Later Hidden Palace build mystery solved This may be known but...
Posted 09 July 2003 - 01:48 AM
Posted 18 July 2003 - 03:37 AM
Sonique Hedgehog, on Jul 18 2003, 03:31 AM, said:
Simon, on Jul 9 2003, 03:42 PM, said:
Uhm... no it wasn't =/
It's always been Tails.
You're right. I messed it up with the part where it doesn't actually give Sonic an extra life.
*feels like a damn turd*
Posted 21 July 2003 - 10:19 AM
Mystical Ninja, on Jul 20 2003, 04:53 PM, said:
Not hard. I did it easily. Nothing out of the ordinary except that for some reason when the screen X coordinate goes slightly beyond where the ol' "breakable block" emerald is, the game will spontaneously reset. I've mentioned that somewhere else on this forum. The reason has never been specified.
Posted 23 July 2003 - 10:53 AM
Drakmyth Master, on Jul 21 2003, 03:07 PM, said:
What happens if you use the Hidden Palace GG code on S2K?
Probably nothing, unmodified. Because you're modifying a part of the game that is now $300000 bytes higher in memory. You'd have to convert the GG code to raw hex, increase the patch address by $300000, and then reconvert it to GG. And even that probably wouldn't work because the actual game code is in the hidden 256k ROM. Shouldn't take an experienced hacker that long to figure out what piece of code the GG code modified, and hunt for that same code in the S&KUPMEM, and generate an equivalent patch. Matter of fact, I might take a stab at this next time I dig my (messy, uncommented) disassemblies out.
Other than that, without a Pro Action Replay, it's not easy to get that on hardware. On emulation, it's an easy matter of patching offset 12288 (RAM FE10+$2478) with $08 and reloading.
Posted 23 July 2003 - 12:46 PM
Mystical Ninja, on Jul 23 2003, 10:55 AM, said:
I know hex like the back of my hand. I even did a class project in an advanced studies class back in 7th grade, on the differences between binary, decimal, and hex :D
Want the decimal power of 2 up to 1MB, off the top of my head?
1 2 4 8 16 32 64 128 256 512 1024 2048 4096 8192 16384 32768 65536 131072 262144 524288 1048576
That would be much easier to write in hex:
$01 $02 $04 $08 $10 $20 $40 $80 $0100 $0200 $0400 $0800 $1000 $2000 $4000 $8000 $010000 $020000 $040000 $080000 $100000