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bona fide games journalist
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35 years old
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July 31, 1982
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Website  http://www.thedreamcastjunkyard.co.uk

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  1. In Topic: Sonic Mania (Switch, PS4, Xbox One, PC) - WARNING, SPOILERS

    25 September 2017 - 03:51 PM

    I haven't played Chaotix and hadn't come across the hyper ring before. I thought it was something like the ufos or the metal sonic projectors in the past levels of Sonic CD, where you had to find the hyper ring in each level, and then try and keep it until the end of the level. It really changes the way you play when you're desperately trying not to lose any rings, I couldn't manage it on any level on my first play through, but now I've learnt that it doesn't matter. Do you get a special points bonus for finishing an act with blue rings?

    Also noticed the "cool bonus" at the end of the act, is that a new thing, or have we had that before?

    Furthermore, anyone managed to get a "Perfect Bonus" yet (ie collecting all of the rings in a level)?
  2. In Topic: General Questions and Information Thread

    20 September 2017 - 10:25 AM

    I stumbled on this

    https://www.polygon....enesis-thriller
  3. In Topic: Sonic Mania (Switch, PS4, Xbox One, PC) - WARNING, SPOILERS

    18 September 2017 - 03:54 PM

    View PostOverlord, on 18 September 2017 - 01:17 PM, said:

    View Post.Luke, on 17 September 2017 - 05:49 PM, said:

    View Postdoc eggfan, on 17 September 2017 - 04:37 PM, said:

    Also, I want to know whether my #tentaclechestclaw4sonicmania campaign from last year actually worked to get the game changed to include 8-bit Silver Sonic, or whether I was super prescient and called it super early?


    I'm curious as well, because my first thought upon seeing Silver Sonic was you. :)/>/>/>/> The GameGear sounds going with it was adorable.

    FINALLY, bloody Eggfan posts about Mania. I've been waiting to see your reaction to the Silver Sonic for a month, given you were also my first thought on seeing it =P


    To fully flesh out my reaction, I had somewhat mixed feelings. I loved that it made a cameo and I agree that the sound effects were perfect, but the execution wasn't exactly what I had in mind. On the plus side, the key mechanic of a good Silver Sonic fight was carried over in that rebounding and ricocheting off each other in ball form is the secret to victory - something that other metal sonic fights never really captured - but it didn't quite have the same nerve shattering tension that was felt in the original 8-bit masterpiece. It's probably the widescreen format that partly ruins it, but also the way that Silver is downgraded to a one-hit kills cannon fodder sidekick that really lets it down - that stung a little. Even if it only took 3 hits to destroy a Silver Sonic before another was generated, it would have been better than one, that's no different to a regular badnik.

    If I had my way, I probably would've given metal sonic a break and not included him at all, giving Silver a chance to shine all on his own. Even if I did and keep the boss fight the same, how much better would it have been if the arena was slightly more confined, and Silver was indestructible, rebounding off both Sonic and Metal Sonic. You could even play off some rivalry between both of Robotnik's creations, ostensibly they are working together to kill Sonic, but at the same time are trying to undermine each other.

    Also, the tentacle claw is supposed to be a surprise that explodes from the chest, not the arms. The arms are flame spewing rockets used for flight and defence. I also always imagined the transition from standing to rolling in a ball as a kind of liquid metal T-1000 thing, but that detail didn't really shine through in the new sprite either.

    Still, I'm nitpicking. I didn't hate it, I still have more love than hate. It's just not how I would have done it.
  4. In Topic: Sonic Mania (Switch, PS4, Xbox One, PC) - WARNING, SPOILERS

    18 September 2017 - 02:32 AM

    View PostFrostav, on 17 September 2017 - 09:21 PM, said:

    View Postdoc eggfan, on 17 September 2017 - 06:06 PM, said:

    One very simple thing you could do rather than bigger levels/metroidvania is to drop the linear level progression and institute an OutRun style branching pyramid, where skilled play leads to different, more difficult, higher tiered levels and eventually the good ending. Makes multiple playthroughs more interesting to see the zones you haven't seen yet.


    This is a cool idea, but the problem is that a playthrough of the game becomes REALLY short, unless you have a ton of levels (like, a TON). Outrun's junctions are tiny and linear, compared to a full-blown Sonic level.

    An idea I think which would work would be to have a particular set of levels where getting a quick time on a Zone takes you to a secret zone (somewhat like how you can get to side chapters in Fire Emblem by beating campaign levels in a certain set of turns). Make the time requirement low enough that first time players wont get it, and you can surprise them on their second playthrough when they're good enough to get under the time limit.


    I'm not opposed to shorter play throughs and lots of levels, but I don't mind your solution either.

    I can imagine situations like the first mini boss on Angel Island in Sonic 3, that if you defeat it fast enough you stop the jungle being set on fire, and so you play through a different not-on-fire interpretation of the zone.

    Also consider something like the past version of Metallic Madness, where the zone is still in the process of being constructed. I can imagine encountering that zone halfway through the game on an A ranked run, followed by brand new unseen zones in the later half. In contrast, on a C or F ranked run, you'd encounter the no longer in construction but fully completed Metallic Madness towards the end of the game as one of the final zones.

    Reading through some of the early responses on (console) launch day, I'm really surprised at the vitriol directed at the difficulty level. I thought the whole thing was far too easy. Things like the boss at the end of Studiopolis, I would have liked to have seen more of the creative weather based attacks, but I barely saw two before I sent Robotnik packing.
  5. In Topic: Sonic Mania (Switch, PS4, Xbox One, PC) - WARNING, SPOILERS

    17 September 2017 - 06:06 PM

    One very simple thing you could do rather than bigger levels/metroidvania is to drop the linear level progression and institute an OutRun style branching pyramid, where skilled play leads to different, more difficult, higher tiered levels and eventually the good ending. Makes multiple playthroughs more interesting to see the zones you haven't seen yet.

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