :wink:
Heh, I always thought of "Night Mode" as a freaked up bug... XD Having said that, I do know what it was used for, 'cos I've heard this before...
And your answer: Yes. This isn't a complex thing at all actually. The highlighting/shadowing are all being handled by the VDP, and a simple register modification can activate it anywhere, in any game. Make a savestate and change byte 106 from 81 to 89.