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Let's say you could ask Jun Senoue anything.

#31 User is offline SpeedStarTMQ 

Posted 22 June 2012 - 07:45 AM

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Where are Crush 40, honestly? You can't build up a franchise with a powerful band like that and then wipe the off the face of the earth. We need a Crush 40 tune in a new game, give it some continuity and sense of familiarity.

I'm one of the evry few who really love Crush 40. Every theme from the games themselves has been great. I love a bit of guitar and their earlier stuff really reminded me of QUEEN. Chill out rock FTW.

#32 User is offline Chibisteven 

Posted 22 June 2012 - 08:10 AM

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View PostSpeedStarTMQ, on 22 June 2012 - 07:45 AM, said:

Where are Crush 40, honestly? You can't build up a franchise with a powerful band like that and then wipe the off the face of the earth. We need a Crush 40 tune in a new game, give it some continuity and sense of familiarity.

I'm one of the evry few who really love Crush 40. Every theme from the games themselves has been great. I love a bit of guitar and their earlier stuff really reminded me of QUEEN. Chill out rock FTW.


You don't know much about bands do you? Jun Senoue is a composer and sometimes a music producer for alot of the games and he happens to be a member of a band. Session artist look it up. If the makers of the Sonic games want another Crush40 band song in a game and the members of the entire band are upto then it happens.

#33 User is offline SpeedStarTMQ 

Posted 22 June 2012 - 09:42 AM

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No, I have 0% idea about bands. Seeing as Jun is a member of Crush 40, I was putting the question to him as to where they are at, what are they doing? I wasn't blaming Jun for the lack of Crush 40, just stating that they've been wiped away recently, and that of course is out of demand by SEGA.

#34 User is offline Chibisteven 

Posted 22 June 2012 - 09:49 AM

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View PostSpeedStarTMQ, on 22 June 2012 - 09:42 AM, said:

No, I have 0% idea about bands. Seeing as Jun is a member of Crush 40, I was putting the question to him as to where they are at, what are they doing? I wasn't blaming Jun for the lack of Crush 40, just stating that they've been wiped away recently, and that of course is out of demand by SEGA.


Nothing will ever make me cringe so bad as hearing the Sonic Heroes theme song a subtle warning as what to what was going to happen to series overall. They did great with the Sonic Adventure series, but it's not enough to cement them as a powerful band, but those games had a variety of different styles from other musicains.

#35 User is offline Mykonos 

Posted 22 June 2012 - 10:09 AM

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View PostSpeedStarTMQ, on 22 June 2012 - 09:42 AM, said:

No, I have 0% idea about bands. Seeing as Jun is a member of Crush 40, I was putting the question to him as to where they are at, what are they doing? I wasn't blaming Jun for the lack of Crush 40, just stating that they've been wiped away recently, and that of course is out of demand by SEGA.


They have a couple new songs coming out sometime. In fact I think they were leaked on iTunes the other day.

#36 User is offline Ch1pper 

Posted 22 June 2012 - 11:45 AM

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View PostChibisteven, on 22 June 2012 - 05:19 AM, said:

View PostCh1pper, on 21 June 2012 - 09:20 PM, said:

Recalling one of my latest critiques of his works:

- Are the mixing and mastering of songs done by their composers or by a separate individual?


And I'm not sure quite how to phrase this, so any help to better word it is welcome:
- How did the process of creating a song differ before and after Sega became a third-party company?

Any general input is welcome, but I'm mainly asking from a technical standpoint - ie, from composing a song to recording it to ultimately mastering it. I've always been curious about this ever since I noticed technical differences between tracks reused from the original Sonic Adventure 2 and new tracks done for SA2 Battle.



Read the booklets. (CUTS UNLEASHED)

Live & Learn
Music: Jun Senoue (composer when tagging)
Words: Johnny Gioeli (lyricist when tagging)
Arrangement: Jun Senoue

Vocals: Johnny Gideli (Track artist or performing Artist or Artist tag when tagging, session artist basically they usually only get paid once for their work)
Guitars: Jun Senoue
Bass: Takeshi Taneda
Drums: Katsuji

Mixed by The Riddle
Sound Produced By: Jun Senoue (this suggests a major music production)


Third page suggests it was mastered by Isao Kikuchi


"The Riddle"? Damn, that's vague. Perhaps he was responsible for the over-compressed states of the Adventure-era tracks. Edit: Or perhaps it's more likely that it was Isao Kikuchi, as he's credited on an Adventure album as Mastering Engineer that The Riddle isn't.

Hm... Okay then, I suppose I'm looking to also know what techniques Jun uses for things like mixing/mastering, what his own process is, etc.
And seeing these credits, what was Jun's job as "Sound Producer" and how does this differ, if at all, from being a composer?
This post has been edited by Ch1pper: 22 June 2012 - 11:57 AM

#37 User is offline jasonchrist 

Posted 22 June 2012 - 11:53 AM

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View PostJaredAFX, on 21 June 2012 - 09:27 PM, said:

I know it's underwhelming, but I would ask which songs he worked on in Sonic 3.

I bet you he did the gumball and spinning slot bonus stages (and maybe the special stage), they've got his sickeningly sweet, underdoggy "you can do it" feel to it that's all pervasive in Sonic 4.

Hilarious how some of you are basically asking "what the fuck were you thinking when xyz?!" in the absolute nicest and polite way possible.
This post has been edited by jasonchrist: 22 June 2012 - 11:56 AM

#38 User is offline dsrb 

Posted 22 June 2012 - 12:20 PM

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View PostCh1pper, on 22 June 2012 - 11:45 AM, said:

[…] what was Jun's job as "Sound Producer" and how does this differ, if at all, from being a composer?
Well, this is simple. Composers write music. Being a producer means either (yes, two meanings, just to confuse things) that the person funds the music (or other media, etc.) in question, or that – more commonly in the context of music – they do things such as mixing and mastering.
This post has been edited by dsrb: 22 June 2012 - 12:23 PM

#39 User is offline Ch1pper 

Posted 22 June 2012 - 01:46 PM

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That's what I thought. Thanks for clarifying though.

#40 User is offline Afro Thunder 

Posted 22 June 2012 - 01:59 PM

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View PostDissident93, on 21 June 2012 - 04:01 PM, said:

I'd ask him if he would ever reveal to us the mystery behind Sonic 3's music SOMEDAY. :P


There was a youtube video on that, but tl;dr, he knew there was an world-famous musician working on the soundtrack, but he wasn't sure that it was Michael Jackson himself.

#41 User is offline Dissident93 

Posted 22 June 2012 - 02:22 PM

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View PostAfro Thunder, on 22 June 2012 - 01:59 PM, said:

View PostDissident93, on 21 June 2012 - 04:01 PM, said:

I'd ask him if he would ever reveal to us the mystery behind Sonic 3's music SOMEDAY. :P


There was a youtube video on that, but tl;dr, he knew there was an world-famous musician working on the soundtrack, but he wasn't sure that it was Michael Jackson himself.

Oh, I already knew that, I mean I wish he'd just tell us who wrote what song, I'm sure he knows a FEW at least. WaveMaster has specific credits for games just as old as Sonic 3, and some of the guys still work for SEGA, so they could get the info.

It's just that there is a legal mess associated with it. There is a lawsuit going on regarding lost payments, AND add the fact that MJ was involved and not credited... I don't know how anybody still doubts that MJ worked on Sonic 3. The real question is how arranged/different were the ingame tracks from the demo tracks they sent SEGA.

#42 User is offline Chibisteven 

Posted 22 June 2012 - 08:42 PM

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View PostCh1pper, on 22 June 2012 - 11:45 AM, said:

View PostChibisteven, on 22 June 2012 - 05:19 AM, said:

View PostCh1pper, on 21 June 2012 - 09:20 PM, said:

Recalling one of my latest critiques of his works:

- Are the mixing and mastering of songs done by their composers or by a separate individual?


And I'm not sure quite how to phrase this, so any help to better word it is welcome:
- How did the process of creating a song differ before and after Sega became a third-party company?

Any general input is welcome, but I'm mainly asking from a technical standpoint - ie, from composing a song to recording it to ultimately mastering it. I've always been curious about this ever since I noticed technical differences between tracks reused from the original Sonic Adventure 2 and new tracks done for SA2 Battle.



Read the booklets. (CUTS UNLEASHED)

Live & Learn
Music: Jun Senoue (composer when tagging)
Words: Johnny Gioeli (lyricist when tagging)
Arrangement: Jun Senoue

Vocals: Johnny Gideli (Track artist or performing Artist or Artist tag when tagging, session artist basically they usually only get paid once for their work)
Guitars: Jun Senoue
Bass: Takeshi Taneda
Drums: Katsuji

Mixed by The Riddle
Sound Produced By: Jun Senoue (this suggests a major music production)


Third page suggests it was mastered by Isao Kikuchi


"The Riddle"? Damn, that's vague. Perhaps he was responsible for the over-compressed states of the Adventure-era tracks. Edit: Or perhaps it's more likely that it was Isao Kikuchi, as he's credited on an Adventure album as Mastering Engineer that The Riddle isn't.

Hm... Okay then, I suppose I'm looking to also know what techniques Jun uses for things like mixing/mastering, what his own process is, etc.
And seeing these credits, what was Jun's job as "Sound Producer" and how does this differ, if at all, from being a composer?


Reverb wasn't as popular as it was early 90's songs, so it opens it for more abuse with volume compression. According to like one of the Admin's of his website's forum that he used analag tape systems for the Adventure games. Also the the Adventure era games used 32 KHz lossy ADX game files at like 128 kbps, that's why the CDs sound sharper then the game's audio files do and make the volume compression more obivious sounding with the soundtrack releases.

#43 User is offline Lukar 

Posted 23 June 2012 - 04:37 AM

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Why won't Crush 40 release their own album for once instead of only doing songs for Sega?

#44 User is offline Ryuki 

Posted 23 June 2012 - 05:09 AM

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You mean I have to narrow down my list? D:...

Which video game soundtrack have you most enjoyed working on?

Be it Sonic Adventure 1, 2, Heroes, Outrun, Sonic 3, anything from your portfolio; which have you had the most freedom to produce? I.e, You've been left to do your thang without being restricted to strict guidelines.

With Lizuka planning a 'new' Sonic, how do you think the music of the games is going to evolve to tailor any possible changes in store? We've had the (In my humble opinion) Varied Adventure 1 Soundtrack, a lovely combination of countless instruments; Adventure 2 where the focus was primarily on hard hitting Guitars (Again, which I can't get enough of) to name a couple, but recently we've had this move towards more 'Classic' sounding pieces, what's the next step? Where can the music go from here and how is it going to tie in with Lizuka's ideas?

Are we on the brink of another risky change in how Sonic comes across? 1998 hallmarked Sonic's adventure debut; a whole new Sonic, that some of the fans weren't fond of because it wasn't the Sonic they grew up with. We then have 2008 ( I think ) upwards where Sonic Team pushed a 'Modern Sonic' to try and fit in with both Classic fans and Adventure fans, safe to say I think they were -starting- to find that sweet spot. Now there's talk of Lizuka going back to the drawing board, will this have a serious impact on how we perceive Sonic that could once again put his reception at risk?


I'm going to try and forget this topic exists now, far far FAR too many questions I would ask him given the chance.

#45 User is offline Joltanz Mantis 

Posted 23 June 2012 - 04:33 PM

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View PostJaredAFX, on 21 June 2012 - 09:27 PM, said:

I know it's underwhelming, but I would ask which songs he worked on in Sonic 3.

http://segaretro.org..._the_Hedgehog_3
Check the song credits. Actually, not a lot.

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