By the way, this is just question for anyone, but how do I swap stages, or rather change the Sonics that appear on the stages? Like Classic in Sonic Moderns stages and vice versa.
Sonic Generations Hacking (and More!) Generations Cracked wide open (Custom Levels are an ongoing event!
#1921
Posted 04 June 2012 - 10:25 PM
Very nice Lobo!
By the way, this is just question for anyone, but how do I swap stages, or rather change the Sonics that appear on the stages? Like Classic in Sonic Moderns stages and vice versa.
By the way, this is just question for anyone, but how do I swap stages, or rather change the Sonics that appear on the stages? Like Classic in Sonic Moderns stages and vice versa.
#1922
Posted 04 June 2012 - 11:48 PM
@Lobotomy
If you're planning on porting all the Colors stages, then I have a suggestion. You could try and string/merge some acts together to make them lengthier. One of the acts I noticed was Aquarium Park Act 1 and 4. The end of act 1 really looks like it transitions as the beginning of act 4. So if merging some of the acts together is possible, then I think that's something worth looking into.
If you're planning on porting all the Colors stages, then I have a suggestion. You could try and string/merge some acts together to make them lengthier. One of the acts I noticed was Aquarium Park Act 1 and 4. The end of act 1 really looks like it transitions as the beginning of act 4. So if merging some of the acts together is possible, then I think that's something worth looking into.
#1924
Posted 05 June 2012 - 12:41 AM
I think that Planet Wisp's 1 and 4 string together similarly.
It's interesting because the Generations modern Planet Wisp seems to be based on the two of them being strung continuously like that as well.
It's interesting because the Generations modern Planet Wisp seems to be based on the two of them being strung continuously like that as well.
#1925
Posted 05 June 2012 - 01:33 AM
DNXDelta, on 04 June 2012 - 11:48 PM, said:
@Lobotomy
If you're planning on porting all the Colors stages
If you're planning on porting all the Colors stages
HAHAHA NONONONONONO
DNXDelta, on 04 June 2012 - 11:48 PM, said:
then I have a suggestion. You could try and string/merge some acts together to make them lengthier.
Already done.
Have more renders:


This post has been edited by Lobotomy: 05 June 2012 - 01:43 AM
#1926
Posted 05 June 2012 - 03:25 AM
Lobotomy, on 05 June 2012 - 01:33 AM, said:
DNXDelta, on 04 June 2012 - 11:48 PM, said:
@Lobotomy
If you're planning on porting all the Colors stages
If you're planning on porting all the Colors stages
HAHAHA NONONONONONO
DNXDelta, on 04 June 2012 - 11:48 PM, said:
then I have a suggestion. You could try and string/merge some acts together to make them lengthier.
Already done.
Have more renders:



I have a very difficult time wrapping my head around the beauty I am witnessing. Amazing work with those stages, they look great! I must see this in action.
#1930
Posted 05 June 2012 - 08:29 AM
I didn't realise that Generations had those Sky Rail type springs.
These mods are getting amazing
These mods are getting amazing
#1931
Posted 05 June 2012 - 09:49 AM
Might have been an unused feature of the springs. I wouldn't mind seeing Skyrail, I'd do it myself if I knew what tools to use rip SA2 levels.
This post has been edited by Azu: 05 June 2012 - 09:54 AM
#1932
Posted 05 June 2012 - 10:21 AM
Azu, on 05 June 2012 - 09:49 AM, said:
Might have been an unused feature of the springs. I wouldn't mind seeing Skyrail, I'd do it myself if I knew what tools to use rip SA2 levels.
I was thinking that myself, but there's no real tutorial for it, and if there is it's not easy to find :p
You'd probably have to study the level to see where all the objects go as well. I think Generations has all the enemies and things that Sky Rail would need.
#1934
Posted 05 June 2012 - 10:47 AM
Azu, on 05 June 2012 - 09:49 AM, said:
Might have been an unused feature of the springs. I wouldn't mind seeing Skyrail, I'd do it myself if I knew what tools to use rip SA2 levels.
SALVL from SADXPCTools can load SA2 levels and export to OBJ, though it may not yet be suitable for these purposes...

