I posted this over at Sonic Classic, but didn't get any replies
so I'm posting it here.
Since nobody seems to have messed around with the debug subscreen in Sonic Heroes (GC), I thought I'd post this topic. At the moment, you can only get the debug subscreen up by using an Action Replay code, and pressing a button combination when the level starts up. Most of the information that comes up on the debug subscreen is pretty meaningless, however, I have tried to interpret some of the data.
The top part of the debug subscreen is taken up by several lines, showing nearby objects and relative positions. Examples of things you might see include:
LEVEL 0 POINT RELATIVE3 CUBE
LEVEL 14 EASY HALF USER
LEVEL 1 FIX RELATIVE USER
The Level number seems to relate to the object number, rather than the game level. The next column shows what type of relation it is. Most of them seem to be named after people (game designers?):
Ashland
Takuto
Saratoga
Jones
Klamath
Others you might see are Point, Fix, Easy and Leave.
LEAVE refers to when the camera gets locked to a fixed position but can still move up and down - such as when you lose a life.
FIX is when the camera is locked down to a fixed position and cannot move until the fix is released by the game, such as when you're shot out of the cannon in Bullet Station.
The next column shows what the relation of the object is - Relative, None, Half, or Three (?!) and the final column shows what sort of object is being referenced - Sphere, Cube or User.
The bottom segment shows debug information about player 1.
UTILITY seems to refer to looking around with the C-stick. When the camera is under user control, the UTILITY will say ON. Let go of the C-Stick and it'll change back to OFF (auto camera) a short time later.
SURVEY - I don't know exactly what this refers to, but I think it's something to do with moving the camera left and right with the L and R shoulder buttons. Sometimes if you're near a wall and try to rotate the camera into the wall, SURVEY will change to DISABLE and the camera will stop moving. SURVEY is also disabled during segments where the camera is under computer control, such as cut scenes at the start of levels and when the game takes control of the characters.
I've uploaded some screenshots of various stages of the debug screen on my server. Go to http://tomsonic.dynd...90/temp/shdebug
Debug1 - at the beginning of Rail Canyon. WTF is 'Incontinence' doing there?
Debug2 - When you do a Team Blast, the Utility is disabled
Debug3 - Lots of information here, when Amy is just about to use the Tornado Hammer on a pole.
Debug4 - Going into the cannon in Bullet Station, again lots of information pops up
Debug5 - When you lose a life, a 'Leave' comes up just before the Sonic logo iris-out.
Since nobody seems to have messed around with the debug subscreen in Sonic Heroes (GC), I thought I'd post this topic. At the moment, you can only get the debug subscreen up by using an Action Replay code, and pressing a button combination when the level starts up. Most of the information that comes up on the debug subscreen is pretty meaningless, however, I have tried to interpret some of the data.
The top part of the debug subscreen is taken up by several lines, showing nearby objects and relative positions. Examples of things you might see include:
LEVEL 0 POINT RELATIVE3 CUBE
LEVEL 14 EASY HALF USER
LEVEL 1 FIX RELATIVE USER
The Level number seems to relate to the object number, rather than the game level. The next column shows what type of relation it is. Most of them seem to be named after people (game designers?):
Ashland
Takuto
Saratoga
Jones
Klamath
Others you might see are Point, Fix, Easy and Leave.
LEAVE refers to when the camera gets locked to a fixed position but can still move up and down - such as when you lose a life.
FIX is when the camera is locked down to a fixed position and cannot move until the fix is released by the game, such as when you're shot out of the cannon in Bullet Station.
The next column shows what the relation of the object is - Relative, None, Half, or Three (?!) and the final column shows what sort of object is being referenced - Sphere, Cube or User.
The bottom segment shows debug information about player 1.
UTILITY seems to refer to looking around with the C-stick. When the camera is under user control, the UTILITY will say ON. Let go of the C-Stick and it'll change back to OFF (auto camera) a short time later.
SURVEY - I don't know exactly what this refers to, but I think it's something to do with moving the camera left and right with the L and R shoulder buttons. Sometimes if you're near a wall and try to rotate the camera into the wall, SURVEY will change to DISABLE and the camera will stop moving. SURVEY is also disabled during segments where the camera is under computer control, such as cut scenes at the start of levels and when the game takes control of the characters.
I've uploaded some screenshots of various stages of the debug screen on my server. Go to http://tomsonic.dynd...90/temp/shdebug
Debug1 - at the beginning of Rail Canyon. WTF is 'Incontinence' doing there?
Debug2 - When you do a Team Blast, the Utility is disabled
Debug3 - Lots of information here, when Amy is just about to use the Tornado Hammer on a pole.
Debug4 - Going into the cannon in Bullet Station, again lots of information pops up
Debug5 - When you lose a life, a 'Leave' comes up just before the Sonic logo iris-out.

