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Sonic Generations Hacking (and More!) Generations Cracked wide open (Custom Levels are an ongoing event!

#1921 User is offline Azu 

Posted 04 June 2012 - 10:25 PM

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Very nice Lobo!
By the way, this is just question for anyone, but how do I swap stages, or rather change the Sonics that appear on the stages? Like Classic in Sonic Moderns stages and vice versa.

#1922 User is offline DNXDelta 

Posted 04 June 2012 - 11:48 PM

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@Lobotomy

If you're planning on porting all the Colors stages, then I have a suggestion. You could try and string/merge some acts together to make them lengthier. One of the acts I noticed was Aquarium Park Act 1 and 4. The end of act 1 really looks like it transitions as the beginning of act 4. So if merging some of the acts together is possible, then I think that's something worth looking into.

#1923 User is offline Lanzer 

Posted 05 June 2012 - 12:41 AM

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Little update to JoeTE's Robo-Sonic skin mod:

View PostJoeTE, on 04 June 2012 - 06:30 PM, said:

Super Robo-Sonic?

I don't know what you're talking about...

Spoiler



#1924 User is offline muteKi 

Posted 05 June 2012 - 12:41 AM

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I think that Planet Wisp's 1 and 4 string together similarly.

It's interesting because the Generations modern Planet Wisp seems to be based on the two of them being strung continuously like that as well.

#1925 User is offline Lobotomy 

Posted 05 June 2012 - 01:33 AM

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View PostDNXDelta, on 04 June 2012 - 11:48 PM, said:

@Lobotomy

If you're planning on porting all the Colors stages

HAHAHA NONONONONONO

View PostDNXDelta, on 04 June 2012 - 11:48 PM, said:

then I have a suggestion. You could try and string/merge some acts together to make them lengthier.

Already done.


Have more renders:
Posted Image
Posted Image
Posted Image
This post has been edited by Lobotomy: 05 June 2012 - 01:43 AM

#1926 User is offline TheKazeblade 

Posted 05 June 2012 - 03:25 AM

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View PostLobotomy, on 05 June 2012 - 01:33 AM, said:

View PostDNXDelta, on 04 June 2012 - 11:48 PM, said:

@Lobotomy

If you're planning on porting all the Colors stages

HAHAHA NONONONONONO

View PostDNXDelta, on 04 June 2012 - 11:48 PM, said:

then I have a suggestion. You could try and string/merge some acts together to make them lengthier.

Already done.


Have more renders:
Posted Image
Posted Image
Posted Image


I have a very difficult time wrapping my head around the beauty I am witnessing. Amazing work with those stages, they look great! I must see this in action.

#1927 User is offline Hinchy 

Posted 05 June 2012 - 05:25 AM

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Melpontro and I have been up all night.

Enjoy.



#1928 User is offline Graxer 

Posted 05 June 2012 - 05:46 AM

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View PostHinchy, on 05 June 2012 - 05:25 AM, said:

Melpontro and I have been up all night.

Enjoy.



That looks absolutely amazing! It even looks like a true Generations level! Great job! :thumbsup:
This post has been edited by Graxer: 05 June 2012 - 05:46 AM

#1929 User is online Dario FF 

Posted 05 June 2012 - 08:06 AM

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I didn't even know air springs could do that. :v:

#1930 User is online ultima espio 

Posted 05 June 2012 - 08:29 AM

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I didn't realise that Generations had those Sky Rail type springs.

These mods are getting amazing :)

#1931 User is offline Azu 

Posted 05 June 2012 - 09:49 AM

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Might have been an unused feature of the springs. I wouldn't mind seeing Skyrail, I'd do it myself if I knew what tools to use rip SA2 levels.
This post has been edited by Azu: 05 June 2012 - 09:54 AM

#1932 User is online ultima espio 

Posted 05 June 2012 - 10:21 AM

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View PostAzu, on 05 June 2012 - 09:49 AM, said:

Might have been an unused feature of the springs. I wouldn't mind seeing Skyrail, I'd do it myself if I knew what tools to use rip SA2 levels.


I was thinking that myself, but there's no real tutorial for it, and if there is it's not easy to find :p

You'd probably have to study the level to see where all the objects go as well. I think Generations has all the enemies and things that Sky Rail would need.

#1933 User is online Blivsey 

Posted 05 June 2012 - 10:24 AM

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View PostAzu, on 05 June 2012 - 09:49 AM, said:

Might have been an unused feature of the springs. I wouldn't mind seeing Skyrail, I'd do it myself if I knew what tools to use rip SA2 levels.

Nope, it was featured prominently in one of Sky Sanctuary's missions.

#1934 User is online MainMemory 

Posted 05 June 2012 - 10:47 AM

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View PostAzu, on 05 June 2012 - 09:49 AM, said:

Might have been an unused feature of the springs. I wouldn't mind seeing Skyrail, I'd do it myself if I knew what tools to use rip SA2 levels.

SALVL from SADXPCTools can load SA2 levels and export to OBJ, though it may not yet be suitable for these purposes...

#1935 User is offline Felik 

Posted 05 June 2012 - 11:11 AM

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View PostHinchy, on 05 June 2012 - 05:25 AM, said:

Melpontro and I have been up all night.

Enjoy.



Wow I didn't know you can make a generic BlitzSonic level in Genereations. Good job... I guess.

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