Posted 07 October 2010 - 07:34 AM
- For use only on NTSC Genesis systems
-
-
Posts:
938
-
Joined:
19-November 05
-
Gender:Male
-
Location:HoleNet!
-
Project:Sonic Edge
-
Wiki edits:63
So the other day I was digging around my external drive for something, and I dug out
this thing. It's... SA2 model ripping tools, from 2005. With sources.
I didn't make these. I forget who made them. They were posted on CulT.I remember using these back in 2005 to convert the racing models in SA2 into something more usable. I don't think it works on SA2B.
Hopefully, someone will find these tools useful.
Posted 07 October 2010 - 09:04 AM
-
Posts:
394
-
Joined:
29-March 05
-
Gender:Male
-
Location:United Kingdom
Sanik was the one who made them, I think.
Posted 07 October 2010 - 12:11 PM
-
Posts:
3071
-
Joined:
29-March 08
-
Gender:Male
-
Location:across town from Hinchy
-
Project:All the bitches.
-
Wiki edits:582
Yeah, Sanik made them. There's already a topic about ripping SA2 stuff that I posted these tools in earlier this year I think though.
Posted 07 October 2010 - 01:27 PM
- For use only on NTSC Genesis systems
-
-
Posts:
938
-
Joined:
19-November 05
-
Gender:Male
-
Location:HoleNet!
-
Project:Sonic Edge
-
Wiki edits:63
QUOTE (Polygon Jim @ Oct 7 2010, 10:11 AM)

Yeah, Sanik made them. There's already a topic about ripping SA2 stuff that I posted these tools in earlier this year I think though.
There was?
welp;
Posted 10 October 2010 - 10:39 PM
- Has Beaten Sonic Genesis for GBA
-
-
Posts:
486
-
Joined:
14-January 03
-
Gender:Male
-
Location:Mobius
-
Project:Gmod Ragdolls and Props, Pony maps
-
Wiki edits:10
Either way, Thank for uploading them,I was wondering how I would get the Dreamcast exclusive stuff.
now all I need to to is to figure out how to use the Free DLC with an emulator.
Posted 15 October 2010 - 07:52 PM
-
Posts:
402
-
Joined:
21-September 04
-
Gender:Male
-
Wiki edits:6
The Gamecube data has the endianess flipped.
Posted 15 October 2010 - 08:56 PM
- Every day's the same old thing... Same place, different day...
-
-
Posts:
2671
-
Joined:
14-August 09
-
Gender:Not Telling
-
Project:SonLVL
-
Wiki edits:1,339
I almost want to make my own model program for SA2, except that the format seems a lot more complicated than SA1's.
Posted 15 October 2010 - 10:07 PM
-
Posts:
402
-
Joined:
21-September 04
-
Gender:Male
-
Wiki edits:6
QUOTE (MainMemory @ Oct 15 2010, 09:56 PM)

I almost want to make my own model program for SA2, except that the format seems a lot more complicated than SA1's.
There's an improved SA2 ripper out there, and it's been done by ... forgot his name. Dude most likely knows who I am thinking of.
It even does animations and skeletal ripping correctly from what I remember.
Posted 15 October 2010 - 10:26 PM
- 3ds MAX Help Desk
-
-
Posts:
2613
-
Joined:
11-September 04
-
Gender:Male
-
Location:Southbridge, MA
-
Project:Sonic Adventure Generations
-
Wiki edits:43
QUOTE (SANiK @ Oct 15 2010, 11:07 PM)

QUOTE (MainMemory @ Oct 15 2010, 09:56 PM)

I almost want to make my own model program for SA2, except that the format seems a lot more complicated than SA1's.
There's an improved SA2 ripper out there, and it's been done by ... forgot his name. Dude most likely knows who I am thinking of.
It even does animations and skeletal ripping correctly from what I remember.
Are you referring to ExMDL.NET? That program's source comes with some pretty serious model libs. Anyone trying to make sa2 tools should definitely start there.
Posted 15 October 2010 - 10:37 PM
- Time to walk the dinosaur!
-
-
Posts:
2760
-
Joined:
17-November 04
-
Gender:Male
-
Location:Hampton, VA
-
Project:The S Factor: Sonia and Silver
-
Wiki edits:1,144
QUOTE (SANiK @ Oct 15 2010, 11:07 PM)

QUOTE (MainMemory @ Oct 15 2010, 09:56 PM)

I almost want to make my own model program for SA2, except that the format seems a lot more complicated than SA1's.
There's an improved SA2 ripper out there, and it's been done by ... forgot his name. Dude most likely knows who I am thinking of.
It even does animations and skeletal ripping correctly from what I remember. This is relevant to my interests
Posted 15 October 2010 - 10:42 PM
- Every day's the same old thing... Same place, different day...
-
-
Posts:
2671
-
Joined:
14-August 09
-
Gender:Not Telling
-
Project:SonLVL
-
Wiki edits:1,339
I'd really like an SADXLVL-type program. (Note that I have no idea how SA2 stores level layouts.)
On a related note, I find the total lack of an SCHG page for this game disturbing. Not even a note about editing SET files (which are the same format as SA1's).
Of course, this can probably be attributed to the lack of a PC port.
Posted 15 October 2010 - 10:46 PM
- 3ds MAX Help Desk
-
-
Posts:
2613
-
Joined:
11-September 04
-
Gender:Male
-
Location:Southbridge, MA
-
Project:Sonic Adventure Generations
-
Wiki edits:43
QUOTE (MainMemory @ Oct 15 2010, 11:42 PM)

I'd really like an SADXLVL-type program. (Note that I have no idea how SA2 stores level layouts.)
Same as SADC, it's a bunch of models and code compiled into a binary. If I was really, really motivated I could use this to locate the LANDTABLES in each binary (they exist, I've found them before) and get a filekey for them as well. I've done it before but I stopped documenting after I realized the model format was alot more intricate than the previous one.
Posted 16 October 2010 - 08:20 AM
-
Posts:
394
-
Joined:
29-March 05
-
Gender:Male
-
Location:United Kingdom
QUOTE (Dude @ Oct 16 2010, 04:26 AM)

QUOTE (SANiK @ Oct 15 2010, 11:07 PM)

QUOTE (MainMemory @ Oct 15 2010, 09:56 PM)

I almost want to make my own model program for SA2, except that the format seems a lot more complicated than SA1's.
There's an improved SA2 ripper out there, and it's been done by ... forgot his name. Dude most likely knows who I am thinking of.
It even does animations and skeletal ripping correctly from what I remember.
Are you referring to ExMDL.NET? That program's source comes with some pretty serious model libs. Anyone trying to make sa2 tools should definitely start there.
That sounds familiar...but Google doesn't bring up any results. ExMDL.NET...I'm sure I've heard that before.
When abouts was it made?
This post has been edited by ultima espio: 16 October 2010 - 08:20 AM
Posted 16 October 2010 - 08:32 AM
- !!!!!!!!!!!!!!!!!
-
-
Posts:
318
-
Joined:
27-November 07
-
Gender:Male
-
Location:Largo, Fl
-
Project:Hmmmmmmmmmmmmm......
-
Wiki edits:5
Actually, I looked for it as well. I couldn't find it. If anyone has it would they be kind enough to upload it?
Posted 17 October 2010 - 06:56 PM
-
Posts:
201
-
Joined:
10-January 09
-
Gender:Male
-
Location:Fincastle, Viginia
-
Project:Cracking various file formats and working with MaxScript.
-
Wiki edits:14
Well, I found it. Kryslin made the program, here's the link to the page to download it.
http://kryslin.silvite.com/exmldnet.html