Sonic and Sega Retro Message Board: Sonic 4: Episode 2 Discussion - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
Loading News Feed...
 

Sonic 4: Episode 2 Discussion Electric Bogaloo

#2986 User is offline Lanzer 

Posted 29 April 2012 - 11:50 PM

  • The saber calls for its master...
  • Posts: 4148
  • Joined: 27-February 09
  • Gender:Male
  • Location:California
  • Project:Doing Stuff.
  • Wiki edits:1

View PostMaster Emerald, on 29 April 2012 - 11:34 PM, said:

Supersonic HAS to be fixed. Look how he drops comparing to Tails!

Posted Image



Well I guess its time for a sequal to this video only with supersonic:


EDIT: Damn it I got new paged. Was the post amount for each page lowered or something? also, yay 200th page!!
This post has been edited by Lanzer: 29 April 2012 - 11:59 PM

#2987 User is offline Volpino 

Posted 29 April 2012 - 11:53 PM

  • Things are looking up!
  • Posts: 1207
  • Joined: 19-April 10
  • Gender:Female
  • Project:A secret. >:3
  • Wiki edits:16
His tails detached from his ass. One time, I got a screenshot where they looked like bang extensions. Am I the only person who thinks that looks fucking weird?

Also, no matter which character is in front at the end of a special stage, Sonic is always the one that grabs the emeralds. I guess, since Tails can't actually use them, it makes sense, but I was kind of disappointed.

#2988 User is offline Skyler 

Posted 30 April 2012 - 03:46 AM

  • Posts: 2624
  • Joined: 26-January 09
  • Gender:Male
  • Location:West Sacramento, CA
  • Project:Going mad with POWERRRRRR
  • Wiki edits:136
What are the best settings for forcing the game into anti-aliasing? I have NVIDIA Quadro FX 880M, for reference.

#2989 User is offline Blue Blood 

Posted 30 April 2012 - 07:03 AM

  • Posts: 2863
  • Joined: 15-January 05
  • Gender:Male
  • Wiki edits:6

View PostSkyler, on 30 April 2012 - 03:46 AM, said:

What are the best settings for forcing the game into anti-aliasing? I have NVIDIA Quadro FX 880M, for reference.

Not sure, but if it's like E1 you'll have to run it at 720p to force anti-aliasing.

#2990 User is offline Master Emerald 

Posted 30 April 2012 - 09:59 AM

  • Posts: 2340
  • Joined: 14-December 07
  • Gender:Male
  • Location:Rio de Janeiro - Brazil
  • Project:College
  • Wiki edits:22
Yep, 720p but if you force anti aliasing the screen goes black into the middle of the level :V

#2991 User is offline Rockman Zero 

Posted 30 April 2012 - 01:31 PM

  • Hello there, my little friend.
  • Posts: 921
  • Joined: 27-October 05
  • Gender:Male
  • Project:Thinking of material for Classic Sonic Comic, Music
  • Wiki edits:6

View PostMaster Emerald, on 29 April 2012 - 11:34 PM, said:

Supersonic HAS to be fixed. Look how he drops comparing to Tails!


Posted Image


It'll most likely be fixed, given that it is, afterall, a beta.
This post has been edited by Rockman Zero: 30 April 2012 - 01:39 PM

#2992 User is offline dsrb 

Posted 30 April 2012 - 02:08 PM

  • Posts: 3113
  • Joined: 10-June 09
  • Gender:Male
  • Wiki edits:196
Really? Don't hold your breath.

At best, multiple people will badger Ken et al. about this glaring omission from their ‘all-new physics engine', but with no guarantee of any result anyway.

#2993 User is online SpeedStarTMQ 

Posted 30 April 2012 - 02:32 PM

  • Posts: 1846
  • Joined: 20-April 10
  • Gender:Male
  • Location:London, England
  • Project:Playing Mass Effect 3 U, anyone up for some online?
  • Wiki edits:5
Why does it matter? Super Sonic is meant to be quick, fast, dime stopping etc.

#2994 User is offline Guess Who 

Posted 30 April 2012 - 02:34 PM

  • Memento mori.
  • Posts: 4173
  • Joined: 22-December 03
  • Gender:Male
  • Location:New Mexico
  • Project:lol
  • Wiki edits:2

View PostSpeedStarTMQ, on 30 April 2012 - 02:32 PM, said:

Why does it matter? Super Sonic is meant to be quick, fast, dime stopping etc.


Because it controls just like Episode I, aka, terribly. Which was bad enough in Episode I, but now that you have Episode II's improved physics to compare it to, it feels even worse.

#2995 User is online SpeedStarTMQ 

Posted 30 April 2012 - 02:38 PM

  • Posts: 1846
  • Joined: 20-April 10
  • Gender:Male
  • Location:London, England
  • Project:Playing Mass Effect 3 U, anyone up for some online?
  • Wiki edits:5
Yeah but it at least makes sense with Super Sonic??

#2996 User is offline Master Emerald 

Posted 30 April 2012 - 02:46 PM

  • Posts: 2340
  • Joined: 14-December 07
  • Gender:Male
  • Location:Rio de Janeiro - Brazil
  • Project:College
  • Wiki edits:22
Man it's OK but the other way it's more enjoying to play!

#2997 User is offline Dark Sonic 

Posted 30 April 2012 - 03:00 PM

  • Dark Blonic
  • Posts: 6440
  • Joined: 21-April 06
  • Gender:Male
  • Project:People really need to get their facts straight
  • Wiki edits:10
I could see why Super Sonic was overlooked, but I imagine that's one of those things that will be fixed before release. I mean, Sonic's fixed, it'd be just stupid to not fix Super Sonic. This isn't like the last time when the entire game was just fundamentally broken. This time it's an extra is broken due to the game being built off a broken game. They addressed the important part, so who's to say they won't bother fixing this part as well.

#2998 User is offline Aerosol 

Posted 30 April 2012 - 03:12 PM

  • FML
  • Posts: 5372
  • Joined: 27-April 08
  • Gender:Male
  • Location:New York
  • Project:Sonic (?): Coming summer of 2055...?

View PostSpeedStarTMQ, on 30 April 2012 - 02:38 PM, said:

Yeah but it at least makes sense with Super Sonic??


What? No it doesn't. It makes even less sense! You mean with all of his increased velocity, he can't carry himself more than 5 feet away from the edge of a platform? No, it's an oversight that must be corrected.

#2999 User is online SpeedStarTMQ 

Posted 30 April 2012 - 04:06 PM

  • Posts: 1846
  • Joined: 20-April 10
  • Gender:Male
  • Location:London, England
  • Project:Playing Mass Effect 3 U, anyone up for some online?
  • Wiki edits:5

View PostAerosolSP, on 30 April 2012 - 03:12 PM, said:

View PostSpeedStarTMQ, on 30 April 2012 - 02:38 PM, said:

Yeah but it at least makes sense with Super Sonic??


What? No it doesn't. It makes even less sense! You mean with all of his increased velocity, he can't carry himself more than 5 feet away from the edge of a platform? No, it's an oversight that must be corrected.

Well all I'm saying is that having a golden hedgehog who can go from 0-1000mph in a second flat surely can also logically have the ability to halt himself in mid air almost instantly, seeing as he can also breathe in space, breathe under water, "fly" (propel, hover, whatever) and is near invincible. It's not too much of a stretch to have Super Sonic in ultimate control over inertia etc. I don't know how they could have missed programming Super Sonic's inertia but not normal Sonic's, is that how the engine even works? I would have imagined that Super Sonic's values would have all been the same as Sonic's by default minus the purposely changed extra jump height and invincibility, so it seems like a genuine change to me. Don't expect it to be different in the final release, that's all I'm gonna say.

Seriously, you'll end up disappointed if you think it's gonna change. Just be pleasantly surprised if it is though.

#3000 User is offline Master Emerald 

Posted 30 April 2012 - 04:11 PM

  • Posts: 2340
  • Joined: 14-December 07
  • Gender:Male
  • Location:Rio de Janeiro - Brazil
  • Project:College
  • Wiki edits:22
Better version for dummies and posting everywhere hahaha

Posted Image

  • 273 Pages +
  • ◄ First
  • 198
  • 199
  • 200
  • 201
  • 202
  • Last ►
    Locked
    Locked Forum

2 User(s) are reading this topic
0 members, 2 guests, 0 anonymous users