A little more than four years ago (has it really been that long?) Stealth released the first public version of the SK disassembly to the public, which continued to be used as the standard to this day. Eventually a few people, andlabs and perhaps others I had forgotten, initiated a project to create a complete split disassembly from this original release. Eventually I was brought on to help on the project and, well, basically took it upon myself to lead the endeavor for lack of a better explanation, and after 1.5-2 years of on-again off-again efforts far beyond what I had originally anticipated, the fruits of our labor has finally reached release.
V1.0 of the Sonic and Knuckles Split Disassembly
Detailed credits are given in the included README, which also includes other vital information regarding the usage of this disassembly so PLEASE MAKE SURE AND READ IT BEFORE DOING ANYTHING ELSE. In short, this disassembly would not be possible without the efforts of Stealth, andlabs, Robjoe, Linncaki, MarkeyJester, Cinossu, shobiz, and Malevolence, and possibly others I may have forgotten by this point. Project files for use with the new SonED2 are also included, so editing Sonic 3 and Knuckles levels should be a (relative) breeze, provided you know how to code a little bit.
Please give any issues/comments in this topic and keep in mind that it's very possible we may have made mistakes somewhere. Aside from that, enjoy using this package for research/development purposes.
V1.0 of the Sonic and Knuckles Split Disassembly
Detailed credits are given in the included README, which also includes other vital information regarding the usage of this disassembly so PLEASE MAKE SURE AND READ IT BEFORE DOING ANYTHING ELSE. In short, this disassembly would not be possible without the efforts of Stealth, andlabs, Robjoe, Linncaki, MarkeyJester, Cinossu, shobiz, and Malevolence, and possibly others I may have forgotten by this point. Project files for use with the new SonED2 are also included, so editing Sonic 3 and Knuckles levels should be a (relative) breeze, provided you know how to code a little bit.
Please give any issues/comments in this topic and keep in mind that it's very possible we may have made mistakes somewhere. Aside from that, enjoy using this package for research/development purposes.


