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Shenmue 3 But only if you fund it yourselves says Sega...

#301 User is offline sonicblur 

Posted 03 August 2018 - 08:36 PM

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View PostDigitalDuck, on 02 August 2018 - 07:42 AM, said:

It's likely that the number of chapters has been reduced again since then; however, we know that Shenmue III will go at most as far as chapter 6 (iirc Suzuki mentioned in an interview that the game will cover two parts of the story... but I can't find it now) and will not complete the story. Shenmue IV will finish the story if the games continue the same pace that Shenmue II had, and a couple of chapters have been cut.

But the Japanese title screen for Shenmue 3 is subtitled Chapter 3: Guilin. It's as if Yu Suzuki forgot that they numbered Chapter's 2, 3 and 4 in Ryo's notebook in Shenmue 2. That title screen was from a year ago though, maybe it's changed again. Shenmue Dojo doesn't like talking about the chapters anymore because there are basically 4 different numbering systems now and it's so confusing: The 14 chapters that some people said the original script had before it was re-worked to better fit a game, the reworked 11 chapters shown in Yu Suzuki's postmortem presentation in 2012, the numbering via Shenmue 2, and now the condensed numbering from Shenmue 3. Known cuts include the "Boat chapter" between Shenmue 1 and 2, and the "Train chapter" which was supposed to be at some point between Hong Kong and Guilin and shown in CGI during the original Project Berkley trailer.

Also, Shenmue ending with Shenmue IV is also not definite either. It sounds like they can do it in 4 games, but given success it could also be 5 games. My interpretation was that it's similar to the situation they've had thus far, where there's stuff they can cut (like the boat) and other stuff that they don't want to, so if it's successful enough they can do 5 total but if they need to can cut it to 4.

On a related note, the Japanese release of Shenmue I & II is not until November 22nd. But Japan is also getting a special edition that includes a 2-disc 40 track soundtrack. I double dipped and ordered a copy, because it's the first time they're releasing tracks from Shenmue 2 on an official soundtrack. After currency conversion, it comes to just under $60 USD, which is normal price for a non-budget release anyway.
This post has been edited by sonicblur: 03 August 2018 - 08:42 PM

#302 User is offline DigitalDuck 

Posted 04 August 2018 - 07:26 AM

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View Postsonicblur, on 03 August 2018 - 08:36 PM, said:

But the Japanese title screen for Shenmue 3 is subtitled Chapter 3: Guilin. It's as if Yu Suzuki forgot that they numbered Chapter's 2, 3 and 4 in Ryo's notebook in Shenmue 2. That title screen was from a year ago though, maybe it's changed again. Shenmue Dojo doesn't like talking about the chapters anymore because there are basically 4 different numbering systems now and it's so confusing: The 14 chapters that some people said the original script had before it was re-worked to better fit a game, the reworked 11 chapters shown in Yu Suzuki's postmortem presentation in 2012, the numbering via Shenmue 2, and now the condensed numbering from Shenmue 3. Known cuts include the "Boat chapter" between Shenmue 1 and 2, and the "Train chapter" which was supposed to be at some point between Hong Kong and Guilin and shown in CGI during the original Project Berkley trailer.


I didn't know about the Shenmue III title screen. I guess we have yet another numbering system then.

And I agree, I don't really like talking about the chapter numbers either - in this case, it was merely as a guide to working out how many more games we'll get.

View Postsonicblur, on 03 August 2018 - 08:36 PM, said:

Also, Shenmue ending with Shenmue IV is also not definite either. It sounds like they can do it in 4 games, but given success it could also be 5 games. My interpretation was that it's similar to the situation they've had thus far, where there's stuff they can cut (like the boat) and other stuff that they don't want to, so if it's successful enough they can do 5 total but if they need to can cut it to 4.


That's pretty much what I meant. Shenmue IV will finish the story if the games continue the same pace that Shenmue II had, and a couple of chapters have been cut.

View Postsonicblur, on 03 August 2018 - 08:36 PM, said:

On a related note, the Japanese release of Shenmue I & II is not until November 22nd. But Japan is also getting a special edition that includes a 2-disc 40 track soundtrack. I double dipped and ordered a copy, because it's the first time they're releasing tracks from Shenmue 2 on an official soundtrack. After currency conversion, it comes to just under $60 USD, which is normal price for a non-budget release anyway.


Did the same. Worth noting that the special edition is a PS4 exclusive (partly because it's not releasing on Xbox One in Japan).

#303 User is offline sonicblur 

Posted 15 August 2018 - 08:06 PM

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A shop in France broke street date for Shenmue I & II and there are copies in the wild. (Official release is less than 6 days away though) Maybe worthy of it's own thread now, but maybe not?

I watched a couple of the streams, and it looks really good to me. Better than I was expecting. Mouseover for minor spoilers below but they're just technical ones
Loading is very fast and the new menus look fine. I've said in the past that based on the price it seemed like the level of effort was consistent with the other Dreamcast ports from the 360/PS3 era, but there is a bit more to it than that. Everything menu / HUD related is completely replaced. In Shenmue 1's case, the 4x3 black borders only appear during cutscenes, not QTE so the majority of time everything is full 16x9.

View PostNeo, on 06 July 2018 - 04:39 AM, said:

View Postsonicblur, on 05 July 2018 - 07:28 PM, said:

View PostNeo, on 04 July 2018 - 04:22 AM, said:

Now my only concern is the soundtrack. The Dreamcast version applied some digital sound processing on top of the sequenced music, granting it a meaty, rich quality. The DSP was completely absent from the Xbox port though, and since they're basing the port of Shenmue II off the Xbox version, that has me worried.
The music playback used AM2's custom DTPK sound driver which was written for the ARM-based AICA hardware on Dreamcast. This was also ported to x86 for XBOX minus some DSP capabilities. But both the original XBOX and the Dreamcast supported 64-channel audio mixing in hardware. If they want to use the same codebase on all platforms, they'd need a pretty good multi-platform audio playback solution and I don't know of anything they could really use. If the audio driver couldn't be ported, I'm predicting they did the cheapest option possible here, which is to swap out all of the music for recorded versions which could explain part of the 30GB space requirement on PC. Shenmue 2 on its own had over 700 music tracks on the disc and many were repeated across discs.

This is a good point and one which I hadn't considered. If we're the tiniest bit lucky, we might just get some good recordings straight from original Dreamcast hardware.

Sadly, this was not the case. Based on some online streams of the game, they're actually playing the sequenced music which is impressive that they put the effort into doing that. But also DSP effects are broken, which is extremely evident when you listen to Master Chen's theme and the strings part is completely missing the pitch changes. Some of the fan sites are flipping out about the leaks and saying don't judge the game based on those leaks because there will be a day-one patch on Tuesday. Hopefully this is one of the things they fix.

Another bug I've noticed from the videos also happens when you're playing the Dreamcast version with widescreen patches, so they're not alone in introducing this bug. When the camera turns, the skybox moves nearly twice as fast as the scenery moving around you. Going back and looking at the original, the skybox was always kind of weird, but it still moved at roughly the same speed as the camera. It's one of those things that you probably wouldn't have noticed unless I pointed it out. It will be interesting to see if they caught it and if it's fixed in the day one patch.


Overall though, nothing seems terribly wrong, the ports look pretty reasonable and I'm looking forward to playing them next week. I took a half day just to be home when the mail arrives on Tuesday.

Also very pleased by this:
Denuvo has been removed from the Steam store page for Shenmue I & II.
I've got a copy of the PC version pre-ordered too now and I'm going to see if I can repurpose MainMemory's mod loader code for this.
This post has been edited by sonicblur: 15 August 2018 - 08:23 PM

#304 User is offline 360 

Posted 15 August 2018 - 10:28 PM

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Very much appreciate the update sonicblur. I've been following the situation on Era but it's awesome to get your more comprehensive summary too. I'd be up for you creating a dedicated thread given the releases are imminent and we're all Dreamcast fans here so I'm sure much of Retro intends to play these. As I said on Era the ports are better than I expected. Faithful in almost every way and Shenmue looks crazily good for a Dreamcast game from 1999 - and even more wonderful in crystal clear high definition and wide screen.

It does genuinely seem like D3T did a good job here so I'm very pleased for the fans that wanted these for such a long time. It's one beautiful situation where concerted fan efforts eventually paid off. Hopefully that day one patch they have planned will polish these up even more and allay any fears long time fans might have. It's just so fucking amazing a new generation will get to experience Shenmue. I'll revisit the games in due course as they were magical experiences for the time - having played both on release on the Dreamcast. Shenmue 2 remains one of the best games I've ever played.

Make a dedicated thread soon - as I think many would be interested and these remasters absolutely deserve one.
This post has been edited by 360: 15 August 2018 - 10:33 PM

#305 User is offline 360 

Posted 20 August 2018 - 06:31 PM

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Shenmue 3 announcement coming tomorrow/Tuesday for Gamescom. Presumably to coincide with Shenmue HD's release.

Quote

gamescom 2018 Update #1
       
Hello Backers,

We have some breaking news about gamescom 2018!        

There is a Shenmue III announcement planned for the opening day of gamescom, Tuesday the 21st, at 11:00~13:00 CEST (17:00~19:00 JST).            

Yu Suzuki will not be in attendance, but we have put a video together for the announcement that we are currently putting the final touches to. So, please hold on until Tuesday!

Posted Image
   
The gamescom events will be live streamed, which you can also watch at the link below.                   

gamescom official website           

We will of course have a follow-up here in the updates.

Thank you as always for your support!


ResetERA thread here and the original source via Shenmue 3's Kickstarter here.
This post has been edited by 360: 20 August 2018 - 07:19 PM

#306 User is offline 360 

Posted 21 August 2018 - 05:00 AM

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Shenmue 3's release date announced at Gamescom and a new trailer here! Trailer spoilers (watch the trailer first!):

Spoiler


Posted Image
This post has been edited by 360: 21 August 2018 - 05:04 AM

#307 User is offline 360 

Posted 26 August 2018 - 01:34 AM

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Wrote a short retrospective on the Shenmue III petition I created in 2003 here on the Shenmue Dojo - if anyone's interested in reading it.
This post has been edited by 360: 26 August 2018 - 01:35 AM

#308 User is offline Aerosol 

Posted 26 August 2018 - 09:58 AM

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I never finished Shenmue II...is that why I'm finding all this mysticism kinda weird?

#309 User is offline 360 

Posted 26 August 2018 - 12:04 PM

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View PostAerosol, on 26 August 2018 - 09:58 AM, said:

I never finished Shenmue II...is that why I'm finding all this mysticism kinda weird?


That would generally be why yes. More info here but also spoilers for the end of Shenmue II:

Spoiler


It's alluded to so heavily in the trailer because they're trying to meet fan demands for a continuation. That said (potentially even bigger spoilers from the cancelled Shenmue Online here):

Spoiler

This post has been edited by 360: 26 August 2018 - 12:07 PM

#310 User is offline sonicblur 

Posted 25 October 2018 - 08:29 PM

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The Steam page for Shenmue III is now live:
https://store.steamp...70/Shenmue_III/

Posted Image
I was already fine with Ryo's character model as of earlier this year, but this latest image is even better. The detail in the Excite QTE screenshot on the Steam page is also excellent.

#311 User is offline Aesculapius Piranha 

Posted 26 October 2018 - 07:45 AM

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Still not a huge fan of the new look. I'm hoping the somewhat strange transition to modern graphics is ultimately secondary to continuing and building on the overall feel of the older games.
This post has been edited by Aesculapius Piranha: 26 October 2018 - 11:17 AM

#312 User is offline Overlord 

Posted 26 October 2018 - 03:30 PM

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I like how even though it's 10 months away according to that page, it already has a review.

Posted Image

#313 User is offline biggestsonicfan 

Posted 26 October 2018 - 04:59 PM

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View PostOverlord, on 26 October 2018 - 03:30 PM, said:

I like how even though it's 10 months away according to that page, it already has a review.

Posted Image

Who's the real shitposter? The shitposter or the repost of the shitposter :rolleyes:

EDIT: To be serious, do people really do that shit on Steam? I never read any of that nonsense.
This post has been edited by biggestsonicfan: 26 October 2018 - 04:59 PM

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