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SonLVL Level Editor for S1, SCD, S2NA, S2, S3K, SKC, SCDPC - 11/15/2016

#646 User is offline MainMemory 

Posted 20 June 2017 - 12:51 PM

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Well it's the most likely cause, but the only way to be sure is for someone to download the Comper DLL.

#647 User is offline MainMemory 

Posted 28 June 2017 - 02:11 PM

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I've submitted SonLVL as a false positive to AVG, Avast, and Kaspersky, and so far AVG and Avast have both confirmed that SonLVL is not in fact malware, so that should be fixed in their next updates. I'm not going to try contacting every AV vendor, so if your AV detects SonLVL as a threat, you should look for a way to submit a false positive report.

I'm guessing this is due to the time when SonLVL was bundled with the FW-KENSC Comper compressor, and the AVs just blocked the whole zip file as malware ever since.

#648 User is offline True Dude 

Posted 29 June 2017 - 01:49 AM

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What would be the best way to go about porting Sonic CD level tiles to Sonic 3 & Knuckles? Would SonLVL even have a way to do it? I only see an unfinished PC disassembly of sorts that has PPZ1 Present only. (Luckily that's one of the few zones that I want) For that matter, what about the Simon Wai Sonic 2 Beta?
This post has been edited by True Dude: 29 June 2017 - 01:52 AM

#649 User is offline MainMemory 

Posted 29 June 2017 - 10:21 AM

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For Sonic CD, you could try this thread. The last post has SonLVL projects, and you can use LevelConverter to convert the levels to S3K, however you may end up with too many chunks to fit in the layout.
For the Sonic 2 Beta, there's a disassembly here.

#650 User is offline True Dude 

Posted 02 July 2017 - 08:00 PM

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Very helpful! Any chance there's a way to do Sonic Crackers, too?

#651 User is offline MainMemory 

Posted 02 July 2017 - 09:15 PM

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Unlikely. Sonic Crackers uses a system where the FG and BG use separate sets of tiles, blocks, and chunks, and SonLVL cannot easily support that. Chaotix has a similar situation.

I suppose in theory I could write a tool to combine the separate sets of data into one so SonLVL could use it, but I'm not entirely sure how the data is formatted.

#652 User is offline True Dude 

Posted 02 July 2017 - 11:49 PM

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Ah, I see. How much of the data in the disassembly COULD be converted as-is? If none of it I'll try to find another way of importing it, the chunk data isn't as important though since half the levels will be modified so much they'll need completely new ones.

#653 User is offline MarkeyJester 

Posted 03 July 2017 - 12:21 AM

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Another thing to keep in mind in Sonic Crackers, is the collision array.

Blocks 00 to EF are normal, however, blocks F0 to FF have flipping/mirroring properties. Bit 0 of the ID determines this, if clear (i.e. blocks, F0, F2, F4, F6, F8, FA, FC, and FE), then the blocks are mirrored, and if set (i.e. blocks, F1, F3, F5, F7, F9, FB, FD, and FF), then the blocks are flipped. When/if porting, you'll need to mirror and flip the array data of these blocks back to normal.

#654 User is offline MainMemory 

Posted 12 July 2017 - 05:49 PM

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Thinking of upgrading SonLVL and associated programs from .NET 3.5 to 4.x. Does anyone use them on Windows XP?

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