Posted 28 January 2011 - 06:02 AM
- Sik is pronounced as "seek", not as "sick".
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http://www.gamasutra.com/view/feature/6271...ame_.php?page=4How the fuck did it end up there? (also, how don't we know the source code for other games is still in hands of the developers and not Sega?)
Posted 28 January 2011 - 02:58 PM
- Hurry up Nights, Reala is going to do 9/11 !!
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How do you think? Peter Morawiec ran off with it because Sega didn't care. It's been long established that the STI folks were
total pack rats.
Posted 28 January 2011 - 03:00 PM
- Crushed by a single sunbeam
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I remember hearing from one of the main programmers that Spinball was essentially programmed twice for some reason, so someone taking home the old version is not entirely surprising.
Also STI was chaotic as fuck and the final version being snuck home doesn't surprise me, either.
Posted 28 January 2011 - 04:03 PM
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Reading the comments section, though "emulation will save us all" may not be the best response to an article, I think the reply to the comment was quite dickish and completely headache inducing.
Posted 28 January 2011 - 08:44 PM
- A wise guy eh. I know how to DEAL with wise guys.
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Honestly I'm surprised no one has done anything in the way of Spinball hacking. Despite how much I love the game, I am getting a little tired of four levels.
Or... has someone already tried a hack?
Posted 28 January 2011 - 08:51 PM
- WHAT ARE YOU RUNNING FROM?
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QUOTE (Mr Lange @ Jan 28 2011, 06:44 PM)

Honestly I'm surprised no one has done anything in the way of Spinball hacking. Despite how much I love the game, I am getting a little tired of four levels.
Or... has someone already tried a hack?
Well, I've always thought it would be neat if someone hacked, say, Sonic 2, to have Spinball styled layouts throughout it's levels using Casino Night's objects. It probably wouldn't be that hard.
Posted 28 January 2011 - 09:04 PM
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QUOTE (LordOfSquad @ Jan 29 2011, 02:51 AM)

QUOTE (Mr Lange @ Jan 28 2011, 06:44 PM)

Honestly I'm surprised no one has done anything in the way of Spinball hacking. Despite how much I love the game, I am getting a little tired of four levels.
Or... has someone already tried a hack?
Well, I've always thought it would be neat if someone hacked, say, Sonic 2, to have Spinball styled layouts throughout it's levels using Casino Night's objects. It probably wouldn't be that hard.
Eeehh... hmmm... good idea, but its just that unique aesthetic style about Spinball that would be great to see expanded upon. That's what's motivated many Sonic hacks so far, and the reason why a Spinball specific hack would be interesting.
Posted 28 January 2011 - 09:35 PM
- Sentient Cash Register
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QUOTE (Mr Lange @ Jan 28 2011, 06:04 PM)

QUOTE (LordOfSquad @ Jan 29 2011, 02:51 AM)

QUOTE (Mr Lange @ Jan 28 2011, 06:44 PM)

Honestly I'm surprised no one has done anything in the way of Spinball hacking. Despite how much I love the game, I am getting a little tired of four levels.
Or... has someone already tried a hack?
Well, I've always thought it would be neat if someone hacked, say, Sonic 2, to have Spinball styled layouts throughout it's levels using Casino Night's objects. It probably wouldn't be that hard.
Eeehh... hmmm... good idea, but its just that unique aesthetic style about Spinball that would be great to see expanded upon. That's what's motivated many Sonic hacks so far, and the reason why a Spinball specific hack would be interesting.
If I were gonna hack spinball, my first priority would be to get rid of GEMS, and replace all the music. Of course, since I'm too lazy to learn any of this (too busy focusing on C and DS programming), I won't do it, but I honestly have more of a problem with the music than with the level layouts.
Posted 28 January 2011 - 09:46 PM
- RavenxArgent <3
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Andlabs released his disassembly of Sonic Spinball months ago, but you need IDA pro version 5.5 to open it. On topic, it's pretty cool that one of the developers has a copy of the source code. Though, it'll probably never see the light of day on the internet at least.
Posted 29 January 2011 - 03:20 AM
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The music is the best fucking part of Spinball.
Posted 29 January 2011 - 12:07 PM
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QUOTE (JaxTH @ Jan 29 2011, 06:20 AM)

The music is the best fucking part of Spinball.
Indeed. Like, Lava Powerhouse is my favorite Sonic music ever. Why would someone want to hack Sonic Spinball to change the musics?
If one wants to change musics in a game, go hack SSX: Blur, and change all of it's musics kthx.[/offtopic]
Posted 31 January 2011 - 08:12 PM
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A hack of Sonic Spinball to a Sonic 1 or 2 style design would be interesting. Back when the original was released, I remember thinking why Sonic couldnt have looked the same as he did in Sonic 1 and 2. As far as the music goes, I think either remastering or remixing the music would be the best choice.
Posted 31 January 2011 - 11:20 PM
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QUOTE (Yuzoboy @ Jan 31 2011, 05:12 PM)

As far as the music goes, I think either remastering or remixing the music would be the best choice.
This. I suppose I wasn't clear enough before, but my big beef with the music is really with GEMS; I think that SMPS versions of these songs could be extremely kickass.
Posted 01 February 2011 - 09:46 AM
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QUOTE (Ravenfreak @ Jan 28 2011, 09:46 PM)

Andlabs released his disassembly of Sonic Spinball months ago, but you need IDA pro version 5.5 to open it. On topic, it's pretty cool that one of the developers has a copy of the source code. Though, it'll probably never see the light of day on the internet at least.
Working with compiled C code in assembly is just asking for trouble; it's compiled to run, not to be efficient and human-readable. If you were hacking Sonic Spinball and had access to the original C source, it would make a lot more sense and be a lot more practical to sift through.