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The GMate Engine Open Source STH 2 like Engine for Game Maker 8 and soon Studio!

#1 User is offline Violet 

Posted 14 June 2016 - 12:55 PM

  • Posts: 35
  • Joined: 14-June 16
  • Gender:Male
  • Location:Sweden
  • Project:The GMate Engine
Posted Image

What is GMate?
The Sonic GMate Engine is a game engine created by Violet (Me) for GameMaker 8+, 
trying to capture the feel Sonic 2 had. 
With help from the creator of the GameMaker Studio engine "Sonic MAX" and a lot of other great people, I managed to create
a Sonic Engine for GM8 that not only feels close to the original games, but is also easy to use!

FEATURES:
This engine includes, in addition to an almost accurate recreation of Sonic 2's physics, a wide selection of gimmicks across the Sonic series.
Basics:
Sonic, Tails and Knuckles are all playable and have all of their abilities accurately recreated. Tails can fly and Knuckles can glide and climb.
The basics of Sonic-styled gameplay are all included. This includes rings, layer based parts, such as loops, goal posts, capsules and monitors and springs, alongside many others.
Both smooth 360° angle and classic 8 angle modes are included.
A title screen, credits and a test stage are included to show off our features and gimmicks, which include:

Sonic 1:
-Bridges, the same specifics as in Green Hill
-Tunnels, alongside the bridges taken from Green Hill
-Spike Logs, again, from Green Hill
-Shields, from S1 only the normal shield
-Breakable walls, which function as in Green Hill

Sonic 2:
-The corkscrews from Emerald Hill
-Badniks, including Buzz Bombers, Coconuts and Mashers
-Bumpers, modelled after Casino Night
-Pipes, taken from Chemical Plant
-Water, based on Aquatic Ruin
-Swinging platforms, again, modelled after Aquatic Ruin
-Breakable platforms, taken from Mystical Cave
-Spikes, modelled after those from Sonic 2, without the infamous "Spike Bug" from S1

Sonic 3&K:
-Elemental Shields, all 3 versions with all of their abilities
-Boosters from Carnival Night

Sonic CD:
-Pinball flippers, taken from Collision Chaos
-Super Peelout

and so on...

Please read the bottom of the README script in the Engine.
It shows you how to make a working Zone.

An outdated video I took a while ago, in case you want to see it in action before you try it out by yourself:
https://www.youtube....h?v=C3FYy3GVvLU

Controls:

A for Action / Jump or Changing a Item while using Debug.
B for Special (Not used yet) or Placing a Item while using Debug.
Enter for Pause
F2 for Debug Mode (When a Debug controller is in the current level.)
Downloads:

STABLE BUILD:

NEW 1.1 BUILD CAN BE DOWNLOADED FROM SAGEXPO!
Also, read this to learn more about the new data select screen: https://sites.google...al-zone---act-1

Download (Full Package - Version: 1.0.5)

Download (GMK Only** - Version: 1.0.5)

Download (EXE Only, requires Full Package - Version: 1.0.5)

UNSTABLE (EXPERIMENTAL) BUILD*: None yet


Studio port coming soon!
* Unstable builds will always update when I make a edit to it.

** Only if you want to update to a newer version. Download the Full Package otherwise.


If you find any bugs, let me know!
I'll try to fix as much as possible.

Website for Help: https://sites.google...ateengineguide/
This post has been edited by Violet: 15 October 2016 - 02:18 AM

#2 User is offline DarkVDee 

Posted 15 June 2016 - 03:28 PM

  • Vampire Pixel Artist
  • Posts: 236
  • Joined: 08-November 15
  • Gender:Male
  • Location:California
  • Project:Sonic: Haven Home World
I've testes this GMate engine and gameplay sample of it and wow how amazing it is everyone. It feels like a perfect Sonic 2 port. If I were you, I would take this opportunity and use it. If you can't use click team fusion or any other engines, then try this and see it for yourself. I've seen good results from it so far.

#3 User is offline Ay Jay 

Posted 10 July 2016 - 03:45 PM

  • Posts: 7
  • Joined: 05-June 16
  • Gender:Male
  • Project:Sonic Neo Adventure
Guys, I got to test this Engine, and goddamn, it's great. It runs smoothly, it's easy to use, and creating Acts and Zones with is surprisingly straight foward. I dare say it's just as good if not better than Sonic Worlds. By all means, try it out. You'll be impressed.

#4 User is offline Kharen 

Posted 10 July 2016 - 04:15 PM

  • Posts: 485
  • Joined: 29-October 11
  • Gender:Male
  • Location:Eastern Washington University
Any updates on the Studio port? I've only got GM Studio, and I'd love to give this a try. I have a couple ideas that I'd like to play around with.

#5 User is offline Violet 

Posted 11 July 2016 - 01:00 PM

  • Posts: 35
  • Joined: 14-June 16
  • Gender:Male
  • Location:Sweden
  • Project:The GMate Engine

View PostKharen, on 10 July 2016 - 04:15 PM, said:

Any updates on the Studio port? I've only got GM Studio, and I'd love to give this a try. I have a couple ideas that I'd like to play around with.


50% done atm.
Should be ready within 2 - 3 weeks.
Depends on how much time I have to work on it ^^

#6 User is offline Kono Mike da! 

Posted 25 July 2016 - 11:11 AM

  • Noodle Limbs
  • Posts: 76
  • Joined: 15-July 16
  • Gender:Male
  • Location:Italy
  • Project:Sonic Millenium: God help us all.
I hate to bump this, but
1) Is there an ETA for the Studio port?
2) Are there new features planned?

Thanks.

#7 User is offline Violet 

Posted 25 July 2016 - 12:10 PM

  • Posts: 35
  • Joined: 14-June 16
  • Gender:Male
  • Location:Sweden
  • Project:The GMate Engine

View PostKono Mike da!, on 25 July 2016 - 11:11 AM, said:

I hate to bump this, but
1) Is there an ETA for the Studio port?
2) Are there new features planned?

Thanks.


1. Don't really have time to work on it atm, busy with other stuff BUT I hope to release it in the next 1-2 months.
2. Shader related stuff most likely. Also some new gimmiks like the Drop Dash from Sonic Mania.

#8 User is offline Violet 

Posted 02 September 2016 - 11:03 AM

  • Posts: 35
  • Joined: 14-June 16
  • Gender:Male
  • Location:Sweden
  • Project:The GMate Engine
People been asking for it :p
https://www.youtube....h?v=jUo1eD424Fc

#9 User is offline Violet 

Posted 15 October 2016 - 12:11 AM

  • Posts: 35
  • Joined: 14-June 16
  • Gender:Male
  • Location:Sweden
  • Project:The GMate Engine
Newest GMate build is up now.
Check the SAGE booth.

Keep in mind that the Studio port still has a few issues i was not able to fix before the deadline.
I'll get a patch out asap.

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