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Sonic Generations Megathread II WORD ON THE STREET: IT CAN'T BE BEAT

#2251 User is offline HarrisonJ 

Posted 24 November 2011 - 07:53 PM

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I like it. I'm not sure if the I like the old one better or not, though.

#2252 User is offline JaxTH 

Posted 24 November 2011 - 08:16 PM

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The new one is lower sounding that the last one.

#2253 User is offline GeneHF 

Posted 24 November 2011 - 08:33 PM

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That was my one complaint with the track originally in that it drowned out the action entirely.

No problems with the new track at all, but it seems to be pretty long considering how fast that boss can be massacred... unless that changed too.

#2254 User is offline Blivsey 

Posted 24 November 2011 - 09:36 PM

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No seriously Sonic Team stop it, your split pathways are scaring me

#2255 User is offline Korama 

Posted 24 November 2011 - 09:47 PM

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Wow, nice discovery. Never would have guessed there was a tunnel there.


View PostMastaSys, on 24 November 2011 - 01:48 PM, said:

Green Hill in one hand.

(I know that's not an "excuse" for such simplification, but the rest of the game is not bad as that.)

Yeah, so what. You can play the original Green Hill, Emerald Hill and more with only two buttons (right and jump).

#2256 User is offline Blivsey 

Posted 24 November 2011 - 09:52 PM

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Best part is that there's literally no reason whatsoever for the tunnel. It's slower than blasting around the hill the tunnel goes through.

also I love how people are crediting me with finding these

#2257 User is online Dark Sonic 

Posted 24 November 2011 - 10:24 PM

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Ok I may be crazy, but I think I spotted a Marble Zone reference in Modern City Escape. Right before the truck sequence you go through a passage way. Right above that open door there is a plaque. It appears to have two lions facing each other, just like the Marble Zone murals on the ruins.

#2258 User is offline Jason 

Posted 24 November 2011 - 10:29 PM

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View PostBlivsey, on 24 November 2011 - 09:52 PM, said:

Best part is that there's literally no reason whatsoever for the tunnel. It's slower than blasting around the hill the tunnel goes through.

also I love how people are crediting me with finding these


Actually, there is a purpose. It's for people who hit the Electric Spinner when electrified, and fall down. The path is slightly to the left after the fall from it. If you go through the tunnel, there is a set of speed boosters that guide you to a wall jump area, followed by those orange Dash Rings. Those send you in a cannon, which puts you on the lower cart path.

It's not useless, it's a path for people who fucked up.
This post has been edited by Jason: 24 November 2011 - 10:30 PM

#2259 User is offline Eric Wright 

Posted 25 November 2011 - 12:50 AM

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Someone beat me to it :P I found it arbitrarily the first time myself and was confused until I started replaying the level and screwed up on the higher path... it was like "oh I get it now, I've been here"

I actually really like exploring the stages, but forcing myself through the Time Attack mode has kinda taken away a bit of the magic of just how big some areas can be... I never really cared to speed run any of the earlier games (aside from Sonic 3's time attack stages), but now that Generations has me doing it, it's hard to even TRY to go slow and enjoy everything :P

#2260 User is offline DustArma 

Posted 25 November 2011 - 06:29 AM

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View PostBlivsey, on 24 November 2011 - 09:36 PM, said:


No seriously Sonic Team stop it, your split pathways are scaring me


Heh, you could have used the version of the vid with me not fucking up every second :specialed:

#2261 User is offline Mykonos 

Posted 25 November 2011 - 11:44 AM

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Bros who have entered all of the codes for the Statue Room, help me out here.

http://www.sonicstad...ersary-edition/

tl;dr, buy the soundtrack, get a Statue Code to unlock a Hero Chao Statue.

Was that Statue in with the code-list? I'm assuming it is and I missed it, but just wanted to make sure.

#2262 User is offline STHX 

Posted 25 November 2011 - 11:50 AM

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View PostMykonos, on 25 November 2011 - 11:44 AM, said:

Was that Statue in with the code-list? I'm assuming it is and I missed it, but just wanted to make sure.

Yes. It's near the Dark Chao and Chip statues.

#2263 User is offline Mykonos 

Posted 25 November 2011 - 11:53 AM

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View PostSTHX, on 25 November 2011 - 11:50 AM, said:

View PostMykonos, on 25 November 2011 - 11:44 AM, said:

Was that Statue in with the code-list? I'm assuming it is and I missed it, but just wanted to make sure.

Yes. It's near the Dark Chao and Chip statues.


There are statues for those two as well? :psyduck: Funky. When inputting the statues I put all of the codes into a notepad file and erased each one after I was done with it.

Thank you!

#2264 User is offline TimmiT 

Posted 25 November 2011 - 12:31 PM

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PC version just updated for me, size of patch is 28.7 MB. No release notes yet.
This post has been edited by TimmiT: 25 November 2011 - 12:32 PM

#2265 User is offline BlazeHedgehog 

Posted 25 November 2011 - 05:17 PM

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Like five or six people asked that I do a video review for Sonic Generations and I am nothing if not a crowd pleaser

http://blip.tv/bette...box-360-5764582

I seriously spent close to three weeks putting this together.

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