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Sonic 2 HD Alpha release

#151 User is offline SpeedStarTMQ 

Posted 28 March 2012 - 04:35 PM

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Good game. A bit underwhelmed by certain aspects because it took so long for the demo to come out and I think it has been way overhyped, but good nonetheless. You took some own artistic choices which I didn't see any point in but it was very fun to play through- after reloading the game 15 times in 64bit, because loading the other version scared my computer TWICE. Still can't get it to work properly again to try Tails, so someone needs a slap.
This post has been edited by SpeedStarTMQ: 28 March 2012 - 04:38 PM

#152 User is offline scanline99 

Posted 28 March 2012 - 04:50 PM

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View PostBlack Squirrel, on 28 March 2012 - 03:08 PM, said:

Can I point out something
Posted Image
It was a design decision to get some purple in there - not because they couldn't get the colours they wanted.



I am definitely no authority on the subject, but unless you have some solid evidence to say that this was a "design decision" as if to imply this was a straight up aesthetic choice, I think you will find that the purple hue was most likely chosen to offset the greenish tint that you typically will get when playing the game on an NTSC CRT screen making Sonic appear closer to the hue we're more familiar with on other systems/off the screen.
This post has been edited by scanline99: 28 March 2012 - 04:56 PM

#153 User is offline Cerulean Nights 

Posted 28 March 2012 - 05:04 PM

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View PostWalnut, on 28 March 2012 - 04:11 PM, said:

I don't understand why you made that a priority. You honestly pushed out an inferior product. In my mind, its kind of tarnished the image of Sonic 2 HD in my mind.

You want to know the reason? It's because we'd give a certain programmer a little bit of freedom to add a necessary feature, and then he'd come back 6 months later with something completely unrelated in the game (such as stupid security, shader effects which aren't even in the game, etc) and then not even complete the initial task given to him. Imagine this happening time and time again. I worked close to 8 hours a day for a year, on top of a full time job, in preparation for the January 15th launch of last year, and any assets you see in the game were done at that time. No, they weren't perfect, but we basically had one chance to add assets into the game until that un-named programmer would lock them down "because it's too hard to swap out assets" ie "I don't feel like it, you had your one chance. We were promised a release by January 15th, and when that time came and went with no word it was pretty demoralizing to the whole art staff, and most didn't want to continue work on a project which may never come to fruition.

Said programmer basically held the Alpha release for ransom, I'm not going to say much more on that particular subject but be rest assured that the whole story will be coming out soon enough. Frankly I'm just happy to finally see my hard work out there to the public, it's just a shame it had to be sullied by certain people's egos.
This post has been edited by Cerulean Nights: 28 March 2012 - 05:06 PM

#154 User is offline Vinchenz 

Posted 28 March 2012 - 05:07 PM

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Not bad. Pretty much played like Sonic 2.

Animation is great. Very smooth. The title art honestly blew me away. Act transitions like Sonic 3 was a pleasant surprise. Overall a very nice visual experience. In fact I said to myself that the game looks like an animated sequence based on the original artwork while playing it. Gameplay-wise its pretty much Sonic 2.

But yeah... I'm not hyped up for further releases at all. I know I'd have to wait for at least another year for another teaser. Don't want to bring things up that I don't have a full grasp on but you guys should really plan things better and not focus so much on perfection at each step.

Edit: Just seen the post before mine. I'm glad you guys understand the problem. Hopefully you'll get it sorted out. Maybe then I'd be excited.
This post has been edited by Vinchenz: 28 March 2012 - 05:09 PM

#155 User is offline Guess Who 

Posted 28 March 2012 - 05:10 PM

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Time to come out and say what I've been thinking then.

LOst is holding this project back, the engine has been a mess from the start, and you're all better off seeking out another programmer.

#156 User is offline Volpino 

Posted 28 March 2012 - 05:13 PM

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View PostVinchenz, on 28 March 2012 - 05:07 PM, said:

Not bad. Pretty much played like Sonic 2.

Animation is great. Very smooth. The title art honestly blew me away. Act transitions like Sonic 3 was a pleasant surprise. Overall a very nice visual experience. In fact I said to myself that the game looks like an animated sequence based on the original artwork while playing it. Gameplay-wise its pretty much Sonic 2.

But yeah... I'm not hyped up for further releases at all. I know I'd have to wait for at least another year for another teaser. Don't want to bring things up that I don't have a full grasp on but you guys should really plan things better and not focus so much on perfection at each step.

Edit: Just seen the post before mine. I'm glad you guys understand the problem. Hopefully you'll get it sorted out. Maybe then I'd be excited.


I think CN's post above gives me a pretty good idea of why the project takes a while. Not sure entirely how it relates to the code thing but I'm not a programmer, so... :V

#157 User is offline HeartAttack 

Posted 28 March 2012 - 05:14 PM

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I don't get what people mean when they say the physics are "way off". Um, no the hell they're not. Slightly, yes. A DIMPS game is what you'd call "way off". S2HD is not "way off".

#158 User is offline Oerg866 

Posted 28 March 2012 - 05:15 PM

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Wait. FileFactory and 2shared? What do you have an own website for if you don't even host the game? Fuck Freehosters. Guess I'm downloading the torrent then.

#159 User is offline PicklePower 

Posted 28 March 2012 - 05:23 PM

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There is a heck of a lot of polish in this alpha. It shows. Some things that stood out to me, in list form:

  • I like the art style. It fits with the music too. It's kind of a cartooney/charming style when you put the two together. It doesn't replicate Sonic 2 1:1; it's an evolution of it. I believe this is what the project is aiming for anyway.
  • There's lots of little subtle touches in the game, like the "TOTAL" line flashing at the end of a stage. The title screen reveal animation was neat too. It seems to me like some effort was made to synchronize the music with certain things happening on screen (like these two animations).
  • The transition between acts was very Sonic 3-esque (EHZ appears as one continuous zone). Nice touch.
  • I do like the soundtrack. It's interesting to hear how EHZ in the game differs from Tee Lopes's version back in 2009. It seems like he redid it to conform more to the OSV and keep with the fast pace of the game. Something that I thought would be a nice touch and add a bit of variety to the EHZ soundtrack would be to have a "bridge" of sorts in the music where the melody cuts out for half the length of an A part but returns immediately after that. The only example of this that comes to mind at the moment is what Jacques does here in Sonic Generations. (But I totally understand the concept of keeping things simple and somewhat close to the original game.)
  • Fading out using Genesis-style palette switches was also a nice nostalgic touch.
  • Microsoft Security Essentials flagged the main .exe as a virus at first, so I had tried running the x64 version of the exe. It worked, except I couldn't enable scaling (the option to do that was disabled). After I unblocked the other exe from MSE, I ran it and was able to do scaling there.
  • I appreciate that my original title screen art still made it into the project up to this point. :) At one point a statement was made that all the contributors up to a certain time would be recognized in the credits (since, without the interest and contributions of all those original artists, the project would not have gotten off the ground). Are there plans to still do that?
  • The physics were spot on. You can even do that trick where you jump mid-loop to increase your speed. I don't know where the complaints are coming from about physics. Maybe it's because certain people aren't getting full FPS, so it appears sluggish? The game was very smooth for me on my Mac Mini and full quality settings (AMD Radeon HD 6630M; Intel i5 @ 2.50 GHz; 4 GB ram). The only time I noticed a stutter was the moment after I had gotten an invincibility monitor (I assume it had something to do with loading the music for invincibility).
  • What was the point of spending time implementing some kind of DRM?


#160 User is offline Candescence 

Posted 28 March 2012 - 05:26 PM

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Tossing my two cents in with Sonic's colours - I think the current version of the sprite is perfect as it is, 'depth' be damned, the colours make the sprites look much more natural.

Sonic 2 is my least favourite Classic game, but I can ignore that when the production values on this remake are astounding. Fantastic animation, the stages are full of life, and the art style being based on the artwork rather than the original sprites is a fantastic idea. Physics are near-perfect. Music remixes are decent, and, well... Yeah, not much to complain about, here.

It just pisses me off to hear about the sheer arrogance of the the programmer that Cerulean Nights mentioned (LOst, I believe). Doing pointless bullshit and not his assigned task is one thing, but basically holding the whole damn alpha to ransom? Unbelievable.

Guess Who has it right, LOst is holding the project back, methinks. :/
This post has been edited by Candescence: 28 March 2012 - 05:40 PM

#161 User is offline Oerg866 

Posted 28 March 2012 - 05:43 PM

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* Why is the music way worse than the commnunity submissions from before?
* Why does the music clip?
* Why does the music sound like it was converted from 128kbps MP3 to WAV?

* Why did the old old old alpha builds play better and feel more like sonic 2?
* Why does full screen not work properly? why is there a white bar on the right?

#162 User is offline Mercury 

Posted 28 March 2012 - 05:44 PM

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I can't play it. After fighting with Comodo antivirus to actually let the files extract, now it says "can't find s2hd64.dll" (or s2hd.dll, depending on which exe I try to run), even though they're right fucking there:

Posted Image

#163 User is offline Volpino 

Posted 28 March 2012 - 05:48 PM

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View PostOerg866, on 28 March 2012 - 05:43 PM, said:

* Why is the music way worse than the commnunity submissions from before?
* Why does the music clip?
* Why does the music sound like it was converted from 128kbps MP3 to WAV?

* Why did the old old old alpha builds play better and feel more like sonic 2?
* Why does full screen not work properly? why is there a white bar on the right?


You forgot to mention "Why is the boss music missing the section at the end?" the most jarring thing for me, personally.

Also, if resources are a concern (trololol), why not just use .ogg format?
This post has been edited by Volpino: 28 March 2012 - 05:50 PM

#164 User is offline Oerg866 

Posted 28 March 2012 - 05:51 PM

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Quote

I think you will find that the purple hue was most likely chosen to offset the greenish tint that you typically will get when playing the game on an NTSC CRT screen making Sonic appear closer to the hue we're more familiar with on other systems/off the screen


Uh. I don't know about you, but a) when is a CRT exactly "NTSC", and b) I have never seen any sort of greenish tint you are talking about. Not even on RF...

#165 User is offline Xaklse 

Posted 28 March 2012 - 06:00 PM

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View PostMercury, on 28 March 2012 - 05:44 PM, said:

I can't play it. After fighting with Comodo antivirus to actually let the files extract, now it says "can't find s2hd64.dll" (or s2hd.dll, depending on which exe I try to run), even though they're right fucking there:
Posted Image
I had the exact same problem, even with Comodo.

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