Basically, with this project, I plan to recreate the executable missing from the DEF/PCX leak package. First, I am creating a level viewer, so I can work on loading the levels from the DEF and PCX files, which is getting closer to being done. After that, I'm going to create a small game on top, which in comparison, will probably be quite simple. As I said, I've gotten quite far, I can now load all of the game assets (which was surprisingly difficult due to the archaic PCX format) and recreate the level structure from the PCX layout files.
I'll keep adding videos, screenshots and download links as I make progress, but I don't think I will be bothering uploading a compiled executable for every revision, so they might get a little bit behind.
Lowest video is the newest, which shows frame based animation. My naming got alittle messed up when I went over to google code.
http://www.youtube.com/watch?v=txYZMsP2Wks& (shows level exporting)
http://code.google.com/p/sx-engine/downloads/list (Last Updated: 29 Jan 2011)
Source (keep track of individual revisions):
SX Engine @ Google Code
Planned features - Short Term (will make a release once this stuff is done):
Allow animated textures.
Allow sloped blocks.
General code cleanup.
PS: Anyone wanna do an icon for my google code page? I'm not much of a graphics guy. It'll need to be pretty simple since it needs to be recognizable at 153 x 55.
PPS: I don't know if people would be interested in this, but I made a level editor with a friend before (for a custom game engine we were making), I was thinking that I might ask him if he'd be interested in making an editor using my code as a base, so we could essentially make a "Game Maker" style engine for 3D platforming games. I've not really thought through it yet, but I was just wondering if anyone thinks that there would be interest in a side project like that.