SonicGDK 1.1 - With delicious 2.5D/3D physics inside!
Posted 28 April 2010 - 09:45 AM
- Lack of support from the Unreal modding community as ADR was using an old engine.
- UT2004 is required, as are several essential bonus packs for the game in order to play ADR.
- UT2004 is becoming very hard to find for those wishing to only play ADR.
- Coding gameplay abilites had become challenging to create using Unreal Engine 2.
- Better object physics simulation in Unreal Engine 3.
- Better control over animation and texture materials.
- Better particle effect system.
- Level design is less limited than in UT2004; large scale levels can be created.
- Better AI support.
- And the move makes ADR become a standalone game.
Aside from code, the truth is that few progress has been made in all this time (the previously released Tech Demo doesn't count for the full game), believe it or not. So the transition to the new game engine won't be traumatic.
Posted 28 April 2010 - 10:13 AM
Actually, no. The only things I can get it to work on are things like KEGA Fusion which let me manually assign buttons to functions. I can use it on some other things, but I'll get oddball control schemes like the Select button being the equivalent of the A button, or something to that effect.
Posted 06 May 2010 - 05:48 PM
x360ce project homepage // Thread of the project // PS3 gamepad Settings?
This is really useful for other games, like Sonic & SEGA All-Stars Racing.
Place the program files into the folder SonicGDK\Binaries\Win32, configure the .ini file and that's all.
Posted 18 May 2010 - 12:04 PM
Anyway, on the basis of the video and screenshots this looks good (aesthetically and functionally). Oh, and I'll probably have that music stuck in my head now!* I also saw some recent ADR screenshots, which looked good.
* See the recent topic in the Lounge, although it's about music that one hates, which doesn't apply to that song—yet!
Posted 25 June 2010 - 05:11 AM
Posted 26 June 2010 - 05:41 AM
//Makes zylo a certain distance away
//makes z equal x plus y
or meaningless comments
//Lazorize x to combine layzor with zise
(Too lasy to make an example, but you get the idea)
I'm going to try out the new demo in a second.