Sonic 3 HD Under construction.
#196
Posted 03 February 2012 - 02:01 PM
#197
Posted 03 February 2012 - 04:12 PM
Windows 7 Home Premium - Service Pack 1
Lastest version of DirectX
All updates installed
ATI Radon 300 Onboard Graphics driver, 1366 x 768 at 32bits
VIA Vinyl High Defination Onboard Sound System VT1708S
ASUS
Daul core AMD Athlon II 2.8 GHz each
4 GB DDR3 RAM
1 TB Hard Drive
#198
Posted 03 February 2012 - 08:00 PM
CorralSummer, on 03 February 2012 - 01:59 PM, said:
#199
Posted 03 February 2012 - 10:21 PM
Eduardo Knuckles, on 03 February 2012 - 08:00 PM, said:
CorralSummer, on 03 February 2012 - 01:59 PM, said:
So far Sonic is the only piece of art that's been finalized (maybe a few tweaks here or there). I am working on Knuckles, but currently he's still a work in progress (missing an arm too.) There is also Super Sonic, but we haven't done anything with him and I just have him as my avatar on the site. Perhaps we can get a screenshot of Angel Island soon... (I'm hoping we can get a Foreground Artist and Background artist though, I feel that will really speed things up. We have an artist for pretty much everything else that we would need one for, and we may have an animator.)
As far as music goes, I haven't heard anything new. I know our Music making dude is working on Doomsday Zone, but that's all I know. I have confidence he'll be able to make something stunning though.
#200
Posted 04 February 2012 - 12:16 AM
Take a look at the official Japanese art again:
http://info.sonicret...ic3-box-jap.jpg
See? No contrasted shading, much rounded-circular like shapes, Some nice contrast on the back of the shoes to make it feel kinda glossy, and a general blue hue for white shades. Oh also, lovely round black eyes.
While its totally different than the game sprite, its pretty much the perfect example of Sonic 3's Sonic.
#201
Posted 04 February 2012 - 03:14 AM
Chibisteven, on 03 February 2012 - 04:12 PM, said:
Windows 7 Home Premium - Service Pack 1
Lastest version of DirectX
All updates installed
ATI Radon 300 Onboard Graphics driver, 1366 x 768 at 32bits
VIA Vinyl High Defination Onboard Sound System VT1708S
ASUS
Daul core AMD Athlon II 2.8 GHz each
4 GB DDR3 RAM
1 TB Hard Drive
Ah crap. Well, at least we know it's to do with your sound card
Sorry to hear you lost your work
#202
Posted 04 February 2012 - 03:50 AM
I remember once that the second FlashGet finished downloading a particular file that I was looking forward to, my PC crashed and the FAT table was mostly unrecoverable. Its probably not the program to blame.
#203
Posted 04 February 2012 - 06:52 AM
Quote

It still looks pretty "off," if you ask me. Particularly the muzzle and the spines. Here's a quick trace I did of the original sprite for comparison: http://puu.sh/fETe
The top spine appears to start losing its curve towards the end, which looks really weird. Additionally, Sonic's muzzle is too large (the area where his mouth is), IMO; it also looks weird.
#204
Posted 04 February 2012 - 08:57 AM
Morph, on 04 February 2012 - 06:52 AM, said:
Hey, that's looking good even if it's based on the sprite. Not as cool as the artwork in my oppinion, but it just has its own style without noticeable flaws with the proportions.
Any plans on tracing and coloring it?
#206
Posted 06 February 2012 - 05:42 PM
One final thought - do what you think is right, use feedback only here for suggestions on how to improve yourself, but don't take them all at face value or the art will become a mess. It's what happened on S2HD and it took a long time to fix because of it.
#207
Posted 06 February 2012 - 09:31 PM
Morph, on 04 February 2012 - 06:52 AM, said:
Quote

It still looks pretty "off," if you ask me. Particularly the muzzle and the spines. Here's a quick trace I did of the original sprite for comparison: http://puu.sh/fETe
The top spine appears to start losing its curve towards the end, which looks really weird. Additionally, Sonic's muzzle is too large (the area where his mouth is), IMO; it also looks weird.
So long as I'm not the only one doing it, I actually made this over a month ago, but gave up work on it when I got busy and realized that due to slap-dash drawing I was more or less making the exact same mistake with the hands that I said to avoid, among other issues.
#208
Posted 06 February 2012 - 09:44 PM
Clutch, on 06 February 2012 - 09:31 PM, said:
Morph, on 04 February 2012 - 06:52 AM, said:
Quote

It still looks pretty "off," if you ask me. Particularly the muzzle and the spines. Here's a quick trace I did of the original sprite for comparison: http://puu.sh/fETe
The top spine appears to start losing its curve towards the end, which looks really weird. Additionally, Sonic's muzzle is too large (the area where his mouth is), IMO; it also looks weird.
So long as I'm not the only one doing it, I actually made this over a month ago, but gave up work on it when I got busy and realized that due to slap-dash drawing I was more or less making the exact same mistake with the hands that I said to avoid, among other issues.
Now that is exactly what I was talking about. It looks much more in line with the original artwork and is way better than simply tracing the sprite. Keep this up for any future assets and you're golden.
#209
Posted 07 February 2012 - 06:03 AM
ICEknight, on 04 February 2012 - 08:57 AM, said:
On second thought, screw that. I'll finish it up... eventually. Anyway though...
Cerulean Nights, on 06 February 2012 - 09:44 PM, said:
Clutch, on 06 February 2012 - 09:31 PM, said:
Now that is exactly what I was talking about. It looks much more in line with the original artwork and is way better than simply tracing the sprite. Keep this up for any future assets and you're golden.
I agree, that does look quite nice, although as with the S3HD sprite, the muzzle looks a bit weird. I dunno, I've always been picky about the muzzle like that. In terms of my trace of the sprite though, it was really just to prove the point that regardless of what they're basing it off of, the proportions were still... "off", for lack of a better word (despite how funky the sprite is on its own).
And not to derail, but personally I like the Sonic 3 sprite over the others almost entirely because of the way his head looks. I would explain in detail, but that's going a bit more off-topic than I feel comfortable with.
So, moving on...
#210
Posted 07 February 2012 - 06:13 AM
Cerulean Nights, on 06 February 2012 - 05:42 PM, said:
One final thought - do what you think is right, use feedback only here for suggestions on how to improve yourself, but don't take them all at face value or the art will become a mess. It's what happened on S2HD and it took a long time to fix because of it.
Just realized you can't see out newest one.


It does look similar to the sprite, but it also looks like the official art.
Yeah, the feedback from here has caused quite a few problems. Before some of us were trying to please everyone on here. Luckily we solved the problem.
