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Things that made you rage as a kid

Discussion in 'General Sonic Discussion' started by Dark Sonic, Nov 22, 2011.

  1. Tichmall

    Tichmall

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    The barrel has never been a pain for me. Figured out how it worked as soon as I was on it. Maybe it's because several other games of that time had similar gimmicks in them (pushing up and down to make the thing move).

    I always raged as a kid against the water levels. Nearly all of them (Master System and Megadrive together). Sometimes I stopped playing the game once I was arrived to a water level, without even trying to beat it. Because I knew I would suck at it and would have a game over. Plus the freaking drowning music on the Megadrive games...

    That means I usually stopped at Chemical Plant Act 2 in Sonic 2 MD for exemple. :p
    Labyrinth zone ? Eh, I don't like Sonic 1 so I barely played it when I was a kid (only in hospital, they had a MD with this game, I could show-off thanks to the debug mode code).

    So, water levels yes.

    And the hang gliding at the end of Sky High Zone Act 1 of course.
     
  2. Derf

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    I remember Sonic 3's final boss fondly. This was a rare occasion where I raged at a Sonic game as a kid.

    Now-a-days it's just glitches in Sonic '06 and fiddly bits in the 3-D games that make me rage, and even then it's not too frequent.
     
  3. SteelBrush

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    The only Sonic game that pissed me off when I was a child was Sonic 2 8-bit. The first boss was a bitch but I did get past it. Then the Green Hills Zone boss and those fucking springs and spike pits. After that you had to endure Scrambled Egg Zone, where one mistake equals death. Apart from that I really enjoyed the game, especially it's music.
     
  4. since Sonic 2 was my first game I'll start there, Metal Robotnik annoyed me pretty good and I had to get one of my brothers to beat him until I got the sonic collection on the gamecube and finally beat him myself. now he's child's play.

    in Sonic 1, getting all 6 emeralds. I still haven't gotten them all to this day...

    I think it's obvious what was rage inducing in Sonic 3...although I did lmfao when I finally figured out you just had to hold up/down instead of jumping to get past it so many years later.

    in Sonic shuffle, the cheating a.I.

    in sonic adventure 1 and 2, playing as anyone else that isn't sonic or shadow. I just wanted to run, really fast! I guess that was just being selfish or stubborn though...

    now, the most recent thing I can think of is in sonic unleashed. the werehog levels were pretty annoying as some would agree, and the controls in the day stages aren't as responsive as I'd like them to be but the game overall isn't that bad.
     
  5. AuroraRedwinters

    AuroraRedwinters

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    I agree with a lot of these but a few more to add:

    1. The one spot in Hill Top Zone act 2 when you enter that "Lava Room" and the lava starts rising. For whatever reason I could never make it to the other side before the lava got to me. ALWAYS lost rings there.

    2. In Metropolis Zone (grr) and going up on the bolt and those starfish bots. I always kept hoping that they wouldn't move since it was sometimes hard to avoid them.

    3. The level select code in Sonic 3 (pre-SK) where you had to mash your control pad with up, up, down, down, up, up, up, up between the SEGA and Sonic showing up on the intro screen. You only had, 2 seconds maybe? RAAAAAAGE. (When SK came out, was so much easier)

    4. Sonic CD's special stage. The controls were really funky and it was always hard to turn and aim at those UFO's.

    5. Sonic Spinball stages. I can never make it past the first stage. *shame*

    6. Sonic 3D Blast's controls - always seemed.... off to me. I would point to go one direction and go all over the place instead.

    And since I was still considered a "kid" when Sonic Adventure 1 came out... granted a much older one:

    7. Zero chasing Amy.
     
  6. BSonirachi

    BSonirachi

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    First off, Sandopolis Act 2. Me and my brother didn't have the courage to keep the ghosts away from us, so managing to get past the level was a rarity. The problems were even worse for Knuckles because we could never figure out that we had to hold the door open with that stone block near the end of the act and as a result got plenty of Time Overs. Though the Carnival Night barrel can suck it because we very quickly and easily figured out how to get past it on the first try (and we even tried to do it on the first barrel in act 1 to see what was down there =P).

    Secondly, the very annoying "sticky jumps" glitch which was in the PAL version of SA2B running under 50Hz (though in the shooting levels it was handy for hovering). It took me a few years to figure out I could boot the game in 60Hz mode to eliminate the problem. Seems the game's controls were not optimised for 50Hz...

    Then there was the last Special Stage in Advance 3. Lord knows how many tries it took me to beat it.

    And Metal Sonic in Sonic the Fighters was a nightmare.
     
  7. jasonchrist

    jasonchrist

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    - How long, boring and fucking horribly bloated some of Sonic and Knuckles zones were.
    - The Aquis badniks in Oil Ocean Zone which you can't fucking avoid when you're suspended over a wind turbine! People always bitch about the Slicers and Shellcrackers, but they were a genuine challenge to overcome... Aquis on the other hand is just a cunt, and THE dick move of the classic games.
     
  8. Rosie

    Rosie

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    I thought I couldn't remember anything aside from Metropolis Zone, but then I remembered the way that I screamed and threw my controller at the floor the first time I played Perfect Chaos. It was pretty cool though, it was before the time when absolutely everything was lolspoliers on the internet, and I didn't get round to completing all the story modes for a long time, so when I went on the Select a Character screen, and saw "Super Sonic", it was a definite OMG moment.

    Oh and Meteor Herd. First time I played that I swear it took me an hour.
     
  9. Dr. Mecha

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    Labyrinth Zone Boss. It irritates me to no end.
     
  10. Doppelgengar

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    Definitely Labyrinth Zone in Sonic 1. I've grown not to hate it as much as I got older. I'd say the special stages, but I was lucky if I got into one as a kid. As far as Sonic 2 goes, Wing Fortress definitely comes to mind. I never really had too much trouble with Sonic 3. I do recall getting stuck at the Barrel, but I believe I found out soon after how to get past it, so it wasn't a huge traumatizing experience for me. Sonic & Knuckles on the other hand. Sandpolis Act 2 was a nightmare. The ghosts, the rising sand, the amount of times I got a TIME OVER. Even to this day I sometimes find myself cutting it close. I was never a fan of Death Egg Act 2, either.
     
  11. DNLeal

    DNLeal

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    Reading the archives...
    As a kid I never went through the torture of the barrel in sonic 3/k because I never ended up having those games. So I was just stuck with Sonic 2 and CD at that time. Still I was like, 4... or 6 back then so the rage starts back at chemical plant zone 2.

    - I must've been really bad back then but I either missed the final leap to the boss and fell to the bottomless pit of pink goo or I managed to do it just to forget to jump right when I enter eggman's area and die yet again. I spent days practically trying to pull a run that would just let me move on to the ruins zone.

    - As for Sonic CD, I had the US copy with me, and as a matter of fact, had NO idea what I had to do, so I had tons of raging: if I have 1 life left just simply rage reset, DO NOT want to hear that damn game over music, traveling through time was a pain itself. And if I could I avoided the Collision Chaos boss. I think there was even an extra life in act 3 that I ended up getting all the time, so it was an endless loop of pain.
     
  12. Blue Blood

    Blue Blood

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    Green Hill Act 2 and the "spike bug" annoyed me to death. That small area with the undulating platforms above a bottomless pit and spikes I just could not do for the life of me. And my brother always told me not to get the speed shoes on that level as well cause they were "poison from a witch" that made you die. I had the same difficultly on the upper and lower paths.
     
  13. My main one's kind of funny. I grew up playing a lot of the Super Mario Bros. games, and didn't get my first Sonic game until one day when they were selling copies of "Sonic and Knuckles Collection" for the PC at Jack-in-the-Box. (I'm still convinced that they were meant to be demo discs, and somebody screwed up, because it was the entire full set of games. The only difference was the JitB logo on the front of the case!) Since I had always been used to the Mario games, I loved the Sonic ones because the levels were so huge! It took me about 15-20 minutes to go through each Act!

    Fast forward a few years later. My dad got custody of my sister and me, and I didn't get to play these games again until I bought "Sonic Mega Collection" for my GameCube. I started up my old favorite games, and was floored at how difficult and sped up they were all of a sudden. It took me ages to re-learn the timing for each level that I thought I had down to an art form. Later, I found out that I had been playing my PC version on a really shitty computer.
    ---
    Other than that, I mainly hated Oil Ocean for the seahorse enemies. Carnival Night Zone's infamous barrel caused me to give up on Sonic 3 for years, until after playing the GameCube version and discovering GameFAQs. Then all of a sudden, it was like I had a brand new game again, playing through the final set of Zones. Sonic 1 caused me no end of grief on Scrap Brain Zone - Act 3. I made it through the death course by a hair just to have the bubbles refuse to come out of the ground. I actually lost my last life because I was waiting at a set of bubbles for a breath of air THAT WOULDN'T COME!!!!! (I lost interest in that game for a while after that...)

    Sonic CD was another odd case for me. The original version I played was for the PC, again. (different PC, this one's issue was that there was no music. Didn't know what I was missing...) I absolutely loved Stardust Speedway, but never quite understood that I wasn't supposed to kill Metal Sonic, but just race him. I committed accidental suicide for years until the thought finally occured to me that if I liked the level so much, why not use the boss fight to simply take an extended tour of the graphics and music (Playing "Sonic Gems Collection" at this point, adored the music and just cemented my love of Stardust Speedway even more!) Imagine my surprise when I found out that there was a finish line to the course! My next thought wasn't that I was supposed to win to finish the level, but stupid little me decided that I wanted to see exactly what would happen if I beat him there. That's right, I was enough of an idiot that I thought that the thing I was supposed to do would glitch the game, and I did it anyways just to see what would happen!
     
  14. Miles3298

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    I must be the only existing person to like that part in Chemical Plant act 2 at as young as age 4. That was always easy to me. The only thing that ever got me at that part was the moving platforms that came after that. Even so, the climb back up wasn't so bad - the slow movement caused by the water made it easier to place landings.

    The one and only thing to ever make me throw a fit in a Sonic game was the first boss in Sonic 2 on the Game Gear. Jumping to what looked like was going to be my death, oh wait nope I got saved - sweet, oh wait nope that pinching thing's gonna eat me. Nope, better avoid it oh wait nope I got balled. So yeah, that was an insanely difficult boss for me. It was at the age I had a Game Gear, anyway.

    Oh, and Oil Ocean's sea horse things can go suck a big one - I hate those things.
     
  15. Azookara

    Azookara

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    Reaching Marble or Labyrinth in Sonic 1. I like the stages and all, but they just kind of break the game's pace completely and it sets me in a crappy mood if I'm trying to play S1 all the way through without skipping a few. With that in mind, SBZ Act 3 takes the cake for the biggest frustration related to that game, due to it being the return of LZ (out of nowhere) but more difficult.

    Also, reviving this one from a previously trashed thread, I bring back the times whenever playing SA2, and you want to use the spin attack or Spin Dash but you accidentally somersault. This always bothered me not only because the somersault does things a spin attack or Spin Dash should be able to do, but it brings you to a very slow speed in the process.. being the exact opposite of what I was trying to pull off. I guess that and the "bounce attack when you wanna lightdash" thing made me rage at the fact that they didn't set the moves to different face buttons in SA2.

    I guess I was never bothered by the CNZ barrel. Everybody else was but I don't think I ever struggled with it.
     
  16. Getting all emeralds in Sonic 2. Still haven't done it without savestates.

    Also Sonic 2 GG's first boss (beat him on SMS version for the first time earlier this year, still can't do it on GG) and getting all 14 emeralds in S3&K. Never really had trouble with anything else. The barrel kept me and my friend busy for a few minutes on our first playthrough, but we eventually managed to glitch past it or something by having both of us jump up and down on it in a certain pattern and then passing through the wall or something like that, I don't remember it that well. Our efforts were in vain, however, as the timer had reached the 8:50 mark by the time we finally made it through. Next time I think we either figured it out on our own or looked it up on a cheat website and that was that.
     
  17. Aerosol

    Aerosol

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    Really? I rarely leave Emerald Hill Zone without them. Maybe Tails keeps fucking you up?
     
  18. No, I'm just bad at those special stages. Tails obviously makes it worse, but even without him I can't do it. It's really the only game that gives me trouble with them other than the GG/SMS games, and Sonic Spinball (the latter simply because I get bored of it quickly and there's like 16 emeralds. I think I've only passed Toxic Caves once or twice, and I've never passed whichever stage comes after that).
     
  19. Aerosol

    Aerosol

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    The Sonic 2 special stages come down to memorization man. Maybe one day you'll get the hang of it.
     
  20. The Angry Colossal

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    Been playing 3D Blast/Flickies' Island again today, and remembered something that always annoyed me: climbing up the steep slopes/moving platforms in the later stages, especially Panic Puppet. Trying to manage platforming in three dimensions with the narrow windows of opportunity given to you and the slippery control is an obvious recipe for frustration. It doesn't particularly help that some of these are slopes that Sonic should theoretically be able to spindash up if not for the game's gravity, and that it's possible to glitch and slide through the platforms if you hit them wrong.