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General Project Screenshots/Video Thread

#1276 User is online Violet 

Posted 14 March 2017 - 02:58 PM

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  • Project:Flicky Engine, Overdrive

View PostDrex, on 13 March 2017 - 11:01 AM, said:

I generally feel like blurry effects don't mix well with small pixelated sprites. Maybe the light rays would fit better if they were flat instead of being a gradient. Otherwise, it looks really nice.


Was more of a test in photoshop, never planned to use them in game.
Here's the pic without them:
Posted Image

Also changed the flowers, and a improved palette by @MrLange
This post has been edited by Violet: 14 March 2017 - 02:59 PM

#1277 User is offline DarkVDee 

Posted 18 March 2017 - 05:30 PM

  • Vampire Pixel Artist
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  • Project:Sonic: Haven Home World
Posted Image

The background wall is a updated fixed version from the old scrap Grassy Slope. The tiles gotten updated as well with a few additions. Thanks to Ay Jay for setting the tiles basic (which I provided the materials)

#1278 User is online Violet 

Posted 19 March 2017 - 12:44 PM

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  • Project:Flicky Engine, Overdrive
Made a new signpost for my fangame.
Posted Image

Need to center some frames but so far, so good.
This post has been edited by Violet: 19 March 2017 - 12:46 PM

#1279 User is offline Dolphman 

Posted 19 March 2017 - 08:08 PM

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@DarkVDee
Looking fantastic! The details are very amazing to look at. Loving the fact you guys are using Shinb's sprites for the characters.
Made me sad when I learned he passed away. He was a good friend of mine back at MFZ.

@Violet
Wow, that's smooth. I really like the 3D feel it has.

#1280 User is offline Retroman 

Posted 19 March 2017 - 10:28 PM

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View PostViolet, on 14 March 2017 - 02:58 PM, said:

View PostDrex, on 13 March 2017 - 11:01 AM, said:

I generally feel like blurry effects don't mix well with small pixelated sprites. Maybe the light rays would fit better if they were flat instead of being a gradient. Otherwise, it looks really nice.


Was more of a test in photoshop, never planned to use them in game.
Here's the pic without them:
Posted Image

Also changed the flowers, and a improved palette by @MrLange

I like how crisp the graphics are :thumbsup:
This post has been edited by Retroman: 19 March 2017 - 11:06 PM

#1281 User is offline DarkVDee 

Posted 22 March 2017 - 03:53 PM

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  • Project:Sonic: Haven Home World

View PostDolphman, on 19 March 2017 - 08:08 PM, said:

@DarkVDee
Looking fantastic! The details are very amazing to look at. Loving the fact you guys are using Shinb's sprites for the characters.
Made me sad when I learned he passed away. He was a good friend of mine back at MFZ.

@Violet
Wow, that's smooth. I really like the 3D feel it has.

It was Ay Jay idea to use his sprites, they are amazing after all. And thank you, I'm really proud how Silver Shrine shaping up.

#1282 User is offline Sparks 

Posted 22 March 2017 - 11:28 PM

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Posted Image
I've posted concept art for Brass Valley before, but now here's the progress on its actual formation. This time, the art is being primarily done by Naoshi, whose known for working with Emerald Ties, and I am handling level design, with a full map already completed.

There is still many things to add like details and scenery, however.

#1283 User is offline Ay Jay 

Posted 30 March 2017 - 05:33 AM

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>''@DarkVDee
Looking fantastic! The details are very amazing to look at. Loving the fact you guys are using Shinb's sprites for the characters.
Made me sad when I learned he passed away. He was a good friend of mine back at MFZ.''

Why thank you Dolph, really nice to see you're liking Silver Shrine Zone so far. I might post some screenshots of Grassy Slope Zone, Silver Shrine's predecessor, just for comparisons sake, and to see how far the game has come along.

DVD and I are considering submitting Sonic Time-Lapsed to SAGE, but we're a bit behind since we're waiting for the Flicky Engine to be released. Maybe we'll still make it? I hope so at least.
This post has been edited by Ay Jay: 30 March 2017 - 05:35 AM

#1284 User is offline Overbound 

Posted 31 March 2017 - 06:04 PM

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I made a short video to announce a release date for Sonic Time Twisted, April 19th.
You can see some footage of Drifting Dynamo Future in the background.
I also updated the wiki with more accurate information.


#1285 User is offline Sparks 

Posted 31 March 2017 - 07:20 PM

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A full fan game coming out? Sounds like the perfect way to tide the fandom over until Mania comes out. ;)

#1286 User is online Dark Sonic 

Posted 31 March 2017 - 07:24 PM

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View PostSparks, on 31 March 2017 - 07:20 PM, said:

A full fan game coming out? Sounds like the perfect way to tide the fandom over until Mania comes out. ;)

I've been needing some classic goodness, so I'm definitely looking forward to this release.

#1287 User is offline DarkVDee 

Posted 01 April 2017 - 08:31 PM

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Hopefully it's polish and the difficulties are balance out, the last demo had it's ups and downs there.

#1288 User is offline Overbound 

Posted 01 April 2017 - 09:13 PM

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That was a symptom of a hard deadline and working 2 jobs, going to college and running SAGE.
The game has been thoroughly tested by at least 25 people at this point. I've only announced the release date because the game is finished.

Here's a list of what the game contains:
28 Acts to explore
8 Original 2D Sonic Zones
10 Bosses to fight
6 elemental shields including 3 all new ones
360 physics extremely close to the Genesis/MegaDrive Sonic Games
3 Playable Characters Sonic, Tails and Knuckles
12 3D Special Stages
Time Travel between the Future and Past
This post has been edited by Overbound: 01 April 2017 - 09:18 PM

#1289 User is offline OcelotBot 

Posted 03 April 2017 - 01:56 PM

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I remember playing the demo of Time Twisted which I enjoyed. Good physics, 32x-esque art looks lovely and of course Sonic CD-esque time travel.

Looking forward to playing the finished game!
This post has been edited by OcelotBot: 03 April 2017 - 01:58 PM

#1290 User is offline 360 

Posted 03 April 2017 - 03:10 PM

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Your game has always looked excellent Overbound and I know you've spent eons working on this and must have invested a ridiculous number of hours here - so kudos on doing something very few fangame creators manage to achieve and complete a full game! That sounds like an extremely impressive amount of content too.

I'd strongly suggest starting a dedicated thread to promote this - I'm sure most on Retro would be extremely interested in giving your game a spin. I know I am.

Looking forward to the release!
This post has been edited by 360: 03 April 2017 - 03:11 PM

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