Posted 12 August 2011 - 01:30 AM
Ahh I see, that's pretty cool :-)
Posted 14 August 2011 - 10:35 PM
Here's a pretty minor find : If you play '06 and go to Tails's Wave Ocean, going to a point in the true beginning (behind the starting point) in his stage would make Tails say "Woah!" and the text pop up, saying "Hyaaa!"
This post has been edited by schofie9x: 14 August 2011 - 10:36 PM
Posted 18 August 2011 - 08:53 AM
Rush Adventure was originally released in Europe with a PEGI rating of 12+ because of "strong language" (Marine says "bugger" and "knackered").
It's since been reduced to 3+
, but I don't why. SEGA might have changed some text, or they may have contested the high rating.
This post has been edited by Blue Blood: 18 August 2011 - 08:54 AM
Posted 18 August 2011 - 11:16 AM
I see two Europe revisions for the game in no-intro's database, so I guess that happened... :/ (I also see the Korean version is bad dumped :/ )
This post has been edited by Andlabs: 18 August 2011 - 11:18 AM
Posted 22 August 2011 - 07:37 PM
I made a desktop background slideshow of edited title cards containing personal injokes yesterday. Then I noticed this:
The shading behind the number designating the act appears to be a stylized palm tree, perhaps suggestive of the game's island theme.
I had not picked up on this in 17 years.
Posted 23 August 2011 - 07:48 AM
you only just noticed that? :P
I always thought that it worked well for the first act but then the palm tree should have changed depending on zone.
Posted 23 August 2011 - 12:09 PM
Say, that's a really good idea. If only we knew someone who was making a hack to drastically improve on Sonic 3, maybe we could suggest it to them?
Posted 24 August 2011 - 05:48 PM
Sonic 2 (8-bit) zone cards use Sonic sprites from Sonic 1 (16-bit):
Note how the (rotated) springing animation used for Sky High Zone and the floating animation used for Scrambled Egg Zone are so faithful to the original that they lack the white stripe on the shoe.
Likewise, Tails' sprites are from Sonic 2 (16-bit), but I'll leave this exercise to the reader since I am too lazy.
Posted 25 August 2011 - 03:01 AM
o.O I thought the sprites on the Title Cards looked familiar... especially GHZ's. And I can definitely tell they used Tails' sprites from S2 (16-bit) by looking at SHZ. Awesome find! ^_^
Posted 25 August 2011 - 03:08 AM
I can't believe that anybody would not notice it right away...
I didn't remember the tail-less Tails in the Sky High title card, though.
Posted 25 August 2011 - 06:49 PM
I'm more surprised that nineko didn't point out that Sonic's sprite in the Underground zone title card is based off the death sprite (I swear that's the same face).
Posted 26 August 2011 - 01:48 AM
I didn't point it out because while the face is similar, the arm position is completely different, hence not the same sprite. The face isn't much different from the unused "shrinking" animation as well, but the arm is still wrong. So I left that one out because it's not an exact match, unlike the other ones.
Posted 26 August 2011 - 03:02 PM
Posted 27 August 2011 - 01:13 AM
Fairly common knowledge, I believe.
Posted 28 August 2011 - 05:49 AM