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Sonic Axiom game release thread

#91 User is offline TheInvisibleSun 

Posted 10 May 2012 - 04:45 PM

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View Postvexer, on 09 May 2012 - 02:22 AM, said:

I have made some more revisions to the game. The game now has an option to play with 2 players like in the classic games (Tails follows either Sonic or Knuckles and can be controlled by another player) as well as a other improvments and fixes. I find it plays pretty well although I had to make it so tails flys back to sonic pretty much right away because he disappears not far outside of the screen(the handle collisions outside of the window option slows the game down horribly). It is strongly recommened to use at least one usb game pad if you are going to play with two people.


Firstly, I would like to say how much I enjoy this game! I can tell that there were some cool minor upgrades from the last revision (that I can't really remember and point out specifically), and I love it.

However, I encountered a few glitches, some nearly gamebreaking, so I guess I'll report some of the ones I remember from my playthrough last night:

1) For some reason, after I completed Neon Night Zone Act 1 as Sonic, Act 2 randomly gave me Knuckles as a playable character. However, when I entered the Special Stages there, I played them as Sonic, and returned as Knuckles in the stage. After that act, I continued the game as Sonic.

2) Also in Neon Night, there were 2 times where I got stuck; once between two vertically aligned bumpers, and in one of those "cups" (the ones that give you points then pop you out). For each, I had to reset the game/wait 10 minutes.

3) In Sandy Sinkhole, Act 2, in the area after the speed section (where springs propel you back and forth down the path), that closes a door behind you, I got to the starpost above. After losing the Special Stage, I backtracked to get the rings on the slope below, and rolled behind the door before it reloaded/reclosed, causing me to be stuck behind it forever. On a related note, I noticed that animations only occur when on-screen [I.e. if I quickly collect a lot of rings (and the screen moves away from where they are), their sparkles show when I backtrack to that area.].

4)Also in Sandy Sinkhole Act 2; After leaving a Special Stage, I respawned on the ground below the platform the Starpost was on (actually, this happened a few times, in different levels), for some reason. Because there was an enemy at that exact location, and because I had no rings after the Special Stage, I kept dying, and dying beyond my control, causing me to get a Game Over.

Sorry I wasn't specific enough with these, I could grab screenshots later if you need me to.

#92 User is offline 360 

Posted 31 July 2017 - 05:42 PM

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Apologies for the epic bump but just replayed this game tonight and it's still fucking amazing. One of the best fangames ever released and it deserved much more love on here. Everything from the graphics to the level design to the music - it's probably the closest to Sonic Team any fan will ever get.

Here's an active link of what appears to be a 2014 build (the latest version I believe):

http://gamejolt.com/...ic-axiom/194688

Give it a spin if you haven't yet. It's fucking excellent.
This post has been edited by 360: 31 July 2017 - 05:43 PM

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