Sonic and Sega Retro Message Board: Sonic 3 And Sally Acorn - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 2 Pages +
  • 1
  • 2
    Locked
    Locked Forum

Sonic 3 And Sally Acorn "NICOLE, laser!"

#16 User is offline The Game Collector 

Posted 08 May 2015 - 07:56 PM

  • Posts: 807
  • Joined: 24-August 08
  • Gender:Male
  • Location:Washington State, USA
  • Project:helping a local rock band; still a big Sonic & video game fan

View PostE-122-Psi, on 08 May 2015 - 07:16 PM, said:

View PostThe Game Collector, on 08 May 2015 - 07:11 PM, said:

I'm looking forward to the Bunnie in Sonic 1 hack. She was one of my favorite characters from the early comic/TV series. I'm still waiting on someone to complete a Fang/Nack in Sonic 1 hack.


I made some sprites for that too (though didn't get nearly as far, all of a standing sprite and an unfinished walking cycle). I suppose it could be possible now, I even have the projectile code handy for his popgun.


That's really cool. My main interest in him was because he has been in so few games. I mean he's not a good guy but he's no friend of Robotnik either so the boss fights still kind of make sense. I've always thought of him as the Wario of the series.

I do like your interest in using characters that haven't been playable in any games as well too though. That's a cool ability Bunnie has, being able to smash a whole row of enemies or monitors with one move. Is she going to have Tails-style flight mechanics for hovering with the jets in her feet?

#17 User is offline E-122-Psi 

Posted 08 May 2015 - 08:20 PM

  • Posts: 1708
  • Joined: 29-December 09
  • Gender:Male
  • Wiki edits:41
I've implemented a very basic hover ability, it more or less just turns off her gravity when an animation is run. She can also break through walls a la Knuckles and charge an upward dash (I plan to make it like her revving up sparks, akin to how Mecha charges towards the Master Emerald in S3+K).

#18 User is offline rata 

Posted 08 May 2015 - 09:37 PM

  • Posts: 367
  • Joined: 11-January 15
  • Gender:Male
  • Location:Argentina
  • Project:Trying to be useful somehow.
Well, I still suck with all the hacking topic, so max I could do would be Scourge in Sonic the Hedgehog. If someone dies for it just tell me...

loooooool


9th May edit:
Okay, jokes apart now, I just finished the game and I have to say one more time, its awesome. Some things get a bit easier with help of Nicole Laser, for example Death Egg boss's fingers. But at least in my case, Sandopolis boss did get just a bit harder (Robotnik, not the stone golem).
I haven't noticed more bugs per se, just some visual little things that don't actually mean anything, but devil is in details. The Doomsday Zone is sort of funny with Sally literally running in space. Maybe this zone requests for new Super/Hyper Sally sprites instead of just palette cycling. Now the other thing:
Posted Image
This post has been edited by rata: 09 May 2015 - 04:14 PM

#19 User is offline Eduardo Knuckles 

Posted 13 May 2015 - 09:12 AM

  • Not a loved one, but the most hated person.
  • Posts: 401
  • Joined: 07-January 07
  • Gender:Male
  • Location:Someplace somewhere
  • Project:Sonic Harder Levels
  • Wiki edits:66
Is it me or Hydro City Act 2 is impossible to complete? I'm not sure if this is a bug, but I'm being unable to destroy the walls at the begining of the level. Curiously I was able to destroy the first one since when I cleared the act 1 but I can't destroy the others later.

#20 User is offline LordOfSquad 

Posted 13 May 2015 - 09:53 AM

  • let's don't forget about it
  • Posts: 4416
  • Joined: 19-February 08
  • Gender:Male
  • Location:Winnipeg, MB
  • Project:Comic drawing, game designing, working, dying.
  • Wiki edits:1
I'm pretty excited to give this a whirl after a bugfix revision. New ways to play Sonic 3K are always great.

#21 User is offline rata 

Posted 13 May 2015 - 09:58 AM

  • Posts: 367
  • Joined: 11-January 15
  • Gender:Male
  • Location:Argentina
  • Project:Trying to be useful somehow.
You have to slide to destroy them, you don't even need a high speed, slow slides will destroy them anyway. Just press Down after destroying each wall because Sally seems to stand up after hitting them.

#22 User is offline E-122-Psi 

Posted 15 May 2015 - 08:04 PM

  • Posts: 1708
  • Joined: 29-December 09
  • Gender:Male
  • Wiki edits:41

View Postrata, on 13 May 2015 - 09:58 AM, said:

You have to slide to destroy them, you don't even need a high speed, slow slides will destroy them anyway. Just press Down after destroying each wall because Sally seems to stand up after hitting them.


Thanx for explaining that. Yes, I've added the ability to slide through it so far. I'm not sure why Sally keeps repositioning after each segment (though if hold down she won't stop like that), truthfully I've edited the rock object routine like crazy to try and get the laser to work with it but to no avail, which is annoying since that's about half the breakable object data in the game. I have problems getting to work past the check if Sonic is touching it (though it does work if you shoot right in front of the rock, when it is loading from the player for that split second).

#23 User is offline MotorRoach 

Posted 15 May 2015 - 10:59 PM

  • Posts: 244
  • Joined: 13-March 11
  • Gender:Male
I've done some more testing on the hack, and found a couple of more issues, part of them being graphical ones:

Posted Image

I realized that her projectile will always stay behind the waterfall in this boss fight. You'd think that would actually also hit Eggman while he's hiding behind the waterfall, hahah.

Posted Image

Her edge animation has misplaced hair color on the sole of her shoes, making them change during super as well.

Posted Image

This one is not so noticeable, but I noticed a little red pixel on her knee, which also changes during the super form.

Posted Image

Not really a graphical issue, just a weird projectile behavior. During a jump, if you shoot straight first, and then attempt to shoot downwards, Sally will shoot her projectile in a diagonal direction. This also works if you shoot down and then forward during midair, and yes, it works with either projectiles.

Posted Image

This is a rather weird scene, but not unexpected. Kind of thinking if her projectiles should be disabled during these-- because really, why wanting to shoot in the middle of those anyway?

Posted Image

Palette oddity.

Few other notable issues:

- I personally find it very weird for her to trigger the super form by pressing any of the buttons in midair. It would be much more fitting if it was only the jump button that transforms her into super, given she doesn't really has any mid air action for the C button.
- Shooting downwards uses the insta-shield sound effect instead of the sound she uses for shooting.
- Regardless of jumping twice doing absolutely nothing, Sonic's insta-shield sound can still be heard.
- There were numerous walls that couldn't be broken with her A button attack, but could be broken with her slide (mainly Hydrocity Zone). Feels inconsistent and rather weird.
- This one is hard to explain, but everytime I'm playing as Sally, out of nowhere, I'll start hearing some weird background noise on a short loop. It kind of sounds like something charging, yet I have no idea what triggers it, but it starts to bother me very quickly.
This post has been edited by MotorRoach: 15 May 2015 - 11:02 PM

#24 User is offline rata 

Posted 15 May 2015 - 11:52 PM

  • Posts: 367
  • Joined: 11-January 15
  • Gender:Male
  • Location:Argentina
  • Project:Trying to be useful somehow.
I think that noise you say is the wowowowowowo for sliding, am I right? It also plays sometimes wieh peeling out too, I think.

Regarding to diagonal shooting, I thought it was a desired behavior, in fact I killed Ice Cap 1 boss with those most of the time. Now that you say so, I started experimenting with it and it seems that the way to trigger the diagonal shoot is shooting in mid air with Up pressed and then shoot downwards. That dones't only allow you to shoot twice in the same shot but also make the second one diagonal oriented.

Okay, betatesting on Friday at 1:50 AM, my life is sooo intense.

#25 User is offline MathUser 

Posted 17 January 2017 - 10:42 PM

  • 3rd top wiki contributor
  • Posts: 2033
  • Joined: 09-November 05
  • Gender:Male
  • Wiki edits:14,865
Can this hack be upped again? I was gonna make a wiki article about it but the file is gone. I can't believe this hack was missed last time. I enjoyed the last 2 installments.

Ok, I read through the thread a little more and it says sprites are incomplete so I guess it's probably not ready for the wiki. I hope you continue working on this though.

  • 2 Pages +
  • 1
  • 2
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users