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Sonic Panic

#1 User is offline Mega Spit 

Posted 31 May 2017 - 02:37 PM

  • Posts: 31
  • Joined: 18-April 17
Hey everyone. A lurker finally making a post.

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So, I've been working on a fangame called Sonic Panic off and on for about 10 years now. I've had some help from other coders back in the early days of SFGHQ, but it's been a solo project since 2010 or so. The game is about 80-90% complete now and I hope to have it finished by the end of summer. 

Mainly, the game is meant to look and feel like the Genesis games as much as possible, with most inspiration coming from Sonic 2 and Sonic CD. In this game, Robotnik has set up teleporters all over the world in order to build his empire in a flash. Sonic and crew set out to stop him.

So far, the game has 10 zones, 9 of which are completed.

Panic Precipice Zone (100% complete)
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Green field style quintessential first Sonic level.

Forest Freeway Zone (100% complete)
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Towering trees, a maze of knotholes and leaves.

Snowstorm Shuffle Zone (100% complete - Currently overhauling)
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A snowy mountain. Get snowboards from the monitors!

Starworld Zone (100% complete)
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A space themed carnival. Ride in rockets and grab onto UFOs!

Underground Zone (100% complete)
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The first level from Sonic 2 on Game Gear and Master System, reimagined.

-Secret- (100% complete)
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I want to leave this zone as a surprise, but it's a throwback to an obscure older Sonic title.

Railroad Zone (100% complete)
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Ride trains, run along the tracks, blow up machinery.

Eggman Empire Zone (100% complete)
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Take on Metal Knuckles, Puppet Tails, and Metal Sonic in a rundown old city.

Aireal Aeolian Zone (100% complete)
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Clouds!

Cosmic Crackers Zone (100% complete) (Needs original music)
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Spaceship!

Techno Terror Zone (Work in progress)
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The final zone. For reasons you'll see later, I need to finish all of the assets for previous zones before working on it. Finale!

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DOWNLOAD THE SAGE DEMO HERE!

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As you can see, most of the game is finished. From now on, I need to finish act 2 and 3 of Starworld Zone and the secret zone. Then, the final zone. After that, it will be an issue of tweaking menus, adding a save system, and a better pause screen. That's all. It'll be finished. I'm hoping to finish it for the next SAGE, whenever that may be.

So, feel free to let me know what you think.

Last but not least, this game only has about 5 unique music tracks. I'm looking for some people who might like to put together the rest of the OST and give the soundtrack an original feel. Hit me up if you're intersted! Either on here, or twitter @mega_spit. Thanks!

EDIT: Updated with more screenshots, updated info on which zones still need BGM.
This post has been edited by Mega Spit: 30 September 2017 - 12:32 AM

#2 User is offline Ell678 

Posted 31 May 2017 - 02:47 PM

  • Am I Annoying You?
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I love it! Looking forward to playing it.

#3 User is offline DarkVDee 

Posted 31 May 2017 - 06:54 PM

  • Vampire Pixel Artist
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Wow, haven't seen this in ages.
Glad to see some old game surfacing again.
Love Metal Robotnik there.

#4 User is offline Kharen 

Posted 31 May 2017 - 07:14 PM

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I'm pretty interested in this one. I've been working on a game based on the Game Gear games, and was considering a train level as a shoutout to Sunset Park's boss fight. It'll be nice to see an example of how to set something like that up.

Also loving Underground Zone. We really need more done with the Game Gear ideas, they never seem to get any attention.

#5 User is offline Mega Spit 

Posted 31 May 2017 - 07:27 PM

  • Posts: 31
  • Joined: 18-April 17
Thanks for the comments, guys!

View PostDarkVDee, on 31 May 2017 - 06:54 PM, said:

Love Metal Robotnik there.


I spent a lot of time on those Metal Robotnik sprites. Hours of pausing frames on the OVA and trying to redraw him as accurately as possible. Haha

View PostKharen, on 31 May 2017 - 07:14 PM, said:

I'm pretty interested in this one. I've been working on a game based on the Game Gear games, and was considering a train level as a shoutout to Sunset Park's boss fight. It'll be nice to see an example of how to set something like that up.

Also loving Underground Zone. We really need more done with the Game Gear ideas, they never seem to get any attention.


Right on! The game gear games definitely don't get enough love. The train level is probably my favorite out of any zone I've made. The first act is a pretty standard zone in a trainyard, but the second act takes place running along the top and insides of the train while the camera moves along on it's own (think bridge zone style) while the third act is a constantly-running act while you run alongside the train on the tracks. It feels like three different zones and probably took the most work out of any of the zones in the game.

#6 User is offline AeroGP 

Posted 31 May 2017 - 10:10 PM

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  • Location:Los Angeles, CA
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Yo, Spike! Long time no see. If you need any help, hit me up!

#7 User is offline Mega Spit 

Posted 01 June 2017 - 08:10 PM

  • Posts: 31
  • Joined: 18-April 17

View PostAeroGP, on 31 May 2017 - 10:10 PM, said:

Yo, Spike! Long time no see. If you need any help, hit me up!


Hey, nice seeing you're still around! Hell, hit me up if you just want to chat sometime. Been forever.

#8 User is offline Aerosol 

Posted 01 June 2017 - 09:07 PM

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Oi, looks like fun. I might give it a play when you're done.

#9 User is offline rebelcheese 

Posted 02 June 2017 - 05:55 PM

  • Posts: 164
  • Joined: 02-April 17
This looks promising, I'll give it a play too when you're ready to release this into the world.

#10 User is offline Fenrir 

Posted 02 June 2017 - 05:59 PM

  • Eh.
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Metal Robotnik? What is this, SRB2? :v:

But in all seriousness, looking promising! Keep it up.

#11 User is offline Andrew75 

Posted 02 June 2017 - 07:57 PM

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2D fun ! yes !

#12 User is offline True Dude 

Posted 04 June 2017 - 05:18 PM

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Is this the same fan game that used to be called Sonic 4? What happened with the original Sonic sprites you used before?

#13 User is offline Mega Spit 

Posted 05 June 2017 - 11:37 AM

  • Posts: 31
  • Joined: 18-April 17

View PostTrue Dude, on 04 June 2017 - 05:18 PM, said:

Is this the same fan game that used to be called Sonic 4? What happened with the original Sonic sprites you used before?


It is. I decided a while ago that they really clashed with the classic-as-possible looking tilesets and stuff I've been using since I changed the name and started using a new engine. I still may include those custom sprites in the options menu. (Oldschool vs 360 sprite rotation is already in the options, thinking of adding Sonic 3 sprites to the options as well)

Anyway, I'm preparing a new demo for you guys using the train level.

EDIT: I can also add that Starworld Zone is now complete, leaving just the secret zone and the final zone to be finished.
This post has been edited by Mega Spit: 05 June 2017 - 06:01 PM

#14 User is offline High Fidelity 

Posted 05 June 2017 - 08:14 PM

  • Posts: 912
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  • Location:England
Looks cool man, looking forward to playing it!

#15 User is offline Mega Spit 

Posted 06 June 2017 - 01:39 PM

  • Posts: 31
  • Joined: 18-April 17

View PostHigh Fidelity, on 05 June 2017 - 08:14 PM, said:

Looks cool man, looking forward to playing it!


Thanks! I also gave the music in your sig a listen. I love it. Let me know if you'd ever consider making a track or two for the game! I'd give you credit and link to your stuff for sure.

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