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#16 User is offline drx 

Posted 03 March 2004 - 02:52 PM

  • <Shade> fuck MJ
  • Posts: 2088
  • Joined: 02-March 04
  • Gender:Male
  • Project::rolleyes:
  • Wiki edits:8
Yes, of course. I thought about that ^^

#17 User is offline Trigahd 

Posted 03 March 2004 - 02:54 PM

  • I am your gahd!!
  • Posts: 1524
  • Joined: 06-August 03
  • Location:Somewhere in the skies
  • Project:Nothing worth mentioning
You should edit the credits. That would be the best thing yet.

#18 User is offline .hack//zero 

Posted 03 March 2004 - 11:26 PM

  • Posts: 2999
  • Joined: 23-April 03
  • Gender:Male
  • Project:Learning more C++, Requiem of the Twilight(On hold)

drx, on Mar 3 2004, 02:52 PM, said:

Yes, of course. I thought about that ^^

*thinking of .hack//sonic* *thinking of dataviruses*

Can you make Tweaker edit how hits it takes to kill a normal enemy?

#19 User is offline Mustapha 

Posted 03 March 2004 - 11:32 PM

  • Posts: 902
  • Joined: 16-October 03
  • Gender:Male
  • Location:Edmonton, Alberta, Canada
  • Project:Selling PS2's and PS2 games to poor people.
  • Wiki edits:5
1 glitch I found is:

When I set a demo slot to point to EHZ 1.

It loads the 2 player version of EHZ.

Other than that minor glitch, all seems to be working well for me. Good Job, drx.
This post has been edited by Mustapha: 03 March 2004 - 11:57 PM

#20 User is offline drx 

Posted 04 March 2004 - 04:34 AM

  • <Shade> fuck MJ
  • Posts: 2088
  • Joined: 02-March 04
  • Gender:Male
  • Project::rolleyes:
  • Wiki edits:8
Lol, funny bug. I'll add a function which will disable the 2 player mode.

.hack//zero: hmm... That's possible. Now I'm trying to finish my mappings editor, but I don't think it'll be working with the first public release.

#21 User is offline Esrael 

Posted 04 March 2004 - 08:11 AM

  • Posts: 169
  • Joined: 24-July 03
  • Gender:Male
  • Location:Brazil, São Paulo, Guarulhos
  • Project:Esrael Neto Assembler Editor / Sonic 2 Delta

Quick Man, on Mar 3 2004, 09:02 AM, said:

I like what I see. The window reading "This will move data to the end of the ROM" is genius - Esrael would do well to implement that in ESEII.

It´s already done in ESE II v0.02.
If you load a Clean Sonic 2 Rom in ESE II. it will warning you before moving data.

#22 User is offline Quickman 

Posted 04 March 2004 - 12:00 PM

  • Posts: 5558
  • Joined: 03-December 03
  • Gender:Male
  • Location::x
  • Project:omg porjcet
  • Wiki edits:10

Esrael, on Mar 4 2004, 01:11 PM, said:

It´s already done in ESE II v0.02. If you load a Clean Sonic 2 Rom in ESE II. it will warning you before moving data.

Ah. Damn me and my use of out-of-date equipment. *goes to get ESEII v0.02*

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