This is certainly not the case with screenshots of old console games... Since they use very few colors and have many repeated tiles, PNG does a much better job out of compressing them, without any loss. Test for yourself. I just grabbed a random screenshot from this thread, and saved a perfect lossless 8-bit (although there were only 28 colors in the image) PNG in Photoshop CS3, and the resulting file was only 4.7KB. Then I tried compressing the same image with JPEG, and even with the quality set to 0 the minimum size I got was 9.8KB, and the image looked hideous. JPEG is only good for photographic images, it performs terribly with sprite-like images. It is not such a good way to prevent people from stealing your work either, since a high quality JPEG probably contains all the visual information a person needs to copy the image pixel by pixel, so it only slows down the stealing process a bit. Also, a ROM will eventually be released and people will have access to the art anyway... Sorry if I'm a bit off-topic, but I wanted to clear up the misconception that JPEGs are always smaller.
<!--quoteo(post=202916:date=Jun 26 2008, 05:47 PM:name=Sonicguy)--><div class='quotetop'>QUOTE (Sonicguy @ Jun 26 2008, 05:47 PM) Here's "Chaos Crystal Zone," since this screenshot the palettes have been updated however.[/quote] This wins the fucking internet. I love it! [/quote] Updated. The music I'm planning on using for this level is Crystal Egg Zone from Sonic 2 GG/SMS. [/quote]To be honest, a lot of the emeralds shapes and the 8x8s are to my disliking. They just seem to be "floating" there in the ground. I dunno. <!--quoteo(post=202943:date=Jun 26 2008, 07:45 PM:name=Aquaslash)--><div class='quotetop'>QUOTE (Aquaslash @ Jun 26 2008, 07:45 PM) I'm gonna fix this...one of these damn days[/quote]Fix it and it'll be the best title screen in a hack. Ever. (IMO) Also Sega 1991? :P
Okay, opinions on something... Should I keep those sprites or just use Sonic 3 ones? The original spritesheet is here (The sheet doesn't say whether or not to ask the authors for permission, but if I have to let me know). Also, I haven't put all the sprites in yet, just a few (Standing, walking, running, and various others.) Also, how's the new HUD? I wanted to move lives, but it seems I can't go past the centre of the screen. EDIT: nineko: It's not a matter of being stupid, it's a matter of Kega saving images with filters instead of the actual raw image. (I had to take this screen with Gens)
Keep 'em Rox, I made you Super Sprites for a reason. The sheet says that you have to give credit to all listed (Nebula, Fox Omega, Nate, MetalKirby, Tie, TomSonic, Arachnefox and Daniel Sidney). The HUD is great too.
<!--quoteo(post=202943:date=Jun 26 2008, 11:45 PM:name=Aquaslash)--><div class='quotetop'>QUOTE (Aquaslash @ Jun 26 2008, 11:45 PM) I can't get the blasted colors to work. D:[/quote] The super palette rotation colors? I swore I released a guide on how to do that... ah well. It's not really that hard, and it's more or less copy and paste. <!--quoteo(post=202943:date=Jun 26 2008, 11:45 PM:name=Aquaslash)--><div class='quotetop'>QUOTE (Aquaslash @ Jun 26 2008, 11:45 PM) I'm gonna fix this...one of these damn days[/quote] I like what you've done here. However, I assume you wish to fix the scrolling in the back ground? If you still want the background to scroll and move and what not, you could try setting the title screen deformation to Labyrinth... though I forget how to do that. If you don't want the background moving, there's a line of code that "moves sonic" to achieve the movement effect. Commenting that code out should fix that. Now, on to my post. This CPZ layout is a work in progress between me and my friend. Layout is the key goal here, not palettes or anything special like that. http://www.youtube.com/watch?v=qHgmW4lkwYs Here is the first branch of the layout. http://www.youtube.com/watch?v=l3lPD-Rj-mE...;watch_response and here is the second. You'll notice the beginning sucked for this one; it's to show how to do things and how not to do things. So, good work so far?
<!--quoteo(post=202880:date=Jun 26 2008, 01:15 AM:name=Spade)--><div class='quotetop'>QUOTE (Spade @ Jun 26 2008, 01:15 AM) Lately I've been working on some more important stuff, so this is actually a few months old. =P[/quote] WOW that looks great. I can't wait to play that. I should get Rob to post pics of our hack
That'll be fixed soon, hopefully. See those sparkling type of 8x8s? I plan to have that behind the emeralds.
Wow, that looks good. On a completely different note: (Sorry about the size) I plan on making EHZ a more... waterfall-filled zone.
I tried that once in my hack with a waterfall that you ran back and forth across as you climbed higher - course the hack was shit so I never got the desired effect =P
Thanks for critiquing. I'm trying to add variation to the level's art. What color would you suggest instead of purple?
I did that too but with abusing the non-death pit trick. Of course it was laggy as hell. But yeah, I do want to see more payout hacks, I like the idea with the waterfall.
<!--quoteo(post=203373:date=Jun 30 2008, 11:45 AM:name=SMTP)--><div class='quotetop'>QUOTE (SMTP @ Jun 30 2008, 11:45 AM) Oh noes![/quote] That is the sickest CPZ palette edit I have ever seen! :O Also, I'm gonna be all over Hez's game when it's done.
<!--quoteo(post=203387:date=Jun 30 2008, 01:56 PM:name=Aquaslash)--><div class='quotetop'>QUOTE (Aquaslash @ Jun 30 2008, 01:56 PM) Oh noes![/quote] That is the sickest CPZ palette edit I have ever seen! :O [/quote] Its the same palette that's been in the past 2 S2SMTP releases... :P I was basicly showing off the title card's act number. :P