Solid SOAP, on 29 February 2012 - 06:19 PM, said:
OSM, on 29 February 2012 - 06:12 PM, said:
I told you, I know you were looking forward to this a lot too.
It really sucks, because the game looks gorgeous, the level tropes seem cool and original, the physics seem largely fixed, I like the concept of team attacks, Tails returning had me excited, etc. It just sucks that they're wasting what seems to be a solid engine on really shitty level design.
Yeah....It's quite sad. I just hope that it gets better than what we have seen so far. Why must DIMPS place that HA chain over a bottomless pit? Why not place an alternate slower lower path, or at least a bed of spikes w/ a spring at the end? Why DIMPS, must you do things like making that one spring not close enough to land on it w/o the Homing Attack, or have portions of the stage that are automated to the point where the player can only watch, and not actually play it? I don't understand. I can only wishfully hope that this is just the dark side of the moon here, and not representative of the rest of the game.
