Sonic 3 HD Under construction.
#228
Posted 08 February 2012 - 11:25 AM
Well I'm the one drawing these outlines just because I thought I'd be good at the animation by itself.
Anyway, I'm happy to change anything about it, look, I changed the muzzle (Which I admit was very wrong):

Anything else anyone thinks is even slightly wrong with it? I want to get this right this time.
Anyway, I'm happy to change anything about it, look, I changed the muzzle (Which I admit was very wrong):

Anything else anyone thinks is even slightly wrong with it? I want to get this right this time.
#229
Posted 08 February 2012 - 11:38 AM
Nothing about this seems off, actually. Only thing bugging me here is the joint between the belly and the legs, but it might seem a little worse if they were connected, who knows.
Also, instead of smooth shading this - has anyone thought about cell-shading? Somehow I get the feeling it'd be a lot more appropriate, especially if all the level art was adjusted to somewhat of the same style.
Also, instead of smooth shading this - has anyone thought about cell-shading? Somehow I get the feeling it'd be a lot more appropriate, especially if all the level art was adjusted to somewhat of the same style.
#230
Posted 08 February 2012 - 01:21 PM
just giving my two cents on the muzzle issue:

hope this helps...

hope this helps...
This post has been edited by FeliciaVal: 08 February 2012 - 01:22 PM
#231
Posted 08 February 2012 - 05:23 PM
His body still looks a little too tall, but it's a big improvement Sonica.
#234
Posted 08 February 2012 - 08:45 PM
It's looking much better. Evokes Sonic 1/Needlemouse-era concept art than Sonic 3 to me though, maybe it's just in the eyes/pissed off expression.
Regardless it's in "I'd like to play as that" territory.
Regardless it's in "I'd like to play as that" territory.
This post has been edited by Clutch: 08 February 2012 - 08:46 PM
#235
Posted 18 April 2012 - 07:43 PM
So I guess this is the new hot shit since Sonic 2 HD is officially dead. With that said (And I'm sorry for bumping this), any progress on Sonic 3 HD?
#236
Posted 18 April 2012 - 09:24 PM
Yeah, I'm pretty curious as to how development is going on this myself. I'd love to see another beta with improvements going up soon.
#237
Posted 19 April 2012 - 01:06 AM
Vincent, on 07 February 2012 - 07:07 AM, said:
Are you really understanding how much work is involved in making an extended character frameset, including animation templates to strictly follow? For both Sonic, Tails and Knuckles? It doesn't come as an harsh comment, but if you don't realize the amount of work and the steps required for it, you'll end up redrawing the same frames over and over until you'll quit bored by it.
Coral, your profile pic is awesome!
/Sorry for off-topic
I would like to volunteer in the Sonic 3 HD department since it's my favourite game on the Sega Genesis. Maybe ripping sounds or layouts, research, 2D drawings.
#238
Posted 19 April 2012 - 01:44 AM
Hi guys.
So, we are still working on the game. There have been improvements to the engine. We've changed the art resolution to 500% of the 16bit game in order to fit for Full HD. That being said, the art style is now a bit less of a vector upscale but more of a reimagination.
The sad part is we are short on artists. New members who show skills come from time to time, stay for like half a month(not even finishing the images they started) , and then leave permanently because LifeĀ, work, school.
Currently in that department we have only Corral Summer who is doing the character shading and game objects, and Sonica who is helping him with the animations.
If we have more artists to join, especially in making the foreground(terrain)/ backgrounds we may be able to release a new version asap.
Also the plan for the next release is both Mushroom Hill Zone and Angel Island Zone.
@Retroman,thanks but we've already have everything ripped.
So, we are still working on the game. There have been improvements to the engine. We've changed the art resolution to 500% of the 16bit game in order to fit for Full HD. That being said, the art style is now a bit less of a vector upscale but more of a reimagination.
The sad part is we are short on artists. New members who show skills come from time to time, stay for like half a month(not even finishing the images they started) , and then leave permanently because LifeĀ, work, school.
Currently in that department we have only Corral Summer who is doing the character shading and game objects, and Sonica who is helping him with the animations.
If we have more artists to join, especially in making the foreground(terrain)/ backgrounds we may be able to release a new version asap.
Also the plan for the next release is both Mushroom Hill Zone and Angel Island Zone.
@Retroman,thanks but we've already have everything ripped.
#239
Posted 19 April 2012 - 01:57 AM
We've taken all the criticism he received here into account and totally revamped the art style. Everything now has a lot more contrast, and is more realistic. We're also going a different direction when it comes to creating assets, rather than just blindly creating them we take the zones theme into account.
Mushroom Hill Zone is all about mushrooms, so how can we emphasize this in the rest of the art for MHZ?
Since Sonica last posted here, me and him began to privately work on Sonic together, and after a month or so we finally got a completed Sonic. It looks more like the official art than more than it looks like any of the other Sonics posted here.
All that needs to be made now is his animations. I would show him, but we made the decision not to randomly show art, so until we get a good amount done we probably won't be showing him to the public.
Other than that, we went into a big stasis of nothing being done after we made the tech demo. And due to some confusion on the direction of the project one of our main artists left.
So we're short on artists. Currently it's only me and Sonica. This doesn't really fit with the plan I made a while back to get things done in a timely manner.
The plan was to have.
An artist for the Foreground
One for the backgrounds
Animations (Sonica does this)
Characters (I do this with Sonica)
And badniks.
If we had one more artist I would have more hope for us to get this done in a timely manner. We want to have a new demo by next winter, but at the rate we're going I don't think that will be possible. If we were to get one or two more artists then we would have a much better chance of doing this.
Thankfully this is our biggest problem. Everything else is going fine.
_____
On another note. I'm quite surprise anyone thought about this after Sonic 2 HD was cancelled(I'm really disappointed by this, it was a big inspiration for me). Our tech demo didn't have the best of art in comparison to it.
Mushroom Hill Zone is all about mushrooms, so how can we emphasize this in the rest of the art for MHZ?
Since Sonica last posted here, me and him began to privately work on Sonic together, and after a month or so we finally got a completed Sonic. It looks more like the official art than more than it looks like any of the other Sonics posted here.
All that needs to be made now is his animations. I would show him, but we made the decision not to randomly show art, so until we get a good amount done we probably won't be showing him to the public.
Other than that, we went into a big stasis of nothing being done after we made the tech demo. And due to some confusion on the direction of the project one of our main artists left.
So we're short on artists. Currently it's only me and Sonica. This doesn't really fit with the plan I made a while back to get things done in a timely manner.
The plan was to have.
An artist for the Foreground
One for the backgrounds
Animations (Sonica does this)
Characters (I do this with Sonica)
And badniks.
If we had one more artist I would have more hope for us to get this done in a timely manner. We want to have a new demo by next winter, but at the rate we're going I don't think that will be possible. If we were to get one or two more artists then we would have a much better chance of doing this.
Thankfully this is our biggest problem. Everything else is going fine.
_____
On another note. I'm quite surprise anyone thought about this after Sonic 2 HD was cancelled(I'm really disappointed by this, it was a big inspiration for me). Our tech demo didn't have the best of art in comparison to it.
#240
Posted 20 April 2012 - 10:25 AM
So um, I hate to start another S2HD "ur hax0ring my megahurtz omgzzz" fiasco, but any reason why my Chrome is warning me that visiting page 1 of this topic "has content from sonic3hd.com which is known to distribute malware"?
This post has been edited by H Hog: 20 April 2012 - 10:26 AM
