Anyone who's ever tried editing level or object textures on Sonic Heroes knows what a pain in the ass mipmaps can be. Well, no more.
Here's what I did. I edited some level textures within a TXD-file using Vice TXD. Then, I opened up said TXD file using TXD Workshop (v4.0b, not sure if older versions would corrupt things or not). In the lower right hand corner, I selected "GTA VC" and then hit the "Save TXD" button again. Et voilĂ , those bothersome mip maps are gone.
However, there's a catch -- it doesn't work well with all level texture TXDs. So far, I can confirm that it works for Power Plant (Stage 04) and Hang Castle (Stage 11), as well at the common objects file (obj_common).
Here's what I did. I edited some level textures within a TXD-file using Vice TXD. Then, I opened up said TXD file using TXD Workshop (v4.0b, not sure if older versions would corrupt things or not). In the lower right hand corner, I selected "GTA VC" and then hit the "Save TXD" button again. Et voilĂ , those bothersome mip maps are gone.
However, there's a catch -- it doesn't work well with all level texture TXDs. So far, I can confirm that it works for Power Plant (Stage 04) and Hang Castle (Stage 11), as well at the common objects file (obj_common).
This post has been edited by Herm the Germ: 22 September 2010 - 02:31 PM



