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Sonic The Hedgehog: Badnik-Free Edition What would Sonic 1 be like without badniks?

#16 User is offline JaxTH 

Posted 12 December 2011 - 02:08 AM

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View PostChocobo, on 10 December 2011 - 07:06 PM, said:




One last thing: Should I implement a Sonic Retro splashscreen?


No.

#17 User is offline Elektro-Omega 

Posted 12 December 2011 - 05:57 AM

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Quick question that I have just remembered to ask.

Quote

Bugs:

• Sega PCM is cut
• Random snapping sound occurs in GHZ levels
• Some things flicker


Why do these happen?
Did you not just remove the badniks using SonED or and equivalent program or did you fully ASM the badniks out?

Just puzzled me that's all.

#18 User is offline ShadowsofYesterday 

Posted 12 December 2011 - 04:23 PM

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View PostSelbi, on 10 December 2011 - 07:22 PM, said:

If you want to make something really interesting, how about "Sonic 1: Hazard-less Edition", removing anything that can kill or hurt you (bottomless pits, water, spikes, etc.). That would be really interesting.

Reminds me of a certain other hack's humble beginnings.

/shamelessselfplug

#19 User is offline Banoon 

Posted 13 December 2011 - 04:28 AM

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View PostElektro-Omega, on 11 December 2011 - 01:33 PM, said:

Dark Sonic suggested stripping away all badniks / hazards etc. I am completely behind this. I would love to play in a hack where it strips away all badniks / hazards / rings and hides the HUD so you can just walk around and explore. I know it may not be fun to some members, but I would certainly enjoy it, and I think It will be really awesome when you start to do some layout hacking and art hacks.

Lower Sonic's speed so he can't run; Sonic 1 Leisurely Stroll Edition.
This post has been edited by Banoon: 13 December 2011 - 04:29 AM

#20 User is offline W.A.C. 

Posted 13 December 2011 - 04:34 AM

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Considering how enemies rarely killed anyone in Sonic Generations, this hack is probably an interesting way to see how dangerous the environments were in older games compared to newer ones.

#21 User is online corneliab 

Posted 13 December 2011 - 07:51 AM

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This 'hack' is about as interesting as dirt. Maybe I could see someone deciding to whip this up out of boredom and personal interest, but as an actual release? What the hell?

View PostW.A.C., on 13 December 2011 - 04:34 AM, said:

Considering how enemies rarely killed anyone in Sonic Generations


They rarely killed anyone in any Sonic game period.
This post has been edited by corneliab: 13 December 2011 - 07:53 AM

#22 User is offline dsrb 

Posted 13 December 2011 - 08:51 AM

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Yes, to put it mildly, I agree that a release should probably have been postponed until there were additional features. Also, I too was perplexed at how (what I imagine as) a simple removal of items could introduce several seemingly unrelated bugs.

Let me say that I'm restraining myself here! I refrained from posting the first time I saw this because it would have come out a bit rude. Probably the best thing to come out of this is the idea of a ‘Sonic the happy tourist’ hack, but even that would get boring after about four seconds, I think. Actually, yeah, it might just be best to forget the entire thing ever happened.

#23 User is offline Elektro-Omega 

Posted 13 December 2011 - 12:31 PM

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To be honest I still think it would be interesting to try, as dsrb put it 'Sonic the happy tourist' hack. but maybe make it a full treasure hunt (searching for things such as hidden emeralds or little nick-nacks. I know that is effectively what Sonic games are (kind of) but I would love to try something completely different that is both familiar yet different in a good way.

I think this hack could go either way, it could either become terrible or become an awesomely different game to the original Sonic games.

I would say you either need to plan out some really cool nick-nacks and levels in detail and implement. OR, ditch it and start a new hack (there's nothing wrong with that).

I do agree with dsrb about delaying the announcement until further development though.

#24 User is offline ShadowsofYesterday 

Posted 13 December 2011 - 03:00 PM

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View Postcorneliab, on 13 December 2011 - 07:51 AM, said:

View PostW.A.C., on 13 December 2011 - 04:34 AM, said:

Considering how enemies rarely killed anyone in Sonic Generations


They rarely killed anyone in any Sonic game period.

Posted Image

#25 User is offline Dark Sonic 

Posted 13 December 2011 - 03:18 PM

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View PostShadowsofYesterday, on 13 December 2011 - 03:00 PM, said:

View Postcorneliab, on 13 December 2011 - 07:51 AM, said:

View PostW.A.C., on 13 December 2011 - 04:34 AM, said:

Considering how enemies rarely killed anyone in Sonic Generations


They rarely killed anyone in any Sonic game period.

Posted Image

Metropolis zone is the greatest exception of all time.

#26 User is offline ShadowsofYesterday 

Posted 13 December 2011 - 03:29 PM

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View PostDark Sonic, on 13 December 2011 - 03:18 PM, said:

View PostShadowsofYesterday, on 13 December 2011 - 03:00 PM, said:

View Postcorneliab, on 13 December 2011 - 07:51 AM, said:

View PostW.A.C., on 13 December 2011 - 04:34 AM, said:

Considering how enemies rarely killed anyone in Sonic Generations


They rarely killed anyone in any Sonic game period.

Huge image.

Metropolis zone is the greatest exception of all time.

Also this.
Posted Image

#27 User is offline Dark Sonic 

Posted 13 December 2011 - 03:30 PM

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^Well that's just not fair. I think that's a glitch.

#28 User is offline ShadowsofYesterday 

Posted 13 December 2011 - 03:35 PM

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View PostDark Sonic, on 13 December 2011 - 03:30 PM, said:

^Well that's just not fair. I think that's a glitch.

Glitch or no glitch, it led to some pretty cheap damage, especially in that particular hallway, where there were two caterkillers in a row, and the ceiling was too low to jump over them.

#29 User is offline steveswede 

Posted 13 December 2011 - 03:50 PM

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View PostDark Sonic, on 13 December 2011 - 03:30 PM, said:

^Well that's just not fair. I think that's a glitch.


If I recall correctly, it's to do with the hitbox rather than a glitch. I made a thread some time ago asking for code to stop this from happening as there was nothing on the wiki showing how to do this. I think Mercury put something up reducing the destruction time so you never get caught out when you attack caterkiller at speed.

#30 User is offline Thousand Pancake 

Posted 13 December 2011 - 04:01 PM

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The download link is without function. :(

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