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Sega Forever

#271 User is offline 360 

Posted 22 September 2018 - 06:55 PM

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Streets of Rage 2 was released today. Just grabbed it from the Google Play Store. At a guess a speedy release to capitalise on the Streets of Rage 4 hype.

#272 User is offline biggestsonicfan 

Posted 22 September 2018 - 09:18 PM

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View Post360, on 22 September 2018 - 06:55 PM, said:

Streets of Rage 2 was released today. Just grabbed it from the Google Play Store. At a guess a speedy release to capitalise on the Streets of Rage 4 hype.

Been 2 days, but Sega Forever is just dead in the water with AGES coming.

It won't be long before it becomes another silent chapter in Sega's history at this point.

EDIT: This desrves a little more bashing commentary to be honest.

Streets of Rage 4 announced. Hype is generated. Streets of Rage 2 released on Forever a VERY SHORT time later.

Who, in their goddamned minds, were requesting Streets of Rage 2 prior to this release?

Sega OF EUROPE: You are listening to no one but yourselves and shame on you for handling your nostalgic properties in this abomination of a "Forever" campaign.
This post has been edited by biggestsonicfan: 22 September 2018 - 09:23 PM

#273 User is offline 360 

Posted 23 September 2018 - 04:52 PM

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View Postbiggestsonicfan, on 22 September 2018 - 09:18 PM, said:

Been 2 days, but Sega Forever is just dead in the water with AGES coming.

It won't be long before it becomes another silent chapter in Sega's history at this point.


I see where you're coming from - but Sega AGES is unproven at the moment with only one platform dedicated for it (Switch). That and the first wave of games they're announcing aren't that exciting. If they confirm it for more platforms like Xbox and PlayStation and announce something truly wow-worthy like Panzer Dragoon Saga or Jet Set Radio then yeah Sega Forever would be doomed and rendered irrelevant. But for now I think the two services can happily co-exist without AGES replacing Forever. Perhaps in the not too distant future it will but for now with AGES being Switch-only it's more of a cool thing for Nintendo owners that may become something great eventually but not much more than that. That said yeah I totally get the frustration with Forever.

It has been doom, gloom and disappointment with Forever ever since the service started and it is disheartening that it could have been genuinely great when it's not as of yet.
This post has been edited by 360: 23 September 2018 - 05:54 PM

#274 User is offline sonicblur 

Posted 23 September 2018 - 05:30 PM

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Sonic CD got an update on iOS last week. The game is finally playable on iPhone X, they actually fixed the display glitching out resulting in a blank screen. Of course, they didn't touch anything else so there's still a big white square in the middle of the title screen along with other minor problems like the PPZ1 demo when you let it sit on the title screen not playing properly due to an enemy spawning early, then instead of going back to the title screen after the demo it goes to the menu, so you can't see any of the other demos.


Regarding Sega Ages, I don't think it was even intended to compete with their mobile strategy. It's just them brining back the Sega Ages line of games that they had on Saturn and PS2.

#275 User is offline biggestsonicfan 

Posted 23 September 2018 - 08:17 PM

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Regarding AGES vs Forever, I meant it like this:

AGES, being handled by a more reliable M2 who has just put out a high-quality port of Sonic 1 on the Switch, has published both a list of games in order of most requested. Forever will do nothing but reply a request has been "logged" without releasing any data whatsoever.

As far as a library is concerned, AGES has confirmed to have SOURCE CODE LEVEL porting for an arcade title. Forever continues to struggle porting over and already working mobile port of Sonic 4 Ep II.

It's not that they are fighting for the public to play those games on their platform, it's just a simple matter of what is already available to us and the quality of that content. In this case, AGES has wiped the floor with Forever, catching them essentially with their pants down.

Forever will not look into platforms that do not have mobile ports already, nor have they shown any actual evidence of listening to us, while AGES is including ARCADE TITLES right out of the gate, something Forever has overlooked.

This is not Sega competing against itself, it's just a sign that Sega, as a worldwide entertainment industry, has no fucking handle on itself across regions.

#276 User is offline sonicblur 

Posted 24 September 2018 - 05:56 PM

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It randomly occurred to me today that Sega Forever intro that nobody likes is actually very appropriate. The misused ring loss sound effect appropriately references all of the problems introduced in every game they've tried to update for Sega Forever. I wonder if someone picked that as an inside joke, or if it's just a terrible coincidence.

#277 User is offline biggestsonicfan 

Posted 24 October 2018 - 09:28 AM

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Did anything happen in the last month? :v:/>/>/>/>/>/>

EDIT: Holy fuck like clockwork. I guess someone at Sega Forever reads this thread (PLS BE LESS SHITTY) because "Shining Force Classics" has been released. Article here. It's another scathing review, btw.

Quote

...
Sega created an in-house emulator to bring its Genesis games to mobile. The problem is that this emulator does not function as good as other options. This means the framerate can be subpar, and despite Sega clearly listing controller support on the Play Store, many controllers will not work since the directional inputs may not be recognized.
...
I have to say I haven't been a big fan of the majority of SEGA Forever releases since they are usually very difficult to play on a touchscreen, but Shining Force Classics doesn't have this problem thanks to the turn-based style of all three titles. Sure, you could emulate these games through your own emulator to see slightly better performance, and honestly, I wouldn't blame you. $4.99 is kind of tough to swallow when Sega has done little to improve its emulator or fix the broken controller support that has been plaguing these releases since the very beginning. At the very least, you can play Shining Force Classics for free while putting up with some annoying ads, so I suppose that's something.


As of this edit, 17:00 PST 24/10/18, both the Sega Forever twitter and website do not list the Shining Force collection.

What the fuck are they even doing over there?

EDIT2: The amount of (Twitter) "Shining Force" requests tagged with #segaforever is a whopping total of 17. Of those 17, Sega Forever replied and logged 0 of them.

EDIT3: Tested the "Official" Saturn bluetooth controller out on it. It works, but with input delay.

EDIT4: I let some people know who I found requesting Shining Force on twitter that the game was now available and I had some feedback from Impromptu1988:

Quote

(In Shining Force 2) The Mage has the option of using magic instead of a regular attack when they are within range. The problem is, when players use that option, the animated battle sequence for that command freezes. The music plays, but the mage Moes(sic for does?) nothing.


I am hoping people more familiar with this game can help confirm this bug and document it for the Sega Forever crew. As fun as it is to watch Forever writhe in it's own misfortunes, the fans don't deserve to relive their games this way and I would like to help how I can.

EDIT5: Dynamopete via Twitter

Quote

Are there plans to patch the game soon? In Shining Force 2 the game freezes when a magician goes to cast a spell, making the game almost unplayable.

This post has been edited by biggestsonicfan: 29 October 2018 - 08:10 AM

#278 User is offline Modern 

Posted 29 October 2018 - 01:48 PM

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IMO the only good Sega Forever titles are the Sonic ones, obviously because they're the Taxman ports. The mobile version of CD is actually MORE polished than the PC release, seeing as some methods of time travel that used to be possible in the original but aren't possible in the PC version can be performed in the mobile version, mainly the vertical conveyor belts in QQ which make time travelling in that level MUCH less of a chore.

The only legitimate complaint I'd say I have right now with the mobile version is that, aside from not being able to use Debug Mode which doesn't bother me that much, they decided to just lazily place a filter over the water in Tidal Tempest instead of using the actual palettes:
Posted Image
Posted Image
Posted ImagePosted Image

Other than that though, this is a pretty solid port, just makes me wish these physics fixes and other tweaks could come to the PC version as well. Sonic Boom doesn't even play on the title screen when the US soundtrack is set on that platform.

#279 User is offline sonicblur 

Posted 30 October 2018 - 08:48 PM

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View PostModern, on 29 October 2018 - 01:48 PM, said:

The only legitimate complaint I'd say I have right now with the mobile version is that, aside from not being able to use Debug Mode which doesn't bother me that much, they decided to just lazily place a filter over the water in Tidal Tempest instead of using the actual palettes:

It wasn't laziness. The original releases of the ports are compatible all the way back to 1st Gen iOS devices from 2007, which didn't have enough CPU power for software rendering and only supported OpenGL ES 1.0 for graphics which has a fixed graphics pipeline so they couldn't use shaders to replicate the palette change yet. I still have a 1st generation iPod Touch somewhere with Sonic CD on it, it was the least powerful iOS device ever released and it runs Sonic CD at 60fps just fine.

The later games from 2013 were targeting the more powerful mobile hardware of that era so those don't have the same limitations. It's pretty obvious that CW wasn't involved with the recent updates, otherwise there wouldn't be glaring issues like the giant white square in the middle of the title screen when you're running on ultra wide devices like iPhone X. The people touching them now have just broken things. The game was completely unplayable on iPhone X for over 6 months because when they "added support" they never actually tested it because the game couldn't even make it through the title screen demos without soft-locking.

#280 User is offline biggestsonicfan 

Posted 31 October 2018 - 06:23 PM

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Sega Genesis Classics for the Switch has been announced with the following titles:
(Those in bold are already in the Sega Forever lineup)
Alex Kidd in the Enchanted Castle
Alien Soldier
Alien Storm
Altered Beast
Beyond Oasis
Bio-Hazard Battle
Bonanza Bros.
Columns
Columns III: Revenge of Columns
Comix Zone
Crack Down
Decap Attack
Dr. Robotnik's Mean Bean Machine
Dynamite Headdy
ESWAT: City Under Siege
Fatal Labyrinth
Flicky
Gain Ground
Galaxy Force II
Golden Axe
Golden Axe II
Golden Axe III
Gunstar Heroes
Kid Chameleon
Landstalker
Light Crusader
Phantasy Star II
Phantasy Star III: Generations of Doom
Phantasy Star IV: The End of the Millenium
Ristar
Shadow Dancer: The Secret of Shinobi
Shining in the Darkness
Shining Force
Shining Force II
Shinobi III: Return of the Ninja Master
Sonic the Hedgehog
Sonic the Hedgehog 2
Sonic 3D Blast
Sonic Spinball
Space Harrier II
Streets of Rage
Streets of Rage 2
Streets of Rage 3
Super Thunder Blade
Sword of Vermilion
The Revenge of Shinobi
ToeJam & Earl
ToeJam & Earl in Panic on Funkotron
Vectorman
VectorMan 2
Virtua Fighter 2


Now all this makes one beg the question: Sega, what the FUCK are you doing to your IPs?

#281 User is offline biggestsonicfan 

Posted 23 November 2018 - 12:29 PM

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So Sega Forever Fixed their Shining Force 2 bug on November 6th, or at least that's when it was announced. To be frank I really, really don't care anymore but the posterity of keeping this thread documented and alive is the only thing that's convinced me to continue posting.

What happened to that strongarmed advertising campaign they once had to tease new releases? That steam is gone and the ship has sailed I guess. I can't blame them.

EDIT: JFC this was over a year ago:

View Post360, on 10 August 2017 - 05:38 PM, said:

- Saturn games are coming to Sega Forever and will be ported, not emulated

This post has been edited by biggestsonicfan: 23 November 2018 - 08:39 PM

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