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SAGE 2016 #wow #woah

#106 User is offline Azookara 

Posted 23 October 2016 - 08:42 PM

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Utopia plays wonderfully and tbh is the best 3D Sonic has ever controlled, bar the Adventures (though they're too twitchy at high speeds, which this fixes sooo). It needs a button to center the camera, though. And maybe the peel-out needs to be a tad more powerful? It seems just as weak, if not weaker than the Spin Dash. Other than those nitpicks, it's a good pizza pie.

If the level design was more focused and less ultra wide open, I think we'd be in for a true winner on our hands.

The art style is really cool and well efforted too, though personally I don't really see this as the ideal Sonic aesthetic, even if it may be for a lot of people here lmao. Different strokes. The sound effects I can get behind completely though; particularly the rolling and curling sounds. Very OVAish and very very rad.
This post has been edited by Azookara: 23 October 2016 - 08:47 PM

#107 User is offline Ritz 

Posted 23 October 2016 - 09:51 PM

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Sonic Utopia fucking nails it. This is the smoothest, butteriest 3D Sonic. I never failed to make a jump or do exactly what I intended to do. I've long been a proponent of the soft homing attack that retains your momentum and functions more as an aim assist to enable those massive object bounces you could do in the classics, glad to finally see it implemented. Level design is completely absent, but that's irrelevant at this stage- all I'm thinking about is what I'd do with this engine, and I can hardly believe it's even possible right now.
This post has been edited by Ritz: 23 October 2016 - 09:52 PM

#108 User is offline Rlan 

Posted 24 October 2016 - 02:45 AM

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Did a quick video of Sonic Utopia. Been having a lot of fun with this. Secret Labyrinth Zone area :P

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#109 User is online Faseeh 

Posted 24 October 2016 - 03:36 AM

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I've been wanting quality Sonic 3D fangames for the longest of time, and we got Green Hill Paradise and Utopia this year. We're lucky.

Sonic Utopia makes me really giddy and happy. The presentation is beautiful. Interestingly, excelling at a run gives me the same joy a perfect run in Sonic Unleashed does. Good job to the team.

#110 User is offline Kharen 

Posted 24 October 2016 - 03:40 AM

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I haven't tried Utopia yet, but I've watched a few videos to see what it was. It looks amazing, but looking at Sonic made me realize something. He looks like an HD version of how he looked in Sonic R.

Nearly all of the open-world Sonic "playgrounds" that we see are themed around Green Hill, and they usually get complaints about lack of direction. Why not theme something around Sonic R, and make a race-track? You can have the same open-world layout, and actually have direction to it. I'd imagine setting up a series of checkpoints at different places, and one "lap" would be hitting all the check-points in order. You'd have a Crazy-Taxi style arrow or something to give you an idea of where each checkpoint is without giving it away too much. Keep ghost data of your last three or four playthroughs, and you don't even have to write up some crazy AI for the other racers. Just reskin each ghost as a different racer, so you'd eventually get to race against Tails, Knuckles, and Amy, just like the original Sonic R.

#111 User is offline Blue Blood 

Posted 24 October 2016 - 06:07 AM

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View PostRlan, on 24 October 2016 - 02:45 AM, said:

Did a quick video of Sonic Utopia. Been having a lot of fun with this. Secret Labyrinth Zone area :P

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Now little snippet right there is a prime example of how to transition classic Sonic gameplay elements into 3D.

EDIT: Continued in the Utopia thread.
This post has been edited by Blue Blood: 24 October 2016 - 11:13 AM

#112 User is offline Rlan 

Posted 24 October 2016 - 02:13 PM

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SAGE 2016: Sonic: Round 7

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Also found my news post on SFGHQ from the original SAGE. Also note: I was 14 at the time.

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#113 User is offline Miles Wolf 

Posted 24 October 2016 - 07:37 PM

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Here another one that has fallen in love with Sonic Utopia.

It's incredible, because the when I saw the first video it already looked fun. That's how you should be able to play with Sonic's speed, through a big map where you're able to do the tricks you want where you want, not running through a straight corridor finishing it with a qick time event.

With a game system like this, when you have a mission like "find Tails", you really will have to find him. It may sound stupid or obvious, but it would make a very interesting system: in the same level, one mission is to find Tails, so you freely go around the map, and later another mission like "escape form the level" so you'll have to find the fastest track.

I can't stop thinking on endless possibilites. :)/>
This post has been edited by Miles Wolf: 24 October 2016 - 07:38 PM

#114 User is offline redhotsonic 

Posted 25 October 2016 - 01:12 PM

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I know it was going to be my final video before, but I had a fair few of you requested me to play this new addition to SAGE. It's Sonic Utopia!



LINK

#115 User is offline Rlan 

Posted 25 October 2016 - 02:20 PM

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SAGE 2016 - Sonic: Project Survival

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#116 User is offline MissingNoGuy 

Posted 25 October 2016 - 03:01 PM

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View PostRlan, on 25 October 2016 - 02:20 PM, said:

I'm really digging the sprite work for this one. I'm loving how well the Sonic 3 stuff blends with it, too.

#117 User is offline Rlan 

Posted 26 October 2016 - 02:18 PM

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Sonic & Tails - Sonic Fan Games - SAGE 2016

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#118 User is online TimmiT 

Posted 26 October 2016 - 02:37 PM

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lol gamespot

#119 User is offline Rlan 

Posted 27 October 2016 - 05:18 PM

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Sonic: Haven Homeworld - SAGE 2016

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#120 User is offline Rlan 

Posted 08 November 2016 - 04:47 AM

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So I was away for a week, but still had a bunch of SAGE videos uploaded!

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Sonic & Friends 2

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Sonic Boom & The Smash Crew

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Sonic: Project Twisted

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Sonic: Incursion

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Sonic World

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Sonic Utopia

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Sonic: Project Time

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