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Map of Little Planet About Sonic CD locations.

#1 User is offline Ajavalo 

Posted 06 June 2012 - 11:01 AM

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Many of you should have already seen the picture linked below:

That's suppossed to be the Little Planet, where the events of Sonic CD take place. So, all the locations in Sonic CD must be somewhere in the map! Some areas are heavily implied, like the huge Eggman statue being Stardust Speedway or the island with crystals being Quartz Quadrant. But there aren't any official words telling us where are exactly all the locations of the areas in Sonic CD, so I'm unable to recognize some of them and there seems to be some locations completely out of place, like the strange green building. Any ideas about the locations of Sonic CD areas in this map?

Little Planet

(I can't manage to post the picture here, sorry!)
This post has been edited by Ajavalo: 06 June 2012 - 11:08 AM

#2 User is offline Vangar 

Posted 06 June 2012 - 11:09 AM

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People have speculated it to be the missing R2 level (in the level folders), but my guess would be it was just a graphic designer making the planet look full. I'm not certain, but doesn't an early Sonic CD beta have a slightly different planet?

#3 User is online Skyler 

Posted 06 June 2012 - 11:47 AM

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It's Desert Dazzle. :v:

I'm guessing the big green building is Wacky Workbench. Most everything else seems straightforward.

#4 User is offline KingofHarts 

Posted 17 June 2012 - 07:27 AM

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View PostSkyler, on 06 June 2012 - 11:47 AM, said:

It's Desert Dazzle. :v:


Wasn't this rumored to be in the Taxman re-release at one point? And if this is true, why was it canned???

#5 User is offline Supakitsune 

Posted 17 June 2012 - 12:47 PM

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View PostKingofHarts, on 17 June 2012 - 07:27 AM, said:

View PostSkyler, on 06 June 2012 - 11:47 AM, said:

It's Desert Dazzle. :v:
Wasn't this rumored to be in the Taxman re-release at one point? And if this is true, why was it canned???
It was removed for authenticity purposes, as I recall. They wanted to release a faithful enhanced port rather than add new stuff. They were going to add Final Fever too, as I recall.

#6 User is offline dsrb 

Posted 17 June 2012 - 01:03 PM

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Those two Zones were created entirely by Christian specifically for his remake, so yes. If I remember correctly, he did post an explanation of their removal here before.

#7 User is offline KingofHarts 

Posted 17 June 2012 - 09:26 PM

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That sucks. I hope he could at least provide something so someone could implement it in a hack, at least...
Bearing in mind, I am aware that he is, in no way, shape or form required or obligated to do so...
Just a thought.

#8 User is online Skyler 

Posted 17 June 2012 - 11:54 PM

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The Desert Dazzle thing was a joke, you guys. :|

#9 User is offline KingofHarts 

Posted 18 June 2012 - 12:40 AM

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Well, it needs to be taken seriously... That would be awesome to have something new in the game... Someone could do it and get the R2 folks to shut up. I'd love it at least for a hack.
Final Fever... shouldn't be a zone in itself though. I always thought that was just a name for the music in the final boss.

BTW Skyler... Great pic.
This post has been edited by KingofHarts: 18 June 2012 - 12:46 AM

#10 User is offline Robjoe 

Posted 18 June 2012 - 02:56 AM

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I'm echoing the "filler" explanation. Little Planet's design might have been sketched out at the start of planning phase when the team was still deciding on level themes, so the presence of features like cacti, mountains, and volcanoes doesn't immediately signify deleted levels.

View PostKingofHarts, on 18 June 2012 - 12:40 AM, said:

Well, it needs to be taken seriously... That would be awesome to have something new in the game... Someone could do it and get the R2 folks to shut up. I'd love it at least for a hack.
Final Fever... shouldn't be a zone in itself though. I always thought that was just a name for the music in the final boss.


I don't see how an entirely fan-imagined version of the level is going to make anyone "shut up". It would be interesting to see, but it'd never be authentic, and would put us no closer to seeing what the developers had in mind for the level. But I'm not convinced that they ever made nearly enough content for a fully fleshed-out Zone anyway, and what they did design was likely not of the highest quality. I recall hearing at one point—on this forum, in fact—that Sonic CD's early development was split up between small pieces of the team, each responsible for planning and drafting a single Zone, and that R2's team was behind schedule, not meeting quality standards, or something to that effect, and the level was cut during the planning phase. I think the only thing we know for sure was that they had decided on a ruins theme for the level, as seen in the credits' infamous deleted scene.

Sure, we all want closure on the R2 debacle, but "Desert Dazzle" would have just felt random and out of place with the rest of the levels appearing just as they did in the original game. If I were Taxman, I'd have dropped it too once Sega professionally green-lit the project. As for adding a level via modding, I still don't think it'd be worth it. Sonic CD is in many ways very distinctive, and such a level would be far better off in an original project. We have no way of knowing what the original team would have done for the level, and we may never even see the scraps that remain, if they've even survived to this day.

As for Final Fever, I'm fairly sure it was meant to be a single-act Zone directly following Metallic Madness act 3 where you would fight the final boss. Sonic CD re-imagines all of Sonic 1's level tropes (Marble excluded, but that's likely where R2 was to come in) and Final Fever would have been the parallel to Final Zone.

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