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A new Sonic ability For the next 3D Sonic

#1 User is offline VB.NET 

Posted 21 May 2010 - 07:10 PM

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If you could pick a new ability for Sonic to have in his next 3D game, what would it be?


Personally I think it would be cool if the Insta-Shield was combined with the scrapped 'Spin-Slash' from Xtreme to make a nice mid-air move for breaking crates and bopping badniks. (The Insta-Slash!)

This post has been edited by VB.NET: 21 May 2010 - 07:18 PM

#2 User is offline Scarred Sun 

Posted 21 May 2010 - 07:12 PM

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Ugh, I'll bite.

An idea I always thought would be neat would be to have a taunt ability of sorts—taunt an enemy and they become faster and/or more aggressive and require more hits (two-three) to destroy, but you'd get more points for doing it. It'd be entirely optional but neat for people who like to do scoreruns and adds a extra layer of difficulty for those looking for it.

#3 User is offline OSM 

Posted 21 May 2010 - 07:16 PM

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That Buzz saw trick he did in the cartoons. I never understood why they never used it, it would have been perfect in 3D. Cut through enemies and through dirt/walls, but Nintendo beat SEGA to it with Galaxy 2 with the drill.
This post has been edited by OSM: 21 May 2010 - 07:16 PM

#4 User is offline DigitalDuck 

Posted 21 May 2010 - 07:18 PM

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QUOTE (VB.NET @ May 22 2010, 01:10 AM)
If you could pick a new ability for Sonic to have in his next 3D game, what would it be?


Roll.


I'd like to see the Homing Attack remade, so instead of pressing a button in midair to auto-dash to the nearest enemy/spring/whatever, you instead hold down the button to jump, and if you're near enough to the target, Sonic will automatically move himself so you hit it. Basically, make up for 3D's perspective issues in a way similar to the Homing Attack, but much less obvious.

#5 User is offline Mainman 

Posted 21 May 2010 - 07:19 PM

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Uncurling in midair. This would open possibilities for manually sliding down vertical surfaces (as Mario has been able to do since 64), gaining extra height or distance in a jump, doing stunts for bonus points, maintaining full momentum when you land, etc.

#6 User is offline JaxTH 

Posted 21 May 2010 - 07:27 PM

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QUOTE (Scarred Sun @ May 21 2010, 05:12 PM)
Ugh, I'll bite.

An idea I always thought would be neat would be to have a taunt ability of sorts—taunt an enemy and they become faster and/or more aggressive and require more hits (two-three) to destroy, but you'd get more points for doing it. It'd be entirely optional but neat for people who like to do scoreruns and adds a extra layer of difficulty for those looking for it.

I wish I could remember what game did that. I want to say Devil May Cry 4 but I'm pretty sure it's not.

#7 User is offline Vaiz 

Posted 21 May 2010 - 07:33 PM

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QUOTE (JaxTH @ May 21 2010, 05:27 PM)
QUOTE (Scarred Sun @ May 21 2010, 05:12 PM)
Ugh, I'll bite.

An idea I always thought would be neat would be to have a taunt ability of sorts—taunt an enemy and they become faster and/or more aggressive and require more hits (two-three) to destroy, but you'd get more points for doing it. It'd be entirely optional but neat for people who like to do scoreruns and adds a extra layer of difficulty for those looking for it.

I wish I could remember what game did that. I want to say Devil May Cry 4 but I'm pretty sure it's not.


DMC3/4 definitely has a taunt button that you get points by using at the opportune time.

#8 User is offline Chimpo 

Posted 21 May 2010 - 07:35 PM

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Uncurl while rolling.

Then you could roll forever!

#9 User is offline Scarred Sun 

Posted 21 May 2010 - 07:36 PM

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QUOTE (Vaiz @ May 21 2010, 06:33 PM)
QUOTE (JaxTH @ May 21 2010, 05:27 PM)
QUOTE (Scarred Sun @ May 21 2010, 05:12 PM)
Ugh, I'll bite.

An idea I always thought would be neat would be to have a taunt ability of sorts—taunt an enemy and they become faster and/or more aggressive and require more hits (two-three) to destroy, but you'd get more points for doing it. It'd be entirely optional but neat for people who like to do scoreruns and adds a extra layer of difficulty for those looking for it.

I wish I could remember what game did that. I want to say Devil May Cry 4 but I'm pretty sure it's not.


DMC3/4 definitely has a taunt button that you get points by using at the opportune time.


Great minds think alike, I guess.

#10 User is offline Namagem 

Posted 21 May 2010 - 07:41 PM

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One ability I'd like is a Quick-Reverse. I've always found it cumbersome in 25 and 3d games alike that when you want to go in the opposite direction, you have to screech to a halt and build up momentum all over again. It wouldn't be too out there to add an ability to turn around fairly quickly and maintain momentum.

#11 User is offline Glisp 

Posted 21 May 2010 - 07:45 PM

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A Spin dash that is so fast and powerful that it creates a sonic boom that destroys all enemies and scenery on screen. Cliffs crumble, plants like trees explode or uproot, and then it would leave a trail of fire behind that burns away the grass or makes the ground black and burnt. I think its just because I like huge explosions....

#12 User is offline Azukara 

Posted 21 May 2010 - 07:50 PM

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QUOTE (Mainman @ May 21 2010, 07:19 PM)
Uncurling in midair. This would open possibilities for manually sliding down vertical surfaces (as Mario has been able to do since 64), gaining extra height or distance in a jump, doing stunts for bonus points, maintaining full momentum when you land, etc.



QUOTE (Chimpo @ May 21 2010, 07:35 PM)
Uncurl while rolling.

Then you could roll forever!

But I thought both of these abilities were already in Sonic Adventure. psyduck.png

If anything (not really making anything new with this) bring back the Insta-Shield/shield powers and put them on the attack button along with a three-swipe breakdance kick combo attack, and when mobile is a slide that doesn't gain speed downhill like rolling, and instead of destroying enemies it just stuns them.

As for something completely original, I'd have to say consecutive jumping, like with Mario. You know, like as soon as Mario lands on the ground and you press the jump button, he does a higher jump, and doing it repetitively makes higher jumps? Yeah, that but with Sonic. Perfect jump timing could lead to fun game breaking.

#13 User is offline K2J 

Posted 21 May 2010 - 07:58 PM

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QUOTE (OSM @ May 21 2010, 08:16 PM)
That Buzz saw trick he did in the cartoons. I never understood why they never used it, it would have been perfect in 3D. Cut through enemies and through dirt/walls, but Nintendo beat SEGA to it with Galaxy 2 with the drill.


I think the proof-of-concept SatAM game used this, perhaps Xtreme did as well?

#14 User is offline Chimpo 

Posted 21 May 2010 - 08:18 PM

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QUOTE (Azukara @ May 21 2010, 05:50 PM)
But I thought both of these abilities were already in Sonic Adventure. psyduck.png


Rolling in adventure did shit.

#15 User is offline Bostwick 

Posted 21 May 2010 - 08:25 PM

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QUOTE (Azukara @ May 21 2010, 08:50 PM)
As for something completely original, I'd have to say consecutive jumping, like with Mario. You know, like as soon as Mario lands on the ground and you press the jump button, he does a higher jump, and doing it repetitively makes higher jumps? Yeah, that but with Sonic. Perfect jump timing could lead to fun game breaking.


This.

To cap it off, I'd also give Sonic a forward diving attack like Mario had in SM64. If you use it in mid-air, it would work for attacking enemies and grabbing poles with precision without having to resort to something like the Homing Attack.

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