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Sonic Adventure 64 - [Progress Thread] A Super Mario 64 Demake of Sonic Adventure!

#1 User is offline Pablo's Corner 

Posted 08 June 2015 - 06:24 PM

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The Team:
-Pablo's Corner
-DobieMeltfire
-BlackStone187
-LuigiXHero

(This mod is currently in development)

This is Sonic Adventure 64! A mod of Super Mario 64 where you can play Sonic Adventure stages in Super Mario 64 and you can even play as Sonic!

More details to come soon as the mod is developed.

Pictures: (Emerald Coast)
Spoiler

Spoiler

Spoiler

This post has been edited by Pablo's Corner: 08 June 2015 - 06:25 PM

#2 User is offline Josh 

Posted 08 June 2015 - 07:01 PM

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Oooh wow, this looks hilarious, and I'm impressed with the model work. Can't wait to see more!
This post has been edited by Josh: 08 June 2015 - 07:01 PM

#3 User is offline Pablo's Corner 

Posted 08 June 2015 - 07:57 PM

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Thank you, I shall post more previews as soon as more of Emerald Coast is imported into Super Mario 64.

(Hilarious?)

#4 User is offline SpeedStarTMQ 

Posted 09 June 2015 - 11:26 AM

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Hilarious, as in - lots of joy to play, and funny as it's on an N64!

This is positive so far :)

#5 User is offline Josh 

Posted 09 June 2015 - 12:23 PM

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Yes, thank you, sorry if "hilarious" could be seen as insulting. It's such a creative and unexpected idea.

#6 User is offline Caniad Bach 

Posted 09 June 2015 - 12:35 PM

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So I'm assuming this is pretty much proof of concept and you currently don't have much more beyond what you've shown here. So, to what extent will the mod go? Will there be changes to the hud, enemies, items and animations? Will there be new music? And will there be an attempt to make it play more like Sonic, or just replace Mario's mesh and textures with Sonic's and maybe tweak the running speed?

Apologies if I'm jumping the gun a bit here, I'm just genuinely interested in the scope you have in mind for the project.

#7 User is offline Pablo's Corner 

Posted 09 June 2015 - 01:28 PM

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View PostJosh, on 09 June 2015 - 12:23 PM, said:

Yes, thank you, sorry if "hilarious" could be seen as insulting. It's such a creative and unexpected idea.

Oh okay, just a bit of clearing up was needed, thank you.

View PostCaniad Bach, on 09 June 2015 - 12:35 PM, said:

So I'm assuming this is pretty much proof of concept and you currently don't have much more beyond what you've shown here. So, to what extent will the mod go? Will there be changes to the hud, enemies, items and animations? Will there be new music? And will there be an attempt to make it play more like Sonic, or just replace Mario's mesh and textures with Sonic's and maybe tweak the running speed?

Apologies if I'm jumping the gun a bit here, I'm just genuinely interested in the scope you have in mind for the project.

I do plan on expanding this into a full mod where you can play all the stages.
This post has been edited by Pablo's Corner: 09 June 2015 - 02:16 PM

#8 User is offline LordOfSquad 

Posted 09 June 2015 - 02:00 PM

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It sure looks neat so far. Will it just be a one "star" per level sort of thing where you just have to get to the goal or will you be expanding the levels to feature other Mario 64ish goals? Looking forward to seeing more!

#9 User is offline Pablo's Corner 

Posted 09 June 2015 - 02:11 PM

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View PostLordOfSquad, on 09 June 2015 - 02:00 PM, said:

It sure looks neat so far. Will it just be a one "star" per level sort of thing where you just have to get to the goal or will you be expanding the levels to feature other Mario 64ish goals? Looking forward to seeing more!

To be honest with you, I have no clue yet. If anything I'll have boss battles and red coin missions. But I'll think about that with my team.

#10 User is offline LordOfSquad 

Posted 09 June 2015 - 02:28 PM

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View PostPablo, on 09 June 2015 - 02:11 PM, said:

View PostLordOfSquad, on 09 June 2015 - 02:00 PM, said:

It sure looks neat so far. Will it just be a one "star" per level sort of thing where you just have to get to the goal or will you be expanding the levels to feature other Mario 64ish goals? Looking forward to seeing more!

To be honest with you, I have no clue yet. If anything I'll have boss battles and red coin missions. But I'll think about that with my team.


That might be a neat way to incorporate the other character's playstyles in some way. Koopa the Quick style races to replicate Tails, coin hunting to replicate Knuckles. Dunno what you'd do for the other three though.

#11 User is offline Shoemanbundy 

Posted 09 June 2015 - 04:35 PM

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I tried doing this very same thing some years back and it honestly was impossible for the most part. I got the Mystic Ruins hub imported after deleting a majority of objects so the polygon count could be extremely low. Every single level is just too huge with too many polys to possibly take up any single level slot, so you'd have to really chop up the levels so you can transition between parts, which would result in a wonky level design where the level suddenly cuts off with a pipe so you can jump in and transfer to what continues. At least that's all I ever could come up with. What have you guys considered?

#12 User is offline ICEknight 

Posted 09 June 2015 - 05:11 PM

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Hah, pretty cool! Would surprise me if it ends up being less glitchy than the original. =P

#13 User is offline Hez 

Posted 09 June 2015 - 08:02 PM

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I wouldn't mind a release of just Sonic replacing Mario in the game.

#14 User is offline RazoZen 

Posted 10 June 2015 - 01:13 AM

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View PostHez, on 09 June 2015 - 08:02 PM, said:

I wouldn't mind a release of just Sonic replacing Mario in the game.

Sonic in Super Mario 64 already exists. Although I don't remember who made it.



download

BTW, I hope to play Emerald Coast soon =)

#15 User is offline Clownacy 

Posted 10 June 2015 - 05:22 AM

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View PostLordOfSquad, on 09 June 2015 - 02:28 PM, said:

Koopa the Quick style races to replicate Tails, coin hunting to replicate Knuckles. Dunno what you'd do for the other three though.

Amy should outrun the 1up mushroom =P

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