QUOTE (Andlabs @ Jul 7 2010, 02:11 AM)
In that case, how does the game compare with its Genesis counterpart? I've played neither and probably won't be anytime soon :|
Its far superior on a technical level. The designers did a complete overhaul of the original game. It uses several stages from the original game but it changes some of the stage fatalities for certain stages that appeared in the original and other characters (such as MidKnight) get completely new stages to fit them better.
Each Mortal humanoid character gets a personal finishing move known as a Vendetta. These follow a similar proceedure as Cinekills to execute except that you are required not to have infinite inner strength. Basically though, for Vendettas, you dizzy your opponent at 1/3 health or less and perform a fast combination that varies between characters. You are also required to be really close to your opponent to do a Vendetta. When done correctly, you'll see the character you're playing as do something to the other player that kills them horrifically. (Larcen pulls out a knife and stabs his opponent repeatedly and Dawson pulls out a shot gun and shoots off the opponent's head, then shoots their still standing headless body in the chest and it falls over. Those are just two examples of Vendettas.)
The animal characters and the Eternal Champions, cannot perform them, nor be affected by them or any other fatalities. The can however, execute stage fatalities on mortal humanoid opponents.
Your character is teleported away when an overkill, Sudden Death, or Cinekill takes place. This was presumably done because in the original game, the stage fatalities sometimes failed to activate properly.
The older stages for Jetta and MidKnight are actually still in the game. They were enhanced and used for a few of the secret characters. Chin Wo gets Jetta's old stage. The stage has been revamped since the original. There are now two pillars that have chinese dragons that come to life and kill the loser if the stage's overkill is activated.
MidKnight's stage from the original game is used by Blast, The Eternal Champions, and Crispy the Chicken. I'm not really sure what has been changed other than what the level looks like. There is a little tower for a soldier to shoot the loser for the Stage's sudden death.
In addition some of the original nine characters got revamped attacks or changed attacks. Xavier loses his Personality Swap move and gets the ability to temporarily switch bodies with the opponent. During the time he switches bodies with the opponent, the damage either player receives, still registers as a hit to their own original health bar. Shadow gets a completely new (and far less sexy IMO) outfit. The only character that remains unchanged for whatever the reason is Larcen. Larcen retains all of his moves and animations from the original game. The only exception being that he gets a new animation for his Vendetta.
Also, in the original game, regardless of if the player was fighting themselves or not, the second player's color was always the alternate character pallete. This was fixed in Challenge From the Dark Side.
The Eternal Champion was made playable. In the game he not only has his original rendition playable but he also gets a second version with new animals which can be unlocked as well. The Eternal Champion was minorly playable in the original game but only via Game Genie and/or PAR codes. He cannot transform and it causes graphical glitches in the original game. Ironically, the player is able to use both of his special moves which are easily activated by pressing either ABC or XYZ simultaneously. In Challenge From the Dark Side, the playable version of the Eternal Champion can transform with a quarter turn forward and pressing a button. Whichever button is pressed determines what form you get.
Blood was more detailed and refined. Minor graphical tweaks were added to the levels and what not. Comboing acts differently in Challenge From the Dark Side and some attacks drain inner strength differently than the versions of them in the original. There was some balancing for characters that went on but many of the secret characters are a bit overpowered. Namely the Eternals, Yappy the Dog, Blast, and Senator.
The controls are pretty stiff, I agree with those of you complaining. I'd imagine with the correct controller, it might be less stiff though I'm not sure. The stiff controls might have been done on purpose actually. Back in the day, the original game sold well and the second game might have done the same, had it been on a more recognizable platform I suppose. Even with the stiff controls, it sells pretty cheap most of the time on the internet so I personally think its worth the purchase. I personally wouldn't pay more than 10 bucks for a copy of the game though, complete or not.
The game itself is not one of the easiest to master either, which makes a lot of others get turned off by it. The difficulty level is extremely high. The controls might have been made stiff deliberately for increased difficulty as well. The game has a button combination (albeit stiffer and a lot less easy to execute sometimes.) that mostly involves rolling the d-pad or tapping it. There are also a few moves that are executed simply by pressing two or three buttons simultaneously.
@Trunks: Actually, no it wasn't. In fact, it was a sequel. You see, there might be a logically reason for why it may seem just like an enhanced version of the original game. You see, the Synopsis of the game has time repeating itself. The game says that the original contest (from the first game.) ended in a stalemate each time with time resetting itself and nothing changing within the time stream because the Dark Eternal Champion had hid four key fighters from the Eternal.
The Dark Eternal Champion got bored of the stalemate and decided to let the Eternal claim these four fighters. The Dark Eternal Champion also decided to enter the contest himself and destroy the Eternal Champion. Its revealed that if the the Eternal Champion and Dark Eternal Champion kill each other then time just resets because there cannot be all good and all evil. As a result, they would need to find another way to solve the conflict.
Basically, the game series' whole story is a very elaborate and well thought out time paradox that keeps happening over and over and no winner is ever decided.
Apparently, the storyline writers were very good with English. There were several words in the game's text that I had never heard or had barely heard before. They also used famous quotes in the storyline that fit the plot.