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Hill Top Zone

Discussion in 'Sonic 2 HD (Archive)' started by Canned Karma, Mar 22, 2010.

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  1. ICEknight

    ICEknight

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    Not sure if you understood something else, but I meant spinning in a 3D space (3 axis rotations), hence the mention of a 3D model.

    I don't know what a Flash game could have to do with this.
     
  2. nineko

    nineko

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    By the way, while that you're talking about breakable objects in HTZ, don't forget about this:
    [​IMG]
     
  3. LOst

    LOst

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    Maximus maybe could help.

    I think that if a 3D model is used, we can redraw them in vector to fit the original rock style, but get the right shadows and all while the pieces are rotating, and get that spinning 3D feelings that I think Sonic 4 gets when those Splash Hill breaking wall blocks are flying in all directions. Now I have never seen it in action, so I am hoping a video of Sonic 4 will be available soon.

    The other way is to make it like Sonic 2 (tiny square blocks of the original stone), or Sonic 3 (more realistic tiny stones). I am more against using Sonic 3's way as it is a more realistic.
     
  4. Black Squirrel

    Black Squirrel

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    perhaps something like
    [​IMG]

    though obviously there'd be less blocks
     
  5. Gambit

    Gambit

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    Those could stay like that and there wouldn't be a problem, but turning those into cubes or something (after they're broken) and adding a spinning rotation might be neat, but not completely necessary.
     
  6. Endgame

    Endgame

    Formerly The Growler Member
    TBH, wouldn't you say the main reason why they broke up in squares was because of graphical limitations, rather than because it looked good?

    S2HD doesn't have that limitation, so I'd say we can be more creative when it comes to breaking chunks out of rock.
     
  7. Gambit

    Gambit

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    Well we could say that about the rock, but the ground is obviously a design choice. Ground objects breaking into squares was used in all or at least a lot of the old games.
     
  8. Endgame

    Endgame

    Formerly The Growler Member
    Well I was thinking of something like what subsubstantive did - if that was how you'd imagine it in pieces:
    [​IMG]
     
  9. Drex

    Drex

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    Yes I do realize that you meant for them to be spinning in 3D. I was in a rush so I didn't allow myself time to proof read. Let me reiterate:

    Funnily enough though, I actually agree with the others' feeling about turning the square breakable blocks into spinning cubes. It'd look tacky to have one and not the other so I'm now for having the stone break into 3D spinning blocks.
     
  10. I as well am for 3D spinning blocks, similar to Sonic 4, with the same vectors as the classic Sonic 2... as far as the ground breaking is concerned. I am curious to see what segmented stone looks like when it breaks apart. They do not necessarily need to be the same btw, the ground and the rock. They can break differently, the ground has always looked as to be made of blocks, whereas that blue stone, while blocky seems to be somewhat more organic.
     
  11. ancara

    ancara

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    http://tinypic.com/view.php?pic=5z1a8&s=5
    [​IMG]

    A few small changes were done (mainly shading-related).

    Anyways, expect for mainly 1 or 2 more small changes, this is pretty much as good as I can get it. Ya can try to improve it if ya want to, for I have no idea how to improve this thing much more than its current state.

    So yeah, tell me what ya think, ok? :3
     
  12. Mastered Realm

    Mastered Realm

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    Since no one is being sincere....


    It's horrible. Srsly.

    First, it looks you just used HQ4x on it and made it worse, I mean, stop that. You'll need to restart if you want to continue, I've never seen vines with square leaves, come on, they don't look like leaves the look deformations! Forget the original references and ask yourself, what was this supposed to be? Leaves. Do they look like leaves? No. Then you could have made leaves, if you made that even in paint it would be better than this.

    I don't like to sound assy but this is really terrible.
     
  13. You don't. I will try my hand at this, just gotta figure out how to draw with vectors in a program besides Flash. I know I could make it in raster, but it is so difficult to edit with it and its not preferred... Have a little faith.
     
  14. test-object

    test-object

    By Torm, no! This is terrible! I... I had no idea Member
    You know... :3
    I would love to do this zone's level pieces entirely by myself :v:
     
  15. ancara

    ancara

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    I'm gonna say things in this order:

    1.) I could change those things into leaves(or as best an interpretation of leaves as I could) to make it look a bit better.

    2.) Maybe if somebody would like to do the vines, then attach them to my platform thing, maybe it'd work out better. I dunno, it could work.

    3.) Maybe I should explain my process so you'd see exactly how I did this:

    a.) I Took a sprite (in this case the skilift thingy) and brought it to the size you saw it at.
    b.) Then I went and picked from 3-8 colors per shade on both the vines and platform to work with.
    c.) once through with that, I went and did my best at trying to smooth out both the outside and inside pixels to where they weren't square-ish. (this may be the part that could be why it may look bad, but I dunno.)
    d.) After this process was done'd, I then started from the darkest shade and worked up to the brightest shade, making sure I didn't miss any important shades.
    e.) I then went and tried to fix some small details I thought didn't look right, and edited a few shades to blend the shades in better.
    f.) finally, I posted it here for you people to see/critisize.


    Hopefully ya understand when I say that this was not easy to get to its current state, but I guess I still have a long ways to go before I can get it to a level that makes it look as awesome as it should be. Hopefully I can get it to look that awesome one of these days. Until then, imma keep on trying to get it to look right.
     
  16. Mastered Realm

    Mastered Realm

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    That's not the right HDizing proccess. First you should have in mind what they tryied to represent, then you draw over it to be sure the PROPORTIONS AND ALIGNMENTS (NOT THE SHAPES) are OK. Then you get rid of the original art and start the creativity process.
     
  17. Mastered Realm

    Mastered Realm

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    My concecpt for that:

    [​IMG]

    Instead of lotsa vines, we could have a blue chain with vines around it!
     
  18. Eduardo Knuckles

    Eduardo Knuckles

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    Sincerely I have to agree. There's no shading on the main platform, so the diagonal vines both the "circle ones" are so much pixelized. This gives us the impression that this is retried from some emulator with a triple or quadruple resolution, or some kind of automatic vectorization. I noticed that has no additions too. So, we hope for something better next time.
     
  19. Then what's stoppin ya Brah?
     
  20. Endgame

    Endgame

    Formerly The Growler Member
    The only thing I could find in Google that could be useful was this picture of some vines:

    So the sprite's vine colour is wrong from the start (that is, unless it's a different type of plant?)
    [​IMG]

    Perhaps something like this?
    [​IMG]
     
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