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Sonic Mania: Hacking Discussion Will update when news comes out

#691 User is offline SuperSnoopy 

Posted 18 August 2018 - 10:21 AM

  • I prefer Sonic Advance to Sonic 2
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Impressive.
At this point it's only a matter of time until you manage to make Doom run on it.

#692 User is offline LJSTAR 

Posted 25 August 2018 - 10:01 AM

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Well, this is not quite doom but...


#693 User is offline Stink Terios 

Posted 07 September 2018 - 04:05 PM

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Can someone please help me get the Mania mods from SAGE working? I keep getting the version not supported error message even when using the July 8th build.

I got the loader fromhttps://gamebanana.com/wips/48996 and have the Encore DLC installed.

#694 User is offline MainMemory 

Posted 07 September 2018 - 04:27 PM

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https://gamebanana.com/news/21436
"For reference, the EXE file I'm using is 114MB and has the following hashes:
CRC32: A7BA2554
CRC64: 9E22E73EEDF756F0
SHA256: BE08A9791D1A6F0B59ED2602F0EDBD6D7CF41000160F2A5206A4ABF0A2C1D9F6
SHA1: 8D2F630976A9B583B46EE43AC2D22A59F895130B
BLAKE2sp: 9B6A9400D3903D33E4A746517A8605D6E081431102F12A073693FFAE59905A09
MD5: 260b86088a60a958ca832075356016d2"

#695 User is offline Stink Terios 

Posted 07 September 2018 - 06:11 PM

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Given that everything matched, I just decided to wipe the folder and redownload Mania.

That did the trick! I assume a stray .dll belonging to an older version of the loader was to blame.

#696 User is offline MainMemory 

Posted 07 September 2018 - 06:22 PM

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That's weird, the mod manager should have notified you if the copy of ManiaModLoader.dll in the mods folder didn't match d3d9.dll in the main folder.

#697 User is offline LJSTAR 

Posted 13 September 2018 - 11:23 AM

  • Posts: 15
  • Joined: 18-October 17


More update from the mod that SS16 and myself are making.

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