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Sonic 2 HD Alpha release

#811 User is offline Cerulean Nights 

Posted 18 April 2012 - 10:06 PM

  • Sonic 2 HD Sprite Artist
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View PostLordOfSquad, on 18 April 2012 - 09:58 PM, said:

What happened with those other programmers you asked? Just no one was interested?

Taxman was very interested! Unfortunately by the time we found that out I had already pretty much fully moved on in life (moved across the country, started a business, etc) and simply didn't have the time to devote to S2HD anymore. I stayed on staff as a sort of 'board of directors' but didn't do any work beyond that. Like I said in another post, absolutely no work was done after Jan 15, as we weren't going to waste even more time if the game was never going to come out. I'm actually still a little bit in shock that it ever came out, I was just beginning to accept it never would.

#812 User is offline JennyTablina 

Posted 18 April 2012 - 10:08 PM

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My condolences to the team, sorry things ended on a sour note.

I hope at least people took some good things away from the project, if it has helped some of you to go into more original and viable ventures, then at least something was gained. Obviously would be nice if this could have been seen to completion, but I don't blame people wanting to go off and do different things. Possibly if team relations had been better, the project would have been further along at least, it sounds like a year was wasted just waiting for the coding to come through anyway. You can only twiddle thumbs for so long before you realize your just wasting time (so to speak) and there are better things to be doing with less roadblocks.

Best of luck to everyone, well done for getting the project as far as you did.

#813 User is offline LordOfSquad 

Posted 18 April 2012 - 10:10 PM

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View PostCerulean Nights, on 18 April 2012 - 10:06 PM, said:

View PostLordOfSquad, on 18 April 2012 - 09:58 PM, said:

What happened with those other programmers you asked? Just no one was interested?

Taxman was very interested! Unfortunately by the time we found that out I had already pretty much fully moved on in life (moved across the country, started a business, etc) and simply didn't have the time to devote to S2HD anymore. I stayed on staff as a sort of 'board of directors' but didn't do any work beyond that. Like I said in another post, absolutely no work was done after Jan 15, as we weren't going to waste even more time if the game was never going to come out. I'm actually still a little bit in shock that it ever came out, I was just beginning to accept it never would.


Well that's just a damned shame. It's too bad that Taxman wasn't in on it from the beginning. Well, best of luck to everyone going forward.

#814 User is offline Cerulean Nights 

Posted 18 April 2012 - 10:12 PM

  • Sonic 2 HD Sprite Artist
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View PostScarred Sun, on 18 April 2012 - 10:00 PM, said:

Cerulean Nights, perhaps I wasn't the most clear in the way that I phrased that, so: I am very aware of everything that went down with the January 15 fiasco—the rush, the flight, the meetings, everything. I know what a blow that was—I'm just saying that while LOst is a part of it, it's not as easy to deduct as "WELP HE TORPEDOED THE PROJECT," and if anything, I'm trying to prevent such generalizations from happening. Fuck, I know I've messed up a few times over the years in things for you guys, which doesn't help.

No worries, I just want to make sure all the facts get out. Also, I don't want to act like LOst is a bad person, he's just terribly misguided and needs to take a look at how he treats people, especially when working as part of a team (hoping he reads this as he went AWOL from our forums). The main reason I even brought him up in the first place is to ensure that no other fangame ever has to deal with this from him or anyone like him again. My advise - if a programmer even so much as threatens to not release a product until you meet his demands -- RUN (or find a replacement)!
This post has been edited by Cerulean Nights: 18 April 2012 - 10:15 PM

#815 User is offline steveswede 

Posted 18 April 2012 - 10:21 PM

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@Cerulean Nights

I hope you and the rest of team stay in contact with each other and hopefully you all will decide to maybe do a brand new project one day, one that's actually original. It would be something I feel could be quite amazing. All of you are amazing at what you can do.

#816 User is offline Cerulean Nights 

Posted 18 April 2012 - 10:31 PM

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View Poststeveswede, on 18 April 2012 - 10:21 PM, said:

@Cerulean Nights

I hope you and the rest of team stay in contact with each other and hopefully you all will decide to maybe do a brand new project one day, one that's actually original. It would be something I feel could be quite amazing. All of you are amazing at what you can do.

Hey thanks, that means a lot! As for doing a brand new project...way ahead of you ;).

#817 User is offline sonicblur 

Posted 18 April 2012 - 10:33 PM

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I know there are pros and cons to this, and it might have been asked before, but is there any chance you would be willing to post all of the art assets you made for this in an archive? It would be a great resource for anyone looking to create a high-quality engine to have good resources to work with and yours are excellent. Maybe some day if you have a working engine first, others would want to continue what you started?

#818 User is offline JTE 

Posted 18 April 2012 - 10:35 PM

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Don't worry! Sonic 2 HD will live on in the hearts of everyone for many years to come, even if it's as the butt of a Duke Nukem Forever-style joke. It would HARDLY be as memorable if it had come out with nothing bad happening and just sort of died there.
This post has been edited by JTE: 18 April 2012 - 10:37 PM

#819 User is online CesspoolofHatred 

Posted 18 April 2012 - 10:36 PM

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View PostCerulean Nights, on 18 April 2012 - 09:55 PM, said:

Scarred Sun, I won't speak for the whole team, but the reason I left the team is almost completely directly to LOst. I went from putting my all into the project every single day in the beginning to practically not caring about it in the slightest after it didn't release last Jan 15th. Why would I put so much of my effort into something I honestly was beginning to believe would never come out? Once I had that realization, I knew it was time to move on with life. We could have found another programmer, sure (and don't think for a second we didn't talk to many other people about it, including Taxman about using the Retro Engine), but I was so burnt out with the whole ordeal I just didn't care anymore. I know I'm not alone in feeling that way.

S2HD was a great experience for me, it taught me a good deal about game design (both what to do and not to do) and I met some extremely talented people who have become close friends. Even though it didn't turn it to the dream project I felt it could have, it actually helped put me in a position where I was able to follow a different dream! That said, had LOst not been the lead programmer, you can bet that S2HD would have flourished as something truly amazing. There was some more minor drama going with another artist a few years back, but after that got sorted out we as a team were working in perfect sync. All except for one person that is.

So Scarred Sun, I ask you to think very hard about what you post, because chances are anything you've learnt was through hearsay or the odd message from Vince or Canned Karma. I'd hate to see a second rumor about our project stated as fact and posted to Retro's frontpage, the first one stung bad enough.


....Well.

Um.

I wasn't exactly expecting someone to say they left ENTIRELY because of LOst after I implied he may have been partially responsible for people's resignations!

That being said, though, I don't think ANYONE here holds it against you for losing your passion for the project, considering what (or more specifically, who) you had to work with.

Hoping your future projects go much more smoothly than this did!

#820 User is offline Falk 

Posted 18 April 2012 - 10:54 PM

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View PostCerulean Nights, on 18 April 2012 - 10:06 PM, said:

Taxman was very interested!


Welp, now there's the surprise of the century. It does give quite a bit of hope towards future HD projects, remake or original content although obviously getting the required talent under one umbrella then herding them cats into a singular direction to doesn't happen every single day.

#821 User is offline Hinchy 

Posted 18 April 2012 - 11:05 PM

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My only question:

is Tee Lopes going to release the soundtrack? Please god let him release the soundtrack. It's likely already mostly finished, if the Sonic 2 Musical Trip video is any indication... I'm a huge fan of Tee's work and the worst thing about this for me is that we might never get to hear it in its full glory.
This post has been edited by Hinchy: 18 April 2012 - 11:06 PM

#822 User is offline The Taxman 

Posted 18 April 2012 - 11:09 PM

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View PostFalk, on 18 April 2012 - 10:54 PM, said:

View PostCerulean Nights, on 18 April 2012 - 10:06 PM, said:

Taxman was very interested!


Welp, now there's the surprise of the century. It does give quite a bit of hope towards future HD projects, remake or original content although obviously getting the required talent under one umbrella then herding them cats into a singular direction to doesn't happen every single day.


Before everyone jumps the gun, I simply gave them a quote as to how long it would take to develop the equivalent demo with my own tech and the cost etc. As Cerulean Nights said, the team had already disbanded at that point to work on new endeavours, and unfortunately I don't have time to fiddle around with hobby projects anymore.

Regardless, it's commendable that they have been able to finally reach the milestone they set out for themselves in releasing the demo (even if it has been dogged by the DRM and virus warning) and I look forward to seeing the next 'Major' development that comes from the guys that have moved on to form their own dev studio.

#823 User is offline Mike Arcade 

Posted 18 April 2012 - 11:15 PM

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I made the following post on facebook, this generally explains how I feel about the project's end...

I'm not mad at LOst or anyone about this, because really guys, who the hell didn't see this coming? I mean nearly EVERY major big fangame project (Project: Sonic Retro, Sonic Frenzy Adventure) ends up collapsing under it's own weight because of miscomunications between all parties involved, unless a team is a VERY tight group of people who want to see this happen ends up like this, cancelled. Still, to all of S2HD's team I'd like to thank you for you're attempt at making this possible, even if it is unfinished. Good luck to all of you on the team, I wish you the best.

#824 User is offline Aerosol 

Posted 18 April 2012 - 11:21 PM

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Yea I saw this coming. Not happy about it.

Can we have the art assets and the music? It'd be a waste for that to disappear.

#825 User is offline jasonchrist 

Posted 18 April 2012 - 11:28 PM

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I suppose we all knew deep down a full wall to wall Sonic 2HD was never going to see the light of day. That doesn't make the situation suck any less knowing that, and it doesn't diminish in the slightest the awesome work the team did manage to do. Nothing left to say but good luck to all of them, and thanks!

Anyway, bollocks! Have faith in Time Twisted, Sonic 4AYII and of course Sonic Hybrid :)

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