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Sonic Generations Megathread October 27, 2011: Street Date Broken

#751 User is offline Frozen Nitrogen 

Posted 19 April 2011 - 09:53 AM

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QUOTE (Blue Blood @ Apr 19 2011, 03:37 PM)
I get what you're saying. Unleashed's levels struggled to feel unique, right? They could have slapped a Jungle Joyride paint-job on Skyscraper Scamper and ultimately there'd be very little to stop us calling it another JJ act. The exact same could apply to this rendition of GHZ. I'll bite, that is where Unleashed's level design problems lie. Gimmicks of any kind were far and few between and it was more or less the same thing with a different layout. There wasn't enough meat to make them different. The bones were there- icy paths in Cool Edge, those rotating discs in Dragon Road and the fountains in Rooftop Run -but there wasn't a lot of it at all, and what we were given was actually kind of basic. I won't complain if M.Sonic's gameplay is like that because I still enjoy Unleashed HD, but seeing more gimmicks and whatnot would certainly be a massive plus. It's just going to be hard for the devs to add them to this kind of gameplay without it being jarring (again, a flaw with the design of this kind of gameplay).

Well. I confess to being pleasantly surprised at someone actually understanding my point rather than screaming "BAWWWWW GHZ" over and over and over again. Good show, Blood. Yes, that's very much what I am getting at.

There's nothing in that video that WOULDN'T work mechanically or thematically as part of Shamar if you just slapped a desert texture on it instead of a GHZ texture. Hence: Shamar pallete swap. QED. Level-specific gimmikry remains woefully absent.

QUOTE
1- We've only seen GHZ, the first level, so far. WI in Unleashed was also devoid of anything to make it stand out. Granted the other stages didn't have an awful lot, they were at least very different layout wise.

Fair point, though it's hard to discuss levels we've not seen. I remain worried that it's going to be a re-hash-athon - which, however well-intentioned, will fail to slake my thirst for new level themes. The Final Fortress from SASASR looked fucking brilliant, but that didn't stop it being the same smoke and fire factory I've seen a trillion times before. At least mix some new in with the old, Sega, PLEASE.
QUOTE
2- Unleashed's main daytime stages were fun regardless of the lack of variety.

I don't contest this in the slightest. ^_^
QUOTE
3- The Classic gameplay is almost certainly going to be more varied. We get all that and the boost-fests that were in Unleashed.

Hmmm... unconvinced. Especially if they're really TRYING to be The Rehashinator 2000. Considering the bile they got for S4's homing attack, I can genuinely see Classic gameplay actually being Sonic 1's physics and moveset.
Which is all well and good, but certainly not a smorgasbord of variety.

QUOTE (MegaDash @ Apr 19 2011, 03:46 PM)
Why Shamar, though? Why not Mazuri or Apotos?

I had to pick ONE of them. Shamar had the most canyon-y backgrounds.
This post has been edited by Frozen Nitrogen: 19 April 2011 - 10:01 AM

#752 User is offline Blue Blood 

Posted 19 April 2011 - 10:10 AM

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QUOTE (Frozen Nitrogen @ Apr 19 2011, 03:53 PM)
Well. I confess to being pleasantly surprised at someone actually understanding my point rather than screaming "BAWWWWW GHZ" over and over and over again. Good show, Blood. Yes, that's very much what I am getting at.

Discussion is better than BAWWWWWWing most of the time.

QUOTE
Fair point, though it's hard to discuss levels we've not seen. I remain worried that it's going to be a re-hash-athon - which, however well-intentioned, will fail to slake my thirst for new level themes. The Final Fortress from SASASR looked fucking brilliant, but that didn't stop it being the same smoke and fire factory I've seen a trillion times before. At least mix some new in with the old, Sega, PLEASE.

Hm. I'm not sure there'll be much mixing. At least the layouts are brand new and the environments are going to look fresh. See this and this. You're probably going to be disappointed on the front of wanting to see some new stuff added to the mix. It's possible, but I'm not going to hold my breath.

QUOTE
Hmmm... unconvinced. Especially if they're really TRYING to be The Rehashinator 2000. Considering the bile they got for S4's homing attack, I can genuinely see Classic gameplay actually being Sonic 1's physics and moveset.
Which is all well and good, but certainly not a smorgasbord of variety.

Fair do's. I'm just going to wait and see. I'd honestly be surprised the none of the levels, Classic or Modern style, amounted to little more than new acts. There's sure to be plenty of variety considering that all of the zones are from a collection of previous titles.
This post has been edited by Blue Blood: 19 April 2011 - 10:12 AM

#753 User is offline MegaDash 

Posted 19 April 2011 - 10:15 AM

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You make good points as you usually do, but I for one am pleased so far with the looks of it. Also, not having played Unleashed HD, I'm not as sensitive about how familiar the mechanics are to it, but if I end up enjoying that then I'll probably end up enjoying this.

But yeah, I do get where you're coming from. If they implement a stage like Stardust Speedway, I would be disappointed if it felt like just any other 3D stage from Unleashed or Colors. They can rehash old level tropes all they want as long as they do it well and design the stages with new design gimmicks that we haven't experienced yet in Unleashed or Colors. That would truly be thrilling and ensure that this game is a success.

Actually, the 3D gameplay reminds me more of Sonic Heroes than anything, if Sonic Heroes looked and controlled more like Unleashed and dropped everybody but Sonic.

#754 User is offline Azukara 

Posted 19 April 2011 - 10:16 AM

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On topic of the stages, what about acts?

Keeping note that Sonic Colors has 6 acts per level, I wouldn't be surprised that for each zone there's 3 acts a peice for classic and modern Sonic. Not only would that be a good balance but it'd also be the same amount of acts as in Sonic 1 and 4.

#755 User is offline MegaDash 

Posted 19 April 2011 - 10:19 AM

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Well, speaking of Colors, I'm sure you all noticed the 5 red rings spaced over the stages in the interactive character select menu. Whether or not that relates to Chaos Emeralds, do you think that's any indication they'll be following Colors' lead in structuring this game?

#756 User is offline PsychoSk8r 

Posted 19 April 2011 - 10:21 AM

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I must say Frozen Nitrogen, your posts were just pissing me off, until this page. The previous posts had trouble getting across your point, and seemed more like whining, but now I understand what you mean. Please, if something pisses you off, try to go into a little more detail about exactly what it is. =P

Personally, I'm not too bothered about the game in this area, I'm just excited at the prospect of having Classic sonic in modern levels (I can see City Escape being rather like Ice Cap 1), and seeing the old-school levels remade in the style I've always longed for.=P

#757 User is online Dude 

Posted 19 April 2011 - 10:24 AM

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QUOTE (PsychoSk8r @ Apr 19 2011, 11:21 AM)
I must say Frozen Nitrogen, your posts were just pissing me off...


You do realize that's his whole gimmick right? There's never a reason to get angry over a FN post.

Buuut I do agree with what he said - The modern sonic parts of this game are probably lifted directly from unleashed. I think the entire idea behind the unleashed project was to make a 'modern sonic' if you will, game that could be re-arranged and sold over and over again. Hence its large initial investment. However, this doesn't bother me. I'd like to see them settle on something for once instead of releasing a dozen half-baked 'experimental' ideas like heroes over and over again.
This post has been edited by Dude: 19 April 2011 - 10:25 AM

#758 User is offline Krigo 

Posted 19 April 2011 - 10:27 AM

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@Frozen Nitrogen: Sorry for misunderstanding your post, I thought you were trying to say that both the classic and modern styles were identical to Shamar in Unleashed, instead you were trying to say how Modern Sonic's levels are linear.



#759 User is offline Nora Kisaragi 

Posted 19 April 2011 - 10:34 AM

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Hey guys. I just thought it would be nice to remind you that there is no confirmation that Sonic Generations has left the Nintendo. NO Confirmation at all. In my opinion, Sonic Generations will BE On the nintendo, just not the wii.

Some of you are forgetting that ALL Developers are scrapping the wii for the rumoured 'Nintendo HD'. SEGA Couldn't exactly SAY Sonic Generations would be for an unannounced console, now would they?

SEGA and Nintendo are very good partners, they definitely have access to the new console. When Sonic Generations was announced to not be for the wii, their excuse was 'Generations is an HD Title.' That's it, HD, right there. Nintendo HD. It's going to happen, just wait and see.
This post has been edited by Nora Kisaragi: 19 April 2011 - 10:36 AM

#760 User is offline DustArma 

Posted 19 April 2011 - 10:40 AM

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Well, it makes sense, they ported their 10th anniversary game (SA2) to the GC and were going to port '06 to the Wii until it became SatSR, if they keep the pattern then this would be a Nintendo HD release too.
This post has been edited by DustArma: 19 April 2011 - 10:46 AM

#761 User is offline Krigo 

Posted 19 April 2011 - 10:41 AM

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QUOTE (Nora Kisaragi @ Apr 19 2011, 04:34 PM)
Hey guys. I just thought it would be nice to remind you that there is no confirmation that Sonic Generations has left the Nintendo. NO Confirmation at all. In my opinion, Sonic Generations will BE On the nintendo, just not the wii.

Some of you are forgetting that ALL Developers are scrapping the wii for the rumoured 'Nintendo HD'. SEGA Couldn't exactly SAY Sonic Generations would be for an unannounced console, now would they?

SEGA and Nintendo are very good partners, they definitely have access to the new console. When Sonic Generations was announced to not be for the wii, their excuse was 'Generations is an HD Title.' That's it, HD, right there. Nintendo HD. It's going to happen, just wait and see.

To be honest, we're still not too sure if the Nintendo HD is actually happening yet and that Generations is even a title for it. Sure there's evidence behind the Nintendo HD, but considering all of the "Wii HD" rumours in the past, it wouldn't surprise me too much if nothing was announced at E3.

And to add to it, this is just baseless speculation. If the console was announced, I doubt it'd come out till the end of next year.
This post has been edited by Krigo: 19 April 2011 - 10:44 AM

#762 User is offline OSM 

Posted 19 April 2011 - 10:58 AM

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I am fully expecting this game to be a launch title on Nintendo's new console, it would be too good of an opportunity to pass up.

Generations will possibly be a system seller next to GTA5 and Pikmin 3.
This post has been edited by OSM: 19 April 2011 - 10:59 AM

#763 User is offline SteelBrush 

Posted 19 April 2011 - 11:29 AM

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Sorry to piss on the party but after seeing that trailer my excitement levels plummetted.

Classic Sonic!?! Eeeee! Bullshit level design? With the same problems that have been occuring since SA1? Here we go again.

For example how many times does Sonic have to be chased by something with a switched view? It's happened in nearly every game since SA1, it got old the second time I played Emerald Coast. It's just hold right and forward to win in one game, Complete with automated sections in 2D and 3D.

Same shit different packaging. I would love this to be good but I fear it won't.

#764 User is offline RGX 

Posted 19 April 2011 - 11:29 AM

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I wonder if SEGA will make some sort of collector's edition with this game. For example, the game will come with an art and history book and even better an anniversary statue like 06 did, I'd reserve it in a heartbeat.

Only thing that seems to bug me about this game is the ugly HUD. I'm hoping this is an early build and it will be changed. (the boost gauge looks fine though) Most likely its a early build considering the life icon on the top right stays the same for both Sonics.

I'm also hoping the rest of M. Sonic's stages won't be so linear like M. Greenhill seems to be. It could be because M.Greenhill is the first stage so its possible that it could get progressively tougher and more branched out in later stages. As well, if Colors is any indication, we might see drifting and side-stepping make a comeback and if this is the case, I hope the drifting is a more redefined version of Unleashed's controls and not forced on some parts of stages like Colors; the same goes with side-stepping. Also, I'm glad to see they're not reusing the "mash the A button because your so awesome at this game since you flew off a ramp and jumped 5 times in the air even though its physically retarded" thing.

Finally, I want to see the return of special stages. Last special stage in a mainstream title was Heroes and that was clunky as hell. In fact, 2 sets of special stages for each Sonic, even better. A re-imagined half-pipe and blue sphere special stage would do nicely.

EDIT: As long as none of the sections for C. Sonic are scripted (loops, corkscrews). Then I'm not worried about his stages.
This post has been edited by RGX: 19 April 2011 - 11:50 AM

#765 User is offline Flare 

Posted 19 April 2011 - 11:50 AM

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Though I am more excited about the classic stages, possibly because well its classic Sonic. But I should note that I loved Unleashed and Colours, and considering that they are using this style of game play I am happy and for the first time I can relax, they have two Sonic games where the Sonic game play was well received under their belt, I can just sit back and enjoy the development of this one.


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