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About the Sonic Spinball source code

#1 User is offline Sik 

Posted 28 January 2011 - 06:02 AM

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http://www.gamasutra.com/view/feature/6271...ame_.php?page=4

How the fuck did it end up there? (also, how don't we know the source code for other games is still in hands of the developers and not Sega?)

#2 User is offline Ritz 

Posted 28 January 2011 - 02:58 PM

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How do you think? Peter Morawiec ran off with it because Sega didn't care. It's been long established that the STI folks were total pack rats.

#3 User is offline Scarred Sun 

Posted 28 January 2011 - 03:00 PM

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I remember hearing from one of the main programmers that Spinball was essentially programmed twice for some reason, so someone taking home the old version is not entirely surprising.

Also STI was chaotic as fuck and the final version being snuck home doesn't surprise me, either.

#4 User is offline Travelsonic 

Posted 28 January 2011 - 04:03 PM

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Reading the comments section, though "emulation will save us all" may not be the best response to an article, I think the reply to the comment was quite dickish and completely headache inducing.

#5 User is offline Mr Lange 

Posted 28 January 2011 - 08:44 PM

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Honestly I'm surprised no one has done anything in the way of Spinball hacking. Despite how much I love the game, I am getting a little tired of four levels.
Or... has someone already tried a hack?

#6 User is offline LordOfSquad 

Posted 28 January 2011 - 08:51 PM

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QUOTE (Mr Lange @ Jan 28 2011, 06:44 PM)
Honestly I'm surprised no one has done anything in the way of Spinball hacking. Despite how much I love the game, I am getting a little tired of four levels.
Or... has someone already tried a hack?


Well, I've always thought it would be neat if someone hacked, say, Sonic 2, to have Spinball styled layouts throughout it's levels using Casino Night's objects. It probably wouldn't be that hard.

#7 User is offline Mr Lange 

Posted 28 January 2011 - 09:04 PM

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QUOTE (LordOfSquad @ Jan 29 2011, 02:51 AM)
QUOTE (Mr Lange @ Jan 28 2011, 06:44 PM)
Honestly I'm surprised no one has done anything in the way of Spinball hacking. Despite how much I love the game, I am getting a little tired of four levels.
Or... has someone already tried a hack?


Well, I've always thought it would be neat if someone hacked, say, Sonic 2, to have Spinball styled layouts throughout it's levels using Casino Night's objects. It probably wouldn't be that hard.


Eeehh... hmmm... good idea, but its just that unique aesthetic style about Spinball that would be great to see expanded upon. That's what's motivated many Sonic hacks so far, and the reason why a Spinball specific hack would be interesting.

#8 User is offline Covarr 

Posted 28 January 2011 - 09:35 PM

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QUOTE (Mr Lange @ Jan 28 2011, 06:04 PM)
QUOTE (LordOfSquad @ Jan 29 2011, 02:51 AM)
QUOTE (Mr Lange @ Jan 28 2011, 06:44 PM)
Honestly I'm surprised no one has done anything in the way of Spinball hacking. Despite how much I love the game, I am getting a little tired of four levels.
Or... has someone already tried a hack?


Well, I've always thought it would be neat if someone hacked, say, Sonic 2, to have Spinball styled layouts throughout it's levels using Casino Night's objects. It probably wouldn't be that hard.


Eeehh... hmmm... good idea, but its just that unique aesthetic style about Spinball that would be great to see expanded upon. That's what's motivated many Sonic hacks so far, and the reason why a Spinball specific hack would be interesting.

If I were gonna hack spinball, my first priority would be to get rid of GEMS, and replace all the music. Of course, since I'm too lazy to learn any of this (too busy focusing on C and DS programming), I won't do it, but I honestly have more of a problem with the music than with the level layouts.

#9 User is offline Ravenfreak 

Posted 28 January 2011 - 09:46 PM

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Andlabs released his disassembly of Sonic Spinball months ago, but you need IDA pro version 5.5 to open it. On topic, it's pretty cool that one of the developers has a copy of the source code. Though, it'll probably never see the light of day on the internet at least. v.png

#10 User is offline JaxTH 

Posted 29 January 2011 - 03:20 AM

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The music is the best fucking part of Spinball.

#11 User is offline Endri 

Posted 29 January 2011 - 12:07 PM

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QUOTE (JaxTH @ Jan 29 2011, 06:20 AM)
The music is the best fucking part of Spinball.
Indeed. Like, Lava Powerhouse is my favorite Sonic music ever. Why would someone want to hack Sonic Spinball to change the musics?

If one wants to change musics in a game, go hack SSX: Blur, and change all of it's musics kthx.[/offtopic]

#12 User is offline Yuzoboy 

Posted 31 January 2011 - 08:12 PM

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A hack of Sonic Spinball to a Sonic 1 or 2 style design would be interesting. Back when the original was released, I remember thinking why Sonic couldnt have looked the same as he did in Sonic 1 and 2. As far as the music goes, I think either remastering or remixing the music would be the best choice.

#13 User is offline Covarr 

Posted 31 January 2011 - 11:20 PM

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QUOTE (Yuzoboy @ Jan 31 2011, 05:12 PM)
As far as the music goes, I think either remastering or remixing the music would be the best choice.

This. I suppose I wasn't clear enough before, but my big beef with the music is really with GEMS; I think that SMPS versions of these songs could be extremely kickass.

#14 User is offline Tweaker 

Posted 01 February 2011 - 09:46 AM

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QUOTE (Ravenfreak @ Jan 28 2011, 09:46 PM)
Andlabs released his disassembly of Sonic Spinball months ago, but you need IDA pro version 5.5 to open it. On topic, it's pretty cool that one of the developers has a copy of the source code. Though, it'll probably never see the light of day on the internet at least. v.png

Working with compiled C code in assembly is just asking for trouble; it's compiled to run, not to be efficient and human-readable. If you were hacking Sonic Spinball and had access to the original C source, it would make a lot more sense and be a lot more practical to sift through.

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