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  1. In Topic: Sonic Mania (Switch, PS4, Xbox One, PC)

    25 May 2017 - 04:11 PM

    View Posttokumaru, on 25 May 2017 - 03:51 PM, said:

    We can have 2 threads, spoiler tags, whatever, but what the people who don't want to see stuff revealed are saying is they don't get their info only from the forums, so this won't solve their problem.

    I'm of the opinion that if you really don't want anything to be spoiled, you simply shouldn't click the play button. If you think a still image of a Zone and its name will spoil the game for you, then you probably have pretty low expectations for the gameplay.

    That's not it at all. It's just that people would like to go into a game totally blind when they know they're going to play and enjoy it anyway. You get the thrill of seeing the new content at the same time you get to play it for the time. It's an awesome feeling.

    I recommend you guys who want to avoid spoilers download a plugins to protect your browsing. I use Spoiler Protection for Chrome. I've got it set to block any content with a bunch of custom tags pertaining to Mania. It works a treat. I used it for Pokémon Sun/Moon and went in seeing virtually no new Pokémon or details. It was great.
  2. In Topic: Crazy Taxi Gazillionaire announced for iOS/Android

    25 May 2017 - 02:32 PM

    Eww, what the fuck is that? Hardlight already did a fairly decent Crazy Taxi mobile game. It's riddled with IAPs and uses the one-finger approach of a lot of mobile games, but it's a solid effort.


    Gazillionaire looks horrible though.
  3. In Topic: Sonic Forces

    24 May 2017 - 05:38 AM

    View Postbig smile, on 24 May 2017 - 02:46 AM, said:

    I think they've said that the custom character will be its own play style.

    I would have prefered it if he just did the Classic/Modern levels but could use his abilities to access new routes. Sonic Team don't exactly have the best record for handling multiple play styles.

    The footage we have of Your Name the Hedgehog so far shows him in many of the same areas as Modern Sonic, only with different object layouts ala Colours/Generations extra acts/missions. I think that's how they're going to handle him - running through repurposed versions of the levels already built for Modern and Classic Sonic.
  4. In Topic: Sonic Mania (Switch, PS4, Xbox One, PC)

    20 May 2017 - 04:38 AM

    View Postwinterhell, on 20 May 2017 - 03:34 AM, said:

    Why do they keep advertising the 60fps.... sigh

    In fairness, the above advert is fan-made. But no, I totally agree. I guess it's just a way of clearly telling people that it looks visually much smoother than the originals because of increased animation fidelity this time around, even though the old games were also 60fps. You'd be a fool not to expect a game like this to run at 60.
  5. In Topic: Sonic Forces

    19 May 2017 - 06:00 PM

    View PostDark Sonic, on 19 May 2017 - 04:55 PM, said:

    View PostBlue Blood, on 19 May 2017 - 04:17 PM, said:

    View Postbig smile, on 19 May 2017 - 04:09 PM, said:

    View PostDark Sonic, on 19 May 2017 - 12:10 PM, said:

    Yea I'm curious. Who came up with the idea of Not Bowser and his Not Kooplings? Were the characters made and then the writers had to make the plot work with them (along with giving them "personalities") or was the game written, they made the characters and then Sonic Team had to make the game around that.


    Are you talking about the Deadly Six? According to this interview Sonic Team came up with the design and personalities. The writers mostly did the dialogue.

    If you are talking about Cubot and Orbot, according to this interview Pontac had to fight to keep them in as Sega didn't think they were appropriate for Eggman.
    I agree with Sega, I don't think Cubot and Orbot suit Eggman. They might help with comedy and exposition, but I think having them was a mistake.

    Orbot, or rather "SA-55" was pretty great in Unleashed. Ever since then he's been annoying, and Cubot much worse. They only really work in Boom.

    The Deadly Six though... they were always awful. And while it was Sonic Team who designed them, I want to know who cooked up the idea of making Lost World a relative Mario clone.

    So ok, Sonic Team made the worst part of Lost World's plot then they should be to blame. However I didn't know Pontac fought to keep Orbot and Cubot in. I like the idea of Eggman having a robot assistant, I guess since I'm so used to the idea from the various cartoons. But Cubot can kindly fuck off now. Orbot is fine, I enjoy his sarcasm and passive aggressiveness towards Eggman.

    And yea, Not Bowser and Not Koopalings was a nod to the Deadly Six, as they're blatant rip offs along with all of Lost World. And if Sonic Team thought of the Deadly Six I'd have to imagine they decided to make the game a sorta Mario clone.

    No, I mean literally which individual decided to take the game in that direction? Was it an order from upper management? We'll never know.