Time to start cracking it

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So Mania's finally out, the game by the fans, for the fans. This game's built on the Retro Engine, just like the 1, 2, and CD ports. However, unlike those games, Mania has a ton of improvements, features built with the PC platform in mind, and new content. Along with that, it's a new entry to the "classic style" series of games. It's the first time we have a legitimate full game, a new experience in the series, styled after the Genesis originals, SINCE the originals.
And we have incentive to mod it.
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WHAT WE CURRENTLY KNOW:
Extraction
~90% of files extracted thanks to TPot.
Sprites are not the raw files; TPot converted them from their originals using the level palettes.
Some files are missing, as his extraction method requires rsdkv5_extract to work, which requires some tedious work in finding filenames etc. Likely the tool doesn't work 100% yet either.
More info:
Compression
The RSDK format isn't yet fully understood, so no file replacement / packing is possible at this time. This post will be updated as information comes up.
Sprites
Sprite modification is not currently possible, since no method of replacing in-game content is yet discovered or functional. However...
Save Data
Work has been done on the save file format by codenamegamma. I'll link to his forum post, and quote what he's found here since he explains his findings better than I possibly could.
MISC
In codenamegamma's post, he also outlines how character loading can be forced, to legitimately have 2 sonics, 2 tails,' and... well 2 knuckles is already a thing, though other partner combinations like knuckles + sonic/tails and tails + sonic are possible through this method.