Here's all the BGM in WAV format: https://www.dropbox.com/sh/ir2e9edun9qswum/XcUOY6QUez?v=1swn- There are some changes I've noticed with the BGM. Here's everything I've noticed with the BGM: Azure Blue World (Emerald Coast Act 1) (04) Less reverb on percussion (most noticeable at very beginning) Funky guitar at beginning is louder Some synth is louder on chorus Electric guitar on B part is louder or different The Past (08) Lead oboe (?) is missing from middle part Fanfare for Dr. Eggman (09) Instruments are panned differently on the track Fish Hits! (12) The B part is missing the guitar lead (cool brief instrumental!) Run Through Speed Highway (13) The entire track seems to be slightly faster Goin' Down (14) The first half of the song repeats again before going to the second half, so this version is longer. Track 28 Very short (5 second) version of the Open Your Heart theme The character instrumentals may have been different but I don't know them well enough to say. For anyone who's interested, here's all the event sound files in WAV format (they're all Japanese): https://www.dropbox.com/sh/lafm7hp164xgk7t/ChQ3zi8qZ_?v=1swn-
A very solid looking little test level they built there. Any chance to get these models dumped to a modeling package compatible format? Also I wonder if there are any Sonic sega Saturn assets left over, I know they used the sonic model from Jam in the flying levels.
SALVL doesn't want to export them as obj for whatever reason. http://www.youtube.com/watch?v=UQZWa-LLL5E
Welp. This build and Orenge are officially amazing. The beta Windy Valley has been found! Note: I used Red Mountain's textures so I could get a better look at the stage since it has no texture files...and spoilered for size... Spoiler
/thread EDIT: Apologies. I'm drunk atm. Also I'm looking at the early picks. It checks out. I'm seeing the slopes where E-102's heading down. Not sure if this is shared with the famous tails pictures. We're gonna need to see this from all angles man.
Holy crap that's awesome. Which part of Windy Valley is that? Part 1 or 3? Also that second test map video is pretty bizarre. Not sure if they had more interesting things planned for the rolling physics and just never got around to making it work properly. The test map seems to have the idea of rolling around in mind...
I... can't find in there any of the places depicted in the usual "beta Windy Valley" pics. Perhaps it's an entirely new scrapped level?
I've positively ID'd it as the windy valley beta. The last screenshot matches with the area Gamma is in in the beta preview video.
I recognize the third image from here: http://www.youtube.com/watch?v=bcs5NEDe6eQ&feature=player_detailpage#t=1123s @18:42 It looks like a completely different level though, I agree. I wonder why they changed it? EDIT: Beaten.
When I saw that second test level, the bumpy area reminded me of Jade Gully from the Sonic Xtreme Demo
Exactly what I was going to point out. As shown in the video, Sonic's rolling mode is little more than a faster version of Sonic's running behavior, but in this test level you can see some structures where some Mega Drive-style rolling physics would feel at home, like the curved half-tube slides or the floating spheres. This, along with the pinball rails that aren't interacting with Sonic at all, makes me look forward to somebody making this thing playable. Those different rolling physics might be partially functional in there, for all we know....
Spoiler Found another section of the stage. Loaded it with Windy Valley's final textures for the lolz. Haha.
Cool! That's this: Not sure how those sharp hills and curves would work with the current engine though. It looks like Sonic's feet while running were literally sticking to the floor at some point...
Ladies and gentlemen, I believe we have done it. We can now close down Sonic Retro. Hats off to Orenge for this discovery.